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Everything posted by Teh Pizza Lady
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Trying to address the elephant in the room
Teh Pizza Lady replied to Sageskully's topic in Discussion
Both of you... behave! LOL The implication is that the calcinated flint would be used to make fire clay for an oven. I just didn't bother to type that. -
Predictions of what devs will have playable by next version
Teh Pizza Lady replied to Facethief's topic in Discussion
Well I never used the mod so I wouldn't know LOL -
Trying to address the elephant in the room
Teh Pizza Lady replied to Sageskully's topic in Discussion
The quern's output slot should have become immediately obvious when you first attempted to load it with grain or calcinated flint to make your first bread or pie. It is possible to somewhat automate the quern because of it's nature, it ejects items from the sides which can be collected into hoppers. You would need 5 hoppers to fully automate it and it would be somewhat limited in terms of what it could produce because the output slot would need to be filled before items would eject from the sides. You have discovered this property already. As far as the helve hammer is concerned, it's not intended to be an autonomous device, but rather a time-saver. You can toss heated iron blooms on the anvil and the hammer will do the heavy work for you, saving your hand-held hammer from wear and tear and your body from fatigue (shown by your rapidly depleting satiety bar when working the anvil). The helve hammer is exceedingly good at producing ingots from blooms and plates from ingots. It needs minimal attention save to put a new work item on the anvil when the current one is finished. I can forge chain mail very easily with a dual setup, two anvils, one with a helve hammer and the other with my hand-held hammer. The forge can hold up to 4 ingots. Two of them go under the helve hammer to make a plate. The other two get worked by hand by me, thus doubling my output. Then the plates are collected and turned into chains faster than if I was working alone with only my hand-held hammer. But in all, yes the handbook does need some rework and that is on the todo list for the developers. As you are probably aware, their todo list is quite large and continues to grow each day from the looks of things. The man's todo list... I quake at the thought of how large it must be. -
Predictions of what devs will have playable by next version
Teh Pizza Lady replied to Facethief's topic in Discussion
I will note that some rivers may actually carve holes through mountains but those are rare. Usually formed by lava tubes that later become filled with water. The rest are formed by water seeping through cracks in limestone and slowly eroding away the rock until it widens into a proper river, usually over a long period of time. -
Predictions of what devs will have playable by next version
Teh Pizza Lady replied to Facethief's topic in Discussion
That's... kind of already in the game. on 1.21.5, our Treasure Hunter trader lives in a crude hut (that does not count as an insulating room and I am unable to take shelter there from the wind and rain! ) -
yeah. I blame OP for suggesting the cast iron ingots go into the cementation furnace for steel-making when the reality is that is adding even more carbon to the alread-high-carbon alloy.
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Sorry... I was WRONG on the internet. I was thinking of wrought iron. Cast iron has almost double the amount of carbon than steel. Still you would need something to fuel the furnace for making steel and putting the cast iron into the cementation furnace with a bunch of charcoal wouldn't make as much sense now. I have to rethink this.
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For steel: Add already-processed ingots or nuggets/bits with additional charcoal (steel is higher carbon content than cast iron). Three bellows would be required for the extra oxygen needed to burn off the impurities (most steel-making processes involve direct air injection with a lance). The process of turning iron into steel wouldn't require much more time than turning iron ore into the metal itself, but it would still speed things up due to the mass produced. EDIT: I was wrong. Cast iron's carbon content is almost double that of steel. Still some sort of fuel would be needed to heat the furnace and iron. The 3 bellows would be reminiscent of the finery forges of medieval times. The cast iron could probably be processed 64 ingots at a time using this method since it stacks that high in ground storage and you're probably producing that many with a blast furnace anyway.
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200 hours later: the horrors persist, and i with them.
Teh Pizza Lady replied to Galdor_Mithr's topic in Discussion
I use the blood trail mod and it doesn't hurt my performance. ymmv -
Who let the dogs out? woof woof
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IT WAS A COOKPOT AND YOU KNOW IT next time, i'm making pizza and taking it with me before I go to bed
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Lighting: praise and a small critique
Teh Pizza Lady replied to Phineas Maxemus's topic in Suggestions
not everyone games with a raytracing graphics card. Putting ray tracing into the game would limit who can play this game. -
They should respond to the bone flute. Did you put the medallion on their heads? Also I've never known that left-clicking on a waypoint teleports you. Are you playing with mods?
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just wondering who would add this mod to there list
Teh Pizza Lady replied to Kass-c's topic in Discussion
ironically the wolfbait reaction is appropriate. I think if I played with this mod I would want to wear my brown pants. I already struggle with bears. I don't need more trouble LOL -
I will note that if you're playing with friends, you can pool your gears together and still get the equivalent of a 50% discount because the elk can now accommodate two riders.
