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Jimmy Houdini

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Everything posted by Jimmy Houdini

  1. I think ambient sounds is one thing that can make such a difference to a game; this game I think could really do with some sound ambience too. Love the audio cue sounds too.
  2. Hi, Just started playing this game after watching a few YouTube videos and I must say it is a welcome change to the usual modded-minecraft-experience. I have always wanted to try out Terrafirmacraft (TFC) but found the prospect too daunting, and intimidating, due to needing to learn so much. I feel this game captures the essence of TFC without being too difficult and I love sitting at the campfire watching the pot lid rattle whilst it cooks my stew! I agree with a lot of what people are saying on this thread as I too feel the death punishment is too much and somewhat ruins the fun aspects of the game, at least for me, from my perspective. So here are my suggestions: 1. Nomad lifestyle spawning system. I love to wander and feel that a sleeping bag backpack that either resets or adds an additional spawn for the player so they can happily explore may be a potential solution. An alternative to this would be a buildable campsite consisting of a bed, campfire and small shelter (think tent or wigwam thematics) that the player can create to spawn at when they die. This leads on the next suggestion. 2. Fast Travel System and Fast Travel Packs. As many players have said the death punishment in this game does not lend itself to the idea and enjoyment of exploration as there is no way to add additional spawn points or swiftly travel to explored areas. This is my suggestion: A fast travel system similar to Horizon Zero Dawn whereby the player uses travel rations to swiftly move across the map. This would also 'tie in' to the idea above of a nomad lifestyle spawning system as the player can set up camps across the map to allow for exploration; food parcels or travel rations can aid in making these journeys possible. These types of ideas could also expand to other things such as trade/item convoys whereby a player can move their items across the map via horses or donkeys by using certain types of travel/food rations. This could take a certain amount of time to give the player the sense of immersion. In conclusion, I do think there are a lot of people on this thread that wish for solutions to the death punishment in this game, and as customization is a part of the game devs philosophy, I'm confident they won't disappoint; all of the above suggestions could be toggled on/off in the game configurations to allow for this customization philosophy. It seems a shame to have created such a beautiful gameworld if there are few gameplay mechanics that entices the player to explore without harsh penalties upon losing their way or falling down a hole. Thanks for creating an amazing game, I look forward to seeing more from the developer. Thanks.
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