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Teh Pizza Lady

Vintarian
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Everything posted by Teh Pizza Lady

  1. That requires an extra button press. I just hold ALT while clicking, so if I need to look around, I can just release the button.
  2. Especially if you somehow manage to level up your health pool either by mods or other processes and can actually survive the -40hp from eating the darned thing. EDIT: I swear Gourmand is actively trying to kill us.
  3. I thought that the tedium was part of the fun. Especially in a multiplayer scenario. "Where did my food go?" And then I see the blackguard sitting over there with a full tummy, wiping her chin acting like the lack of food is my problem... and know exactly where the food went. *sigh*
  4. I introduced the game to my kid who is only 9. He proceeded to wander around, nearly die to a boar, and then find a cracked tool vessel. This tool vessel contained a copper knife. Bro skipped the stone age entirely. He wants to play again, this time with me and my blackguard friend. As for my personal luckiest moments? Here you go:
  5. I mean the other bells stay dead. Tobias probably just shakes his head, fixes the little bugger, and moves on.
  6. remove half the mods and start a new game and see if the issue persists. If it does, remove half again. and repeat until the issue stops happening. one of the mods that you JUST disabled is the culprit. Add them back one at a time until the issue happens again. The mod you JUST added is the culprit. good luck.
  7. I play hunter all the time. I don't think I've ever had an issue with the arrow spread. I've run my own tests and the arrows are FAR more accurate than the spears when thrown. Might be the way you're aiming.
  8. And also makes you drunk instantly right before a temporal storm.
  9. I just enjoy getting drunk off my rocker before a temporal storm.
  10. False. Joining a server that has mods installed will force you to download and install said mods before you are allowed to join.
  11. Colonel Logan had four requirements for the D ration bar, dictating that it had to: Weigh 4 ounces (113 grams) Be high in food energy value Be able to withstand high temperatures Taste "a little better than a boiled potato" (to keep soldiers from eating their emergency rations in non-emergency situations) Its ingredients were chocolate,[2] sugar, oatmeal, cacao fat, skim milk powder, and artificial flavoring, fortified with vitamin B1 to prevent beriberi. Copied from Wikipedia -- https://en.wikipedia.org/wiki/Military_chocolate_(United_States) Access date: 15-Aug-2026
  12. Of course the solution here is maybe don't go joining massive multiplayer servers if you're a sporadic gamer who only gets on you feel like it. Because asking the entire game to change to cater to your whims is going to land your suggestion right in the "This should be a mod" bucket. Because ideally multiplayer gaming should be a community effort. Everyone hunts, everyone contributes and if you have to log off for a while, just empty your food bowl, store it away and come back when you're ready. There will be fresher food waiting for you. Just make sure you contribute, too. That's how entire survivor camps are supposed to operate or they will fail -- you can't expect to make it on your own -- or did you skip that episode of Man vs Wild?
  13. I know you aren't saying any more on this, but you might wanna take a step back and re-read what I wrote. Nowhere did I say you said they weren't doing them. I said "maybe to avoid spoilers" 'cause you know, it's still a game in development and stuff, or maybe their subscribers aren't watching their Vintage Story videos. Anego also said that Project Glint won't affect VS development in any way whatsoever, so balance that fact with whatever you just said, hmm? As it stands I can barely understand what you're trying to communicate because your words here, while making complete sentences, are so disjointed if I heard them in person I'd dismiss you as a raving madman.
  14. or maybe to avoid spoilers they just aren't doing them? idk man. There's a lot of explanations. Vintage Story might not get views if their subscribers are used to watching other content. That doesn't mean the boss fights are going to be discontinued by Anego. We don't know that, to say it's true is simply wrong, and at best pure speculation on flimsy evidence.
  15. based "I didn't like this, so no one else is allowed to either" type take top heckin kek
  16. put torch in holder. use firestarter on torch. EZ you can also cut pies while they are in your inventory and also dip soup out of the pot with a food bowl while it's in your inventory. All of these could have been found by simple experimenting and trying things instead of blaming the game for your own mistakes, which we all have made and chalked up to needing to git gud instead of, again, blaming the game. It markets itself an an "uncompromising wilderness survival" experience. Not sure why you thought making a blind drop into the abyss with nothing but a torch and a prayer would end well. Sorry your torch went out. I can think of worse things that can happen in the Resonance Archives. You just need to adjust your expectations and not take risks like that. As others have said you had every opportunity to see the water in the reservoir before you jumped in... It's the same argument as making a conscious decision not to scroll past your torch while underwater. You need to retrain your mind to think ahead in this game or you won't have a good time.
