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Teh Pizza Lady

Vintarian
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Everything posted by Teh Pizza Lady

  1. For what it's worth, foods like pies and bread aren't going to really be available until your first crops come in anyway, and by that time, you should ideally have enough copper to make an anvil, if you have been a good boy/girl and marked all those copper nuggets you found on the surface to come back later and dig up the ore veins underneath...
  2. Yes, and I agree. EDIT: being able to use lost-wax casting would also give another use to beeswax. I like this idea as well. Single-use molds for OP items like chandeliers definitely incentivizes the player to be careful with how they're using their clay and and also prevents a build up of items (like molds) that might not be used again. Though for reusing old molds, I like the mod that allows you to turn them into flowerpots.
  3. yeah that happened to me on the last server I played on... settled on a nice hill. Part of the hill ended up being temporally unstable... but just a very small part of it. It was kind of funny to see the wheel going back and forth while performing daily tasks.
  4. I like the idea of preheating the molds, especially since it's a task you can do while the metal is melting in the crucible. I disagree based on his wording that heating the mold above 200c would evaporate any moisture it may have gained while sitting. It's a relatively quick process that only takes a few minutes IRL to just add some heat to drive out moisture right quick before pouring. Given that his proposed change would only give, at max, a 10% chance of an explosion at full humidity I feel like this is a good trade-off for not heating your molds right quick before casting metal. This also tracks with how the developers added the breaking mechanic if you attempt to cool your molds down too quickly by sprinkling water on them. In fact, I have always felt that mechanic didn't go far enough when pouring molten metal into cold molds, but I assumed they were testing a proof of concept and didn't want to push it that far just yet. I mean, honestly, I tire of the "kids will re-enact what they see in video games" argument. Parents should just parent better. Or sign their kids up for metalworking classes when they get older. Overall I like the idea, but I think it might need a few tweaks, but I could see it being a solid addition to the game if implemented correctly.
  5. Flax can be had from farming. Rusty gears can be had by selling crafted goods to traders. Everything else can be had by exploring, digging, crafting etc... the game literally hands you a world chock full of resources. Drifters and the like weren't ever really intended to be a viable source of those things. When I first started the game, I was much like your friends, scared to leave the house, scared to go out and explore, scared I might get eaten by a bear or a wolf. If rift activity was anything other than calm, I got nervous. Now, when I see that Apocalyptic rift activity, I turn on the disco lights and welcome my new friends to a dance party (with more stabbing than usual). It's just something that takes time to acclimate to. What I had to help me was a friend who wasn't an enabler. She didn't cater to me. She didn't make the game easier. She just showed me how to play it as it is. And I'm better for it.
  6. I think the idea is that the Temporal Storms are supposed to be a sort of confluence between worlds. In space-time fluctuations, it's not guaranteed that where you are in your world doesn't coincide with where something or someone else is in a different world. Maybe. This is just speculation based off what I currently know after playing through Chapter 2 in the story.
  7. late to the party, but that would be an amazing update for Clockmakers since we currently don't have much outside of the tuning spear and tamed locusts.
  8. hmm I can't find a way to do that. I know you can create copper rods on the anvil and that's what you could (and should) be able to solder together.
  9. Really... joining anything that's made of copper should require a fair bit of solder. Anything less feels like a compromise.
  10. I'm no expert, but I don't think it's supposed to do that.....
  11. I meant 1.20.whatever... 12 now? idk I'm on 1.20.7 right now
  12. What, in your opinion is wrong with the current options? How could they be better?
  13. I'm okay with this. Extra effort giving a little boost to the rewards fits nicely into the overall theme of what Vintage Story offers players.
  14. They *STILL* do this??? Even on the latest version of the game? If so, please submit a bug report here so the devs can see it! https://github.com/anegostudios/VintageStory-Issues/issues
  15. Anyway back to making farming harder so we don't have to do the story content!
  16. I don't really think that is a relevant argument to make in an online forum where all tone is lost behind the text. I was mostly joking with my comment and if you had taken two seconds to look at my profile you would see that the majority of reactions that people give me are to laugh at the humor in my posts. I understand it may have triggered you to make the response in the same way you did, but that was your choice to respond in the way you did, just like it was my choice to mimic your wording in my response, which you found to be me acting offended. I can only draw the conclusion that my lame attempt at a joke offended you... not sorry for making the joke, but do apologize if it offended you. You only have 7 posts, so starting out on the forums guns-a-blazing isn't a good look especially with other bad actors running around shooting their mouths off with utter disregard for their fellow humans behind keyboards. Something something throw your words back at you blah blah blah take a second to step back and see the bigger picture. For what it's worth, apology accepted. TL;DR: I would have been very easy to match your wording and be a stick in the mud, and attack every word in your post. However, we are but humans behind keyboards. The harder road to take is to acknowledge our own faults and make amends where we can while trying to find the light in these dark times. "If you only do what is easy, your life will be hard."
  17. the thread derailed so fast, I thought it was just a drifter-rock-throwing fight from the get-go. Should I put my fresh batch of my finest Andesite stones away?
  18. Dave is either the final boss of Chapter 8 or a Trojan horse kind of thing in which the rest of humanity escaped the Rot and is now aboard a giant giraffe spider-looking machine waiting for the Seraphs to figure out how to bring them back.
  19. Given the amount of mining and crafting that has to be done in this voxel game, I can't help but wonder if it also pulled some inspiration from that other block game whose name is escaping me at the moment...But it has a lot of mods that didn't work very well over there, but work excellently in Vintage Story due to the game's engine being setup to support it. Things like seasons, crop rotations, chiseling, and a rich modding atmosphere. In all seriousness, I get some Rust vibes but with a much less toxic community (outside of a few characters who have shown up recently).
  20. It was a lecture given 3 days after the teaching moment already happened. I already corrected myself and apologized. His response and yours were unwanted and unwarranted. Please find somewhere else to troll.
  21. EVE Online has a high difficulty cap and a learning curve so steep it's almost backwards... yet the game is thriving and is the major source of income for CCP games. The problem isn't games being hard. The problem is games being needlessly difficult to the point of being unfun.
  22. It's pretty weird of you to go and post that and not read the rest of the thread where someone corrected me with much kinder words and I apologized to everyone for being so adamantly wrong about it, but you do you coo ca choo.
  23. I think you meant to say, "Just because it's obvious to you doesn't mean it's obvious to everyone." Also 4 replies in a row? From the same person. You must have really gotten under his skin. I remember the day when he said, I'm starting to think he didn't really mean it. I even addressed narcissism with him privately and his response was "I this" and "I that" and "me"... his entire response was about himself. It was amusing. I long for the day that he enters the final arc of his character development and "can relearn how to be freakin' polite to people online", to quote the guy himself. I might even be alive to see it. He wants people to "wolf bait" him now so I would just ignore and move on. Let him be someone else's problem.
  24. some people don't take their own advice. #jussayin
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