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MGJ

Vintarian
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Everything posted by MGJ

  1. I see some animal behaviour balancing is coming in new patch, that is them starting to actually run off while getting hit from far away. While it's really good to add that, without rebalancing hunting, it's starting to become almost impossible. Running after them in the thicket of the forest or even on plains proposes a lot of troubles, and makes hunting overall a lot less worth the hassle. I come with couple ideas to help fix that: -Add mechanic in which animals speed gets more impaired with the amount of the damage they take; -Add a chance of animal getting DOT from bleeding out on getting hit; Considering both or just one of the changes would make the game better in my opinion.
  2. If you are lucky I don't -_- I just think this would be a cool feature.
  3. It would make defencive structures usefull. Building a fort that fulfils it's defensive purpose is satisfying.
  4. Once I have wax is pretty far into the game.
  5. I mean that's some nice tips. But my point is it would make the game more fun.
  6. That is true but I think it's tedious to have to light up your entire base.
  7. Mainly the way they spawn. To be honest, I don't really mind it but I think it would make the game better if driffers, instead of spawning randomly, they spawn some distans away. It would allow the player to respond to them in more ways then just sword and armor. You could build defencive structures, arrow slits, pits, murder holes (in more realistic and historical way). I think this would make combat way more interesting, without needing to change much about what already is in the game. I would really like to see what others have to say about it. And maybe if they believe my idea is flawed is some way. I am open for discussion.
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