  17. Still not sure where you got the whole "launch block and paywall" theory tho. Still waiting on the link for that.
  18. yeah because Vulkan gives DirectX-level features without the performance hit. This is actually GREAT news for Minecraft Java! They explicitly say they want mod makers to reach out if they run into issues porting their mods from OpenGL to Vulkan. Sorry, but I really don't see anything here that kills Java modding.
  19. this was kind of my conclusions as well. Couldn't find ANYTHING about it online. No outraged Reddit posts, nothing on the MC Forums. It was as if the only mention of it was here. Too coincidental for me to accept as fact.
  20. As much as I want to believe this, I cannot find any sources corroborating your claims. Can you share with the class, please?
  21. so true. We're apparently on version 2.0 of the software I am on the dev team for and it's an endless cycle of RCAs for bugs that never get fixed and adding/removing features to comply with the client's standards which inevitably introduces new bugs that never get fixed. The "better version no one wants to use" doesn't exist in our case, except on some documents that I spearheaded about 2 years ago.
  22. I disagree, but that's neither here nor there, just a disagreement on what DRM actually is. Since it still permits play even when the servers are offline or timing out, I don't think it counts even if it is on a technical level. OP's thread seemed to be asking why the username/password. I was basing my answers from that perspective. If it never checked for a valid license beyond the first login attempt, then OP might not have ever known about any of this. I consider it to be an acceptable form of license verification with a fallback to allow gameplay if something goes wrong (no response or disconnected from internet). Starting the single player server only relies on LOCAL verification of the session key. If the auth servers take too long or the internet goes out, the local validation of the key still allows game play. Entitlements are used to identify devs or other distinguished players on a server. Some valid entitlements are: vsteam - dev team member vscontributor - player recognized for their contributions to the game vssupporter - financial backer/supporter staff - forum/discord staff? bughunter - probably for bug-hunting recognition chiselmaster - probably for doing cool things with chiseling An unrecognized entitlement wouldn't do anything but hey, that's what mods are for. EDIT: TO BE CLEAR, if the game didn't have online play then a game account wouldn't be necessary. If it was local gameplay-only and still required account verification to play, then I would consider it DRM.
  23. And you could have fixed the missing space between "at" and "least", but listen... after decompiling the game code at the engine level running the decompiled C# through Claude Sonnet 5 because I already have a bug-check and logic sanity workflow for that Verifying the results complete with filenames and line numbers Asking for an English summary because that's why I had spent probably 30 - 45 minutes on it at the end of a very long day. Did I take a shortcut? yes. Was it correct? Well @Diff seems to think so, at least partially. The question was "Why does it keep asking for my login credentials?" not, "Does it phone home to make sure I didn't pirate the game?". The only reason I approached it from that angle is because I thought it was obvious no one here thought that a game that requires an account to play wouldn't do that. This doesn't count as phoning home or DRM because It only happens at launch If you're offline or the servers timed out, it's treated as a partial success and you're still allowed to play the game. The local single player server doesn't run either of these checks and relies on your saved ClientSettings.SessionKey which is used instead of the username/password. This is why before I -- Ahem Claude -- said This is confirmed by a dainty stroll through the source code because the aforementioned session key gets saved in the config/settings folder and is ever refreshed if the server thinks it's too old, you logged out (which destroys it) or you have a bad hard drive and that file is specifically not saving correctly. The only times you're not allowed to play are if the auth servers say "no" (no account, banned, game refunded, etc) or you have never logged in before. None of that is DRM, that's just a license check which any game that requires an account will do. And if you still think you're talking to an LLM at this point then I'm afraid you're delusional and need a licensed therapist. The entitlements are checked in the FinalizePlayerIdentification method of VintageStory.Server.ServerMain class from the VintagestoryLib code. if (entitlements != null) { string[] array = entitlements.Split(new char[1] { ',' }, StringSplitOptions.RemoveEmptyEntries); foreach (string entitlement in array) { client.Player.Entitlements.Add(new Entitlement { Code = entitlement, ... }); } } If they're null, then the whole code block gets skipped. It has no bearing on whether you're allowed to play the game or not.
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