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Everything posted by Teh Pizza Lady
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As mentioned this is basically how it works, except for low light conditions. Remember this is how it worked in the other block game. Vintage Story used to be a mod for that game so I would suspect that's a feature of the other block game that Tyron liked and decided to keep. This would negate the "rift activity" statistic in your character "C" menu. How would this proposed change replace that? rifts that generate during a temporal storm are always a source of threat and on 1.20.7, they um... they spawn Nightmares... CONSTANTLY! I have screenshots of the carnage, it's not pretty. Probably close to 50 nightmare bowtorns just milling about in the broad daylight... @_@ But if rifts could only spawn below a certain light level, but they can spawn monsters regardless of light level, you're essentially guaranteeing 3 things: Rifts will only spawn at night regardless of rift activity level (so no more calm nights when you can just enjoy the quiet darkness) Players will build minimally sized work areas to prevent them from spawning inside their huts. Players will just skip the night with sleep so they never have to deal with mobs ever again. Does that sound accurate to what you are suggesting? If not, please feel free to enlighten me because I am confused.
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Again... TTRPG implies two things: TT = Table Top RPG = Role Playing Game with a game master and people playing characters for the story. It would essentially be a homebrew DnD set in the same realm as Vintage Story with a few added mechanics to compensate for the original game, yes?
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You had my interest in the title, but what you've described isn't a TTRPG. I thought you meant something like DnD.
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I'd love to enjoy the music from this game, but I can't.
Teh Pizza Lady replied to Apocalypse_Andy's topic in Suggestions
headphones are almost always better than those two options because the audio tends to be tinny which will make tracks with more high-frequency audio sound louder than other. -
It's one of those things I always think about and never actually get around to doing anything about.
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Yes that is taxidermy! and go ahead! I had fun making this
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my bad. try again!
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it was planned from the beginning. The actual placement of the lodge wasn't planned, but I found a spot for it and we made it work. Here's an IMGur album of all the screenshots I wanted to upload. https://imgur.com/a/9m9FUzK
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Alas Anego doesn't want me to upload any more pictures. I have reached my limit for the day.
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Hello! Allow me to introduce you to my hunting lodge that I share with my good friend and hungry blackguard. We are playing on a modded server with increased hunger and slower healing, giving more value to food and bandages than is in the base game. Let's take a look at the entrance. I have built it off the ground like a traditional cabin so that air can circulate underneath and keep it cool in the summer. This of course means colder winters, but with a fireplace in every major room, that's not a problem. Initially we settled in a dugout in a hill, digging until we met stone and working through the nights to gather as many resources as we could. Eventually my friend started working on a humble forge to not only expand our storage areas but also keep the forge and fires out of the rain. Once we had copper, I ran a trotline and added fish to our diet which made stockpiling redmeat-based meals easier. We also setup a small farm. Initially we didn't have very good soil and had to bring in medium-fertility soil from other places... the hazards of building so close to a forest I guess. Large deer wandered up and we managed to trap a male and a female and have slowly begun breeding them. A greenhouse helps us get some crops started early that would need warmer climates to thrive. Looks like I need to do some weeding... grass is growing in the Terra Preta.... >_> Another angle of the farms looking towards the dugout and forge. Inside the forge Closer look at the inside. different angle from other door. Entire forge building with windmill on top and cementation furnace to the side. Inside the 2nd floor showing a work area with a helve hammer and a 2nd forge. Got a big gear with clutches and transmissions so we can choose what runs off the windmill. I also installed a brake which confused my friend the first time. Maybe some day brakes will become useful in VS but right now they're pretty useless. Pulverizer and chute takes items down to the chest on the first floor. Back to the main house, we have a little stable for our elks. They look bored. The rest of these pictures won't have much explanation as I'm getting tired of typing. Just enjoy the unguided virtual tour of my house!
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It's Star Citizen all over again.
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how to increase ram usage on a modded server
Teh Pizza Lady replied to yolofrogs's topic in Questions
Yes, that tracks with what I was saying with it being a disk Input/Output issue. Sounds like you got a solution, even if it wasn't mine. -
how to increase ram usage on a modded server
Teh Pizza Lady replied to yolofrogs's topic in Questions
oh not on the server-side... the server doesn't care what router it's behind. I would try other suggestions if putting it on it's own drive doesn't help. -
muahahahahahaaaaa I have now shifted the onus onto you!
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the first suggestion shouldn't be an issue. I dig charcoal pits all the time and haven't ever had this issue. I would suspect the 2nd one tho.
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Just so you know that will take a few in-game years since sheep require at least 34 days between generations. 20 days gestation, 14 days to mature into an adult). If your average month is 10 days you might get 2 generations per year before you run out of stuff to feed them in the trough. They have to consume 10 food portions out of a large trough which is about 20 pieces of fruit or vegetable. They will also be sharing this with the males so you'll have to plan ahead to need more. I'm sure you know all this already but you're going to be around year 3 at least before you can start shearing them, I would wager.
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I think @Thorfinn (sorry for the ping, dude... ) has mentioned that it is relatively easy to modify a few JSON parameters to add more crops. I fail to see why Cotton couldn't easily be added via a simple mod or something.
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Okay so I admit I made an assumption and unfairly called people out for not knowing how gardening works when I myself didn't know. I was going off what my mother used to say, "Get the mulch out before the weeds set in!" So my apologies there, but for the rest of what you said, I am unsure about temperature regulation since frost is a thing that isn't emulated very well in the game. Just if you set some plants out too early you get a message saying that the growth will be stunted due to cold temps. I'm drawing a blank on how mulch would prevent frost without having to cover your plants every night.
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There is already code to amplify the boat's speed as well depending on how many player seats are providing forward input into the boat's motion. Now if the boat had more than one control seat you could really zip along the surface in a paddled canoe making it a viable means of transporting several players across a body of water in a relatively short amount of time. There is also a mod for canoes that looks interesting, but I'm not sure I want to try it since my server only has two players on it...