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GLaDOS_cz

Vintarian
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Everything posted by GLaDOS_cz

  1. It would be great to be able to pick up filled up and closed barrels and put them somewhere horizontally. Would make my wine cellar look even cooler
  2. I second this, its very anoying way of handling the map, to reload it slowly after each close, or looking at different parts while it keeps reloading, also the game tends to stutter when i close map.
  3. There are not below zero temperatures, its guite warm, now is already June and there is still ice. I spawned in default climate, temperate, I think. The ice melts, but extremely slowly, i think it should melt shortly after the sub zero temperatures get over, not waiting for it to go off in literall months.
  4. Its newest version
  5. It kinda catches my eye when going around my base in summer and see still unfrosted ice blocks in lakes, I guess it would be cool to have some more aggresive rule to melting point of ice when spring starts.
  6. Hello, I think it would really add to the forests and trees if their naturally spawned logs that have exposed upper and bottom texture to air would be covered in bark as rest of the logs. They would be still normal logs of wood and after cutting they would drop classic textured log as now. Also, off topic, if you developers considering or working on rivers, it is technically possible to make those rivers leveled and traverse terrain in slopes and sudden waterfalls? Also would be interesting, if clay formations would generate near rivers and what about beavers and their wooden damns, creating wetlands rich to turf/peat? Dont know how realistic it would be though.
  7. Interesting command, thanks
  8. Hello, on my world, i have base at dry location with low fertility soil, and in second year of playing, IT WONT STOP RAINING despite the area says "rare rains", entire summer its just raining and im getting mad from it. Is there way to repair it?
  9. Hello, first of, the game is awesome. I have come accros an interesting semi-technical youtube video explaining and suggesting interesting mathematical solution to make interesting and realistic generation of mountains and terrains with intention of making semi-realistic mountain ranges. I dont know how to programe or do math, yet i think it would be interesting for creators of this game to get eye on it. There are interesting solutions without perlin noise. Here is the video:
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