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Stratagerm

Vintarian
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Posts posted by Stratagerm

  1. After not playing for many months due to this old bug I just fired up 1.15.5 and saw that it's still present.

    Description

    Any press of a key or mouse button has a chance of snapping the view to a different direction.

    The affected keys/mouse buttons change, but once affected they remain so for awhile. The view can snap to any direction but the snap direction remains constant until something happens (opening a menu?) that causes it to change.

    Depending on the keys/mouse buttons affected, this bug can make the game unplayable.

    Systems affected

    Linux, all configurations; possibly MacOS.

    Cause

    According to this old post on reddit by /u/koppeh:

    Quote

    There's been an issue with mouse input on certain platforms (I believe OSX) and Wayland for a while now. The game is using an old version of OpenTK and trying to fiddle with the code to fix it for one platform but not affect the others might be difficult - if possible at all. We might look into back-porting newer OpenTK code to our version, which uses GLFW for every platform from the looks of it.

    Workaround

    None known. Contrary to a post on the reddit thread, it does happen on the standard Xorg desktop running Gnome.

    Links

    Issue with mouse controls 1.14.2 Thread on this forum from December, 2020.

    Issue with new update on Linux! Old Reddit thread.

     

  2. 6 hours ago, Peter Siederer said:

    I changed os to openSUSE leap 15.2 (x86-64) and with the workaround (install mono with console commands and the also need other important stuff from the wikipage i can run with a bad performance - same game under windows 10 home edition with the same version of VS runs much better than the other os.

    Well, at least that's progess!

    Now about the poor performance.

    I looked up openSUSE leap 15.2 and see that it uses KDE Plasma 5.12 LTS by default for the desktop. Is that what you are using?

    If so, search the web for optimizing game performance with KDE Plasma 5.12 LTS.

    With default settings many Linux distros perform poorly in games. One thing that often helps is to turn off all the desktop eye candy—using the GPU for fancy desktop effects often hurts game performance.

    I don't use Ubuntu's standard desktop, to get good performance and the desktop I like I use gnome-flashback and metacity with all fancy effects turned off.

    • Like 1
    • Distro / Kernel release :                             Ubuntu 18.04.5 LTS
    • Mono / .NET package version :                 Latest stable release, as recommended [Mono JIT compiler version 6.12.0.107]
    • Graphics driver version :                           NVIDIA-SMI 415.27       Driver Version: 415.27       CUDA Version: 10.0
    • Works for client, mp server or both :       Client, server untested
    • Installation method used :                         tar -xzf ~/Downloads/vs_archive_1.14.2.tar.gz
    • Hacks (if needed) :                                      None
  3. 19 hours ago, Streetwind said:

    Thankfully, iron deposits are huge, so once you get one, you'll be set for a good long while.

    In my limited experience this isn't true. So far the only iron deposit I've found is of quite modest size, just slightly larger than the surface copper deposits I've been mining. At about a dozen ingots worth it definitely didn't set me up for long at all.

    It wasn't very deep. I found it while caving, not far beneath the surface. After going well down into the granite layer and mining a visible cassiterite vein, (~50 bronze ingots worth) on the way out I used the propick in Node Search Mode to make a number of tests. One of them reported the Hematite. When mining it out I saw that it was right at the granite-shale boundary.

    For new players

    Note that when using the propick in Node Search Mode, any amount reported is important information while looking for new deposits because it's reporting real blocks it found and not theoretical probabilites. If the propick finds just a single block that's part of an enormous deposit it will still report "trace". You need to locate an ore ore block and either do further tests or start mining the deposit to know its true extent.

    After mining a deposit, reports of trace amounts can help you extract the remaining small bits of ore disconnected from the main ore body.

    Vintage Story isn't Minecraft

    New players, ignore most of what you learned from Minecraft about locating ore. As DrEngine just said, "Horizontal strip mine like in Minecraft doesn't work at all."

    This is because ore distribution in Minecraft is very, very simple. With the exception of emerald, every ore in Minecraft's overworld spawns in all biomes. Everything is everywhere—you have to be unlucky not to find it!

    Vintage Story is quite different. The ore generation rules mean that each mineral has regions where there's none at all! The most important feature of the prospecting pick is to tell you where not to look! (Note that the propick can be wrong about this, and that you can get lucky and hit a deposit the propick doesn't report, but this is too rare to rely on. There are also minerals that the propick never reports. Read about this in the Prospecting for Ore Fields section of the wiki.)

    The only mining method in Minecraft that carries over to VS is exploring caves to spot visible deposits. Other VS methods, locating surface stones and using both propick modes, are completely different and very important.

    VSProspectorInfo mod

    This new mod is a tremendous help in using the propick in Density Search Mode. It's available here: VSProspectorInfo - conveniently store prospecting pick results directly in your map data. Instead of you writing the results from the propick on scraps of paper or entering them into a spreadsheet, this mod stores them in game and marks the tested chunks on the map. You can see on the map which chunks you've already tested so you never needlessly repeat a test, and the stored results show as a tooltip when you mouse over a tested chunk. Brilliant and highly recommended.

    Trivial note: What Minecraft players call "strip mining" is completely unrelated to the real-world term

    Minecraft players have taken to calling straight tunnels dug 2 or 3 blocks apart in the diamond layer "strip mining" because they don't care about the meaning of the term in the real world. There it's the very destructive method of excavating all the vegetation, dirt, and unwanted rock above to expose a shallow horizontal ore deposit to daylight. Doing real-world strip mining in Minecraft would be pointless since all you'd get would be a little iron because ore deposits in Minecraft are tiny, not flat layers that can extend for miles like coal in the real world.

    While formerly used only for surface mining, today an extreme type known as "mountaintop removal" is practiced in the Appalachian mountains of the eastern US where it hideously disfigures the landscape.

    • Like 2
  4. On 12/21/2020 at 8:50 PM, Mikel Monleón said:

    Are you assuming that a village would be hostile?

    Didn't you say that?

    On 12/14/2020 at 6:54 AM, Mikel Monleón said:

    Imagine if there were other tribes that could hunt you down, or even kingdoms that could pillage you.

     

  5. On 12/14/2020 at 6:54 AM, Mikel Monleón said:

    Perhaps the periodic threat, or challenge to the game, could be having to compete with other NPC humans. Imagine if there were other tribes that could hunt you down, or even kingdoms that could pillage you.

    I really don't want this. It should be a mod.

    As it stands now, except for wolves and temporal storms you pretty much control if/when combat happens. It's already hard enough for new players to thrive in the early game without introducing tribes that on a RNG whim come and obliterate you, or whose village prevents access to a scarce resource.

    • Like 1
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