As I and friend play on TOPS, we occasionally visit towns where are players, which is always great adventure and fun, but communication with these players is always a struggle to me, because the global chat is truly busy place. I would greatly appreciate local chat tab that would only showed messages sent by players in the vicinity of #(100,200, 2000 - configurable?) blocks.
Now, I know that there is mod for that, but I would really like if there was proximity voice chat build in for vanilla as feature, I was just playing with friend on official server and we meet some guys, but writing in those encounters is really slow a confusing when the chat is global by default. It would encourage players into some light level of roleplay and also trading and in overal it would give multiplayer game good social immersion.
A pic is just us having great time
You know it, when cutting a big tree down, you just stare at it while holding mouse button.
I propose that the tree cutting is more dynamic to the eye while keeping all practicaly same. So when cutting a tree, the trunk that is cutted is actually being chopped off graphically and stays chopped when you stop, so you can go back to it later and finish the job. That could be nice base for physically falling tree afterwards, but thats above my suggestion, I have seen mod that does that.
When i was playing with the generation mods and trying to see the results when flying in worlds I found out that the fog caused by bad weather is so intense that I could barely see anything, It would be great to have some sort of command that switches or reduces the fog caused by weather since clear weather does not work in very hummid areas.
As the title says, it would be great if prospecting probing was shared between players so one player can see that there is already prospect being done so the world does not become full of holes on same locations.
I second this, its very anoying way of handling the map, to reload it slowly after each close, or looking at different parts while it keeps reloading, also the game tends to stutter when i close map.
There are not below zero temperatures, its guite warm, now is already June and there is still ice. I spawned in default climate, temperate, I think. The ice melts, but extremely slowly, i think it should melt shortly after the sub zero temperatures get over, not waiting for it to go off in literall months.
It kinda catches my eye when going around my base in summer and see still unfrosted ice blocks in lakes, I guess it would be cool to have some more aggresive rule to melting point of ice when spring starts.
Hello, I think it would really add to the forests and trees if their naturally spawned logs that have exposed upper and bottom texture to air would be covered in bark as rest of the logs. They would be still normal logs of wood and after cutting they would drop classic textured log as now.
Also, off topic, if you developers considering or working on rivers, it is technically possible to make those rivers leveled and traverse terrain in slopes and sudden waterfalls? Also would be interesting, if clay formations would generate near rivers and what about beavers and their wooden damns, creating wetlands rich to turf/peat? Dont know how realistic it would be though.
Hello, on my world, i have base at dry location with low fertility soil, and in second year of playing, IT WONT STOP RAINING despite the area says "rare rains", entire summer its just raining and im getting mad from it. Is there way to repair it?
Hello, first of, the game is awesome.
I have come accros an interesting semi-technical youtube video explaining and suggesting interesting mathematical solution to make interesting and realistic generation of mountains and terrains with intention of making semi-realistic mountain ranges. I dont know how to programe or do math, yet i think it would be interesting for creators of this game to get eye on it. There are interesting solutions without perlin noise.
Here is the video:
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