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Teh Pizza Lady

Vintarian
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Everything posted by Teh Pizza Lady

  1. Oopsie... sorry. It couldn't be helped. Perhaps my signature below will provide some comfort. P.S. Perhaps we'll meet again in around 69,000 posts give or take a few?
  2. Hi @PythonMC! Welcome to the forums! I actually don't have a single good argument against what you are suggesting. I am always in favor of more granular control being placed into the hands of the users instead of hidden behind "blanket" buttons and checkboxes. Actually I do have one argument against it. Doing this would take precious dev time away from other things and make 1.22 take longer, haha!
  3. I prescribe a nice thick slice of pepperoni for your troubles.
  4. Can't be as painful as having straight lava diarrhea...
  5. If you can't beat 'em, join 'em.
  6. literally boiled alive what a way to go
  7. Nah, you were sleep walking. Admit it.
  8. You all saw it... that post... with the video. Some people really associate me with pizza and I guess for good reason. Recently it has come to light that I am, apparently, a lady! So I guess it's time to lean into that identity. So with that out of the way, HI VINTAGE STORY! I AM TEH CUTE PIZZA LADY!
  9. Also she ate all my food. Help.
  10. Doors Do blackguards know how to use them?? --------------------------------------------------------------------------------------------------------------------------------------------------------------- No seriously. I started a new world with a friend... of course she's playing Blackguard. She always does. And I'm always playing hunter because I like shooting things from over here. So we decide that this time around we will divvy up the tasks. I will be responsible for food gathering, scouting, and exploration. She will be responsible for... ...home defense, mining, smithing, etc. No one decided who would build the house, I just kind of asked her to. So she built us a little dugout with a thatch roof. No door tho. I didn't understand why. Don't Blackguards know how to use doors? I fashioned a crude door because it was all I could make at the time and just got it set on its hinges, when WHAM BAM! She came crashing through, blowing the doors off its hinges. I'm like, "DUDE... can I show you how to use a door?" I set the door back on its hinges and show her how to grab the handle, pull the door open and shut it behind her. So she grabs the handle and rips the door off its hinges again. I am beginning to think there is no hope for her....
  11. And maybe the testers who submitted so many bug reports it made *my* head spin!
  12. Try making 2x3 doors and doorways.
  13. I am guessing you haven't ever made or used a scythe in the game? That's a highly specialized tool that gets constant use during the spring, summer, and fall. The snow shovel would take its place during the winter.
  14. Ahh one of the many pitfalls of hijacking a thread instead of making your own... I did not see those messages because I was attempting to reply to the OP. The other posts have muddied the watering hole! Hold it right there, cowboy!
  15. OP's error was on 1.20.11, so .NET 7 is still relevant. My comment did not mention the supposition that the memory issues from 7 would be present in 8 if not fixed properly.
  16. I actually did not know that. However I did some research on OP's error and it looks like their specific error is a crash inside the .NET 7 CoreCLR runtime, not within Vintage Story itself. I wonder if this is the cause of the memory leaks we are seeing in 1.21 release candidates... @Kassc I would run two commands when you have a bunch of free time: sfc /scannow mdsched.exe sfc will rule out Windows file corruption mdsched.exe is a memory test just to ensure no RAM errors If you keep getting this error, see if it's always crashing at the same place (0x1c98a6). If it is, then you may try using different versions of .NET 7 to see if it fixes the issue. For example, I am on .NET 7.0.20, but you are on 7.0.10... might be worth an upgrade to see if there was a bugfix between those versions. You can also run dotnet --list-runtimes in a command prompt to see if you can get a full list like mine: DISCLAIMER: I am not affiliated with Anego Studios in any way. If these bugs persist in the newest version of Vintage Story, then you may consider submitting a bug report on the Official Vintage Story Bug Tracker on Github.
  17. Nevermind, I answered my own question. .NET Core and .NET Framework were kind of merged. NET Core was renamed .NET 5. We are now on .NET 8 which is .NET Core 8 just without the "Core" branding. my mistake there.
  18. Well this is confusing to me because Vintage Story doesn't use .NET Core to the best of my knowledge... maybe the .dll files are shared somewhat screenshot taken from https://devblogs.microsoft.com/dotnet/coreclr-is-now-open-source/ Anyway Thorfinn is correct. @Kassc I would definitely double check to make sure you have .NET 7 installed for Vintage Story version prior to 1.21, just to be doubly sure you are not running into a back porting issue between later versions of .NET. They are not always backwards compatible.... Thanks, Micro$oft
  19. Just today, I tried to heat a bowl of stir fry and rice. What did the evil microwave oven do? It heated the bowl. The stir fry and rice were still cold.
  20. Well if you'd quit looking for bugs, then they wouldn't have as many to swat! LOL I see you on the github
  21. /gm c also works to enter creative mode and /gm s works to go back to survival.
  22. Yes. There are specific AI-driven tools that are purpose made for specific tasks. Many of them were in use before ChatGPT became mainstream. Now everyone is using generic tools (like GPT) for specific tasks like coding. GPT is a conversation AI. Early iterations couldn't even access the internet. You could tell it to do whatever you wanted and early GPT "jailbreak" prompts were hilarious because there were no safeguards to prevent the AI to subvert it's programming. It just happens to be able to translate text, write simple scripts, etc... but I wouldn't trust it for these tasks in any professional setting. Again Github Copilot is hilariously bad at what it does. I sat through a 3-hour training session on how to use it. The session was 3 hours of the trainer vibe coding and then shrugging and saying, "Of course you'll need to manually inspect the code it does give you for errors after you're done." I could have just written the damned software myself in those 3 hours! Dumbest waste of my time ever. My VS mod was written by hand and tested by hand. It works beautifully on 1.20. Need to update it for 1.21 tho...
  23. I would argue that it's up to the individual to use the tool responsibly and police himself in that regard. Warning labels just serve to bolster those who shouldn't have any business using the tool by removing natural consequences from the equation. Someone who plays with a lathe and loses a hand or an arm would serve as a better warning against doing that than any warning label could ever hope to convey. My best advice to anyone is don't put your hand where you wouldn't put your "most prized possession". The metaphor that lies beneath can apply to just about any situation. Don't place your valuables into the hands of robbers.
  24. Utopia is a myth. Humans are flawed and thus cannot actually create a perfect utopia. That intrinsic flaw is replicated in everything we do. Even coding AI. AI will always be flawed because it is made by humans, who are flawed.
  25. As a side note, one of the things that AI struggles with is hands because hands can take the shape of all kinds of poses. What did the big brains do? They fed those images back into the AI and marked them with the tag "bad_hands" and added a 2nd component to the sampling method: The Negative Prompt. The sampler also removes noise that triggers nodes in the NN that match up with the negative prompt. So if your prompt was "man" and your negative was "mustache" then it would eventually settle on an approximation of an image of a man, but would do its best not to have the approximation include a mustache.
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