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Guys, the blackguard is at it again. So my blackguard friend doesn't. Even. Like. Porridge. But I do, especially when I need to get my grain nutrition stat up. We have Expanded Stomach mod installed (since I'm the main dev ) and her stomach size is probably over triple mine. Any food she eats has a MUCH smaller impact towards filling her up than mine does. So of course when I made porridge I knew a pot of six servings would fill me up. I even told her, "I'm making myself some porridge. I have another pot of food for you in the other firepit." I let it cook and went to lie down because it was getting late. The door to our house opens and closes and I hear munching sounds. Weird. Her meaty stew hadn't finished cooking yet. I look down and see her nameplate right by where my porridge is... well... was. I called out, "HEY! Are you eating my porridge!" The munching and bowl scraping sounds stop. "No...?", came the reply. She came upstairs and slid into her own bed and went to sleep looking very sheepish. "It didn't even taste that good, like disappointment", she said before drifting off. I rolled my eyes and went to sleep with an alternative plan in mind to steal the entire pot of meaty stew with veggies that I'd made for her the next morning. EDIT: I just checked... her stomach size is maxed out at 5500 satiety, meaning that if you add the base game's satiety of 1500, she can eat 7000 satiety in one sitting. She ate 6 servings of red meat stew in one sitting and had room for dessert. I have no idea what to do or how to keep her fed now. I'm living with an Olympic-level competition eater I think.
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Hi, it's me. I'm the uncommon raccoon.
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You found a MacGuffin! Good luck with the rest of the game! Sounds like you're off to a great start!
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I cannot even SEE that. I would have 100% wandered in and gotten murdered most likely.
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nothing spawning *in* my house, but a Nightmare Shiver wandered in and got loose because I had the door open during a temporal storm. Anyway I'm down to 11 respawns left before needing to burn another temporal gear.
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Ah yeah, that would be a violation of the forum rules (found here). No need to be hostile. It's an open forum, not a live chat. I was being cheeky in my edit because it had been well over 12 hours. I may have also been responding a bit to your overly hostile remark about the firearms. Because of how the moderators have been handling rule-breaking responses lately, I wouldn't have been surprised if you had gotten a temporary suspension of your forum account for breaking the forum rules and netiquette. I was maybe alluding to that being a possibility. However, I would suggest bringing it up in a bug report (as politely as possible) in the Anego Studios issue tracker git repository if you can confirm that you NEVER saw the tool tip at the top of your screen telling you what kind of support beam it is. The hitbox is quite small and it originates where you started the beam, not where it ends or even in the middle. I haven't had any issues with them once I figured that out. If the base of the support beam is buried underneath something else, then it will be impossible to remove until you uncover it. Anyway, you asked for help. We're trying to provide it. Save the kys talk for people you actually dislike, not strangers on the internet.
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have you tried chatting during a storm or while drunk? It's hilarious.
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i love this game, but bloody windmills!... a rant
Teh Pizza Lady replied to Galdor_Mithr's topic in Discussion
this is why I suggested a creative world because you'll have access to the auto rotor there and you can set the exact speed. The creative motor has a constant torque so when you set the speed, you can easily judge the speed losses over a distance. I'm not aware of any info popups that give RPM. -
i love this game, but bloody windmills!... a rant
Teh Pizza Lady replied to Galdor_Mithr's topic in Discussion
Try it in a creative world... which I know is hard for you since you cycle through permadeath worlds faster than it takes to type this... LOL -
As it says on the tin, the ground stays frozen, effectively creating an insulating barrier between the ground above and the warm earth below. Digging is impossible and as it thaws, it turns into mud as the water above cannot permeate the ice below. Effectively rendering dirt undiggable without a pickaxe would be humorous, but would get very old, very very fast, especially with no way to make mining tools in the stone age. How it really works is that just below the surface, temps are cooler than the hot summer air, meaning cellars are great for storing food because the cooler air inhibits bacteria growth. It also inhibits growth of pretty much all other kinds of plant life including crops which need warmth and sunlight to grow (with variations and exception. There ARE some cooler weather crops like turnips, but they still need sunlight). However the ground can and will freeze. Once you get to a certain depth, however, things start to warm up. The deeper you go, the warmer it gets as you get closer to the earth's mantle. Overall, the earth's temperature will hover between 20-40C depending on how deep you go with the upper 20m of earth relying on outside temps to regulate itself and anything below that relying on the earth's core and the decay of various radioactive nuclides hidden in the crust. Tectonic activity will increase the temperature underneath as well as proximity to volcanic activity where the core naturally vents to the surface. All in all to say, what you're suggesting sounds realistic but I don't really see much of a use for it in the game since hotter weather doesn't seem to affect the player outside of mods. You would need: a mechanic to measure player hydration a mechanic to measure player stamina a mechanic to combine the two so that the hotter the player is, the quicker hydration depletes and exhaustion accumulates a list of penalties for heat exhaustion a list of penalties for dehydration That's a lot of work just to make the terrain have different temperature qualities and I didn't even start on what it would to do stored food, and livestock. I would think it interesting to have it as an optional mod, but I don't think I would enjoy having this in the base game. I would need to see it in action because on paper it looks too tedious to deal with to actually have fun playing the game. Remember VS is a game, not a real life simulator. It needs to be fun, first. If all you're looking for is a food source during the winter, then I would recommend making your farms oversized and storing the excess in storage vessels and sealed crocks during the autumn months.