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Asmodeusnim

Vintarian
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Everything posted by Asmodeusnim

  1. Okay, I think my friend and I solved this because one way or another we got it to work...though I'm not totally sure what the EXACT issue was, I'm not gonna look this gift house in the mouth. What I did to troubleshoot this: Confirmed that the VS version of the server and my local VS were the exact same. Made sure that all mods used on the server and on my local VS are the exact same mods and the exact same version. For some reason, just having a mod installed but "inactive" in the mod-list is still causing issues (ranging from super long load-in times to just crashing the entire client). Inasmuch as I am aware, this should not be happening...but it's also easy enough to swap out mods in VS that I don't mind having to do that if I want to play a previously existing world with different mods (and didn't look into this further). Double checked that the .vcdbs world file was put into the correct save folder. (if you don't know how to find your local save files, just go into the client as if you're going to launch an existing world and instead click on the "Open Saves Folder" button on the bottom left of the Your Worlds list). BEFORE launching the server-world, renamed the World Name through the VS client (pencil/edit button at the right of the world in the Your Worlds list). The server host never named the server world so the file was Default.vcdbs and the World Name box was empty. For whatever reason, the world would not fully load if this box was popping up as empty in the client. I later re-named the .vcdbs file directly without any issues as well (I just like having the world name match the file name). Launch the server-world in Repair Mode. (You can do this from the same screen where you can change the World Name, its the bottom-most button on the right). While loading the server-world in Repair Mode, VS did see some issues with the file/world and I guess it fixed them? It took about 20 minutes to load the file, so I was stepping away from my PC while it went through everything (would come back to check if it crashed again or not). Once loaded into the world, take a look around and check if mods loaded correctly and stuff is as you remember it to be. Close the world and re-launch like normal just to check if you can. Hopefully it does because now it works fine! One last thing to note is that I did end up re-downloading a new copy of the server-world files that our server-host made available to us. I don't know if there was an issue when I downloaded and extracted the files the first time around, but the first copy of files would not run in repair mode! It would crash the entire client if I tried and the VS client wouldn't have any error code report or recognize that it crashed.
  2. I'm not sure I understand, does this apply for converting a server into a single-player save? I'm not trying to run a (multiplayer) server on a different OS. I'm trying to take a multiplayer server that one of my friends is/was hosting for our group and turn it into a solo-player world on my PC.
  3. That's great to know, I was really racking what little I know I about server hosting and the file storage to try to figure out how that could be. My version of VS and the server version are the exact same (VS 1.21.6). I do have a separate installation of the latest version 1.22.2 (I may be off on the numbering), but that is on a whole other drive that is currently physically disconnected from my PC...so 0 chances I'm putting the server .vcdbs file in the wrong save folder. I did do a complete mod wipe and reset to ensure that all of my mod versions are the same with what was on the server as I had some mods from a different pack also installed, but "inactive." Trying to load the server file as a single world ultimately failed, BUT it did progress further than all previous attempts (loading screen now makes it to the second line "It senses" instead of the just first line "it begins"). Also different from prior times is I did get a couple of log files with data in them. I have not had time to check thoroughly, but from the server-main.log this is the only error I'm seeing so far:
  4. Can confirm I've moved a copy of the server-world .vcdbs file into the same save directory as my other solo world files! When I try to open the world, it just sits at the "it begins" loading prompt then eventually fails/crashes without saving a crash log. I've completely gutted my mods folder so that it matches 100% the mods used in the server world, but to no effect. I do wonder if this is actually a Linux incompatibility issue that Helst_navngivet mentioned. I might ask the server owner if that'd be possible since he is a long time and good friend of mine, I just feel a bit bad always asking him for help/change his workflow since he is just hosting our Vintage Story server and very rarely plays on any of the worlds/servers we'd had thus far. I think there is a storage space limitation though, as with prior server worlds we've just hit an "end-point" everyone is happy with and completely wipe & restart everything without backups. Genuinely this is the first time I've wanted to keep on playing on while everyone else is "okay I'm good and done" aha
  5. I actually do not know if the server is Linux or not! I'll need to check with the server owner and see. Do you know why it's incompatible between software? But yes, poorly worded in my original, but I have an entire back-up copy of the server world files. So I have both data and the save file (.vcdbs) for the server world and everything else in between. re: folder location --I'm fairly certain there is nothing to worry about here, the .vcdbs is what I copied over to the proper save folder location with my other, solo player world save files.
  6. Hiya so the server I'm playing on with friends is going to be refreshed with an entirely new modpack built around the latest stable version of VS. I was a bit late to join this version of the VS world with my friends so I've found I'm not quite ready to start all over yet. The server owner was cool with giving a copy of all of the server world data, but I can't seem to be able to open the world as a single-player world. Does anyone know how to do this or why just putting the server-world data file into the world saves folder doesn't work? I really want to keep on exploring this modpack (plus my house this time is super nice haha), but I also don't want to hold back my friends from starting a new game.
  7. I'm using Expanded Foods mod version 1.7.4 and Culinary Artillery mod version 1.2.5 on Vintage Story version 1.20.10 and all the fruit bread's "bread" textures are suddenly missing. You can see the fruit bits, but the rest of the loaf is just invisible. In as much as I tested, the fruit breads retain the same satiety ratings as before...the bread portion is just invisible. The server I'm playtesting this for has a dedicated baker, so I'm hoping there's an easy fix for this? Also, several items from the Wildcraft Fruits & Nuts mod (also noted that on the Wildcraft Fruits&Nuts modpage since I'm unsure which mod is at fault here) that I think are Expanded Foods recipes, which are also missing textures. Attached image: item slot 5 is all over missing texture from using a dried Wildcraft Fruits & Nuts fruit that is missing a texture, item slots 6 and 7 are examples of missing bread textures with vanilla fruit (dried blueberries) and Wildcraft Fruits&Nuts fruit (dried raspberries).
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