Kosti
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Everything posted by Kosti
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I doubt its about the cost, rather the lag - just like any other game a large ammount of players = lag, and the only way to prevent this is to build a super costly high-latest tech gen server with the best parts and maintain it yourself, the part of maintaining would be easy for them, but building such a machine is like SUPER expensive, the only other option is to turn it somehow into shards? But since there's no world border and it's not mini games that's also impossible, IG we'll have to do with it for now, if anything maybe open a second official server for new players? Even if just temporary and have it close when the influx stops (or the influx never stops and the second server stayes on forever?!) And just keep release the save file to the public once the server closes?
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Allow editing of protected lore locales as reward (SPOILERS)
Kosti replied to Cetasaya's topic in Suggestions
That would be really nice to have, currently you can still edit them in creative, but being able to do it in survival is so much nicer, though that would take a few tweaks such as removing the creative 64 black blocks on top of some rooms lol, hopefully we can see some way in the future to give us access to these places. -
fair enough, but I do feel like adding functionality is somewhat nessecary + having a way to make normal water on ocean worlds is still a massive +
- 18 replies
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- salt water
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tbf they could mention it somewhere or make it more obv, but it seems to be the case, thank you!
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`Thanks!
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Tbf there is a lack of dungeons and stuff, but you have to consider that this game isn't just about dungeons/survival and exploration, while they are lovely parts and the devs are working on more lore stuff, they are just that, a part of the game, not the entire game... for now all i can suggest is If you want more of a challange - tweak the settings or add mods and wait for 1.20
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How I wish for an auto sieve as well , decided to live near a basalt biome and god I have so much disposable gravel and sand that I can't use because sieving takes forever! Early game it's fun, but when you have a double chest of them blocks this is just insanity to even try. Best I can suggest is to install the auto-sieve mod, but that is honestly a bandate solution and you are basically afk-ing hoping you don't forget to eat and starve to death lol
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I love exploring, especially in creative to find place for my builds, but my PC isn't the best, having to go back thousands of blocks in speed 20 leads to my game practically not even rendering the chunks, please add a way for players in creative/op to teleport to waypoints they make on the map
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Currently one can only get salt by mining which is realistic, but what isn't realistic is ocean and salt waters killing my crops while being 100% useless!!! While I understand this may not be a priority right now, I believe it's something that should be in the game, especially if it can kill crops since right now that water is just useless. Especially also since finding salt is pretty much harder than reaching the iron age unless one gets extremely lucky. Have ocean/salt water be dryable during summer/hot seasons/climates. To dry it have at maximum 4x4 pool of player placed ocean water on top of packed dirt in a pool shape (prevents natural drying up and gives a use for packed dirt besides making a starter house). Wait for it like you wait for berries let's say around 9 days if it's 4x4 and like 7.5 days for 3x3, 6 days for 2x2, you get the point. Basically it takes a month (if its not raining) for the water to dry (while rain won't reset the process it will stop the drying while it's raining and continue once the rain passes, placing blocks on top to prevent rain will also stop the process as they need sunlight and hot temperature to dry) After it's dried up, use a bucket to remove the dry water (which is practically now just normal water (this also gives a way to make normal water on ocean worlds)) Removing the dry water leaves the exposed salt crystals. (Exposed salt crystals will be in a state like charcoal, however with only up to 3 layers max per a dryed up block and 1 minimum layer) The exposed salt crystals need about 24 hours without rain, however, regardless of temperature or season, just no rain (rain will stop and this time reset the process) to solidify into solidified salt crystals (placing blocks over them will allow them to solidify even with rain, unlike when drying water). Exposed salt crystals can still be harvested (right click) but upon cleaning them, the player will loose them, so unless they store them for mass solidifying, they are completely useless. Once done, the now solidified salt crystals must first be cleaned with a pan (click with a pan on a solidified salt crystal on the ground and clean/wash it in the water) this will finally give a salt crystal. (solidified salt crystals can be stored outside even during rain.) Now to refine the salt, the salt crystals must first be crushed with a hammer in the inventory (I think being a complex process is very important as early game/copper age even early bronze age having easy access to salt practically removes the scare of winter preservation.) which gives us salt chunks. Salt chunks must then be ran through a quern, the output of which is finally sea salt. Basically: Ocean/salt water -> dry -> exposed salt crystals -> solidify (like drying) -> solidified salt crystals -> pan (cleaning/washing) -> salt crystals -> crush with hammer -> salt chunks -> quern -> sea salt. I won't say specific values, but I suggest a single exposed salt crystals layer = single solidified salt crystals = single salt crystal. This means at minimum (if u are the most unlucky person) you get from 4x4 16 salt crystals, and if u have insane luck (like actually insane as i suggest 3 layers max is super rare) you get 48 salt at a maximum which is near impossible. A middle ground is around 25 salt crystals per 4x4. These salt crystals then give each two salt chunks, so around 50 salt chunks per one 4x4 drying, and each salt chunk makes a single sea salt. Around 50 sea salt per 4x4. I believe all of this is a fair way to make a reasonable ammount of salt, but more importantly have a mechanic in game that should exist as well as make a realistic way to get salt for mid-late game which is at that point not OP but also not useless. https://www.cheethamsalt.com.au/uploads/media/Saltmadeprocess-1601970217.jpg Here is an image of the real-life process. It's not a complete 1-1, but imo this way makes much more sense in game. A seraph doesn't really care if his salt is sieved into a particular size or not so long as he can use it to pickle.
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Damn, now I am not sure if im thrilled or scared to try out chiseling in survival , but honestly WOW, the window especially is just magnificent!
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I believe your issue actually doesn't arise mostly from what you said - how big is your base? Do you have a good looking house? A cellar? Different buildings for different purposes? And don't get me started on the infinite fun that is chiseling! VS isn't only about survival, while this aspect is most prominent during the early game, once you get to the bronze age you truly are able to live peacefully for the most part, and I personally found that issue myself, but then I realized I still had thousands of blocks to explore! Why not set up multiple outposts? Why not make roads between them? Then why not also make docks, why not connect them through cannals? Be creative, survival getting easier doesn't mean the game stops being fun, if anything it opens more possibilities to do stuff you couldn't before. Why make iron? I asked myself that until I tried making a road, durability? Yeah bronze won't do you good. Try terraforming land for your base, try make a castle, you will find why iron is needed. If humans irl lived just to survive, why ever move past the bronze age once we figured out farming? Same is with this game, I agree currently we are lacking dungeons and interesting monsters and such, but the game isn't just about survival and exploration, it's also about creation, so create mate! Hope this helps
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Pretty cool!
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Humongous amounts of meteoric iron found. Been finding 2-3 blocks per deposit so far, suddenly I had about 40 ingots in front of my eyes (still need to make an iron anvil) Who knew meteoric iron would be more common than brass...
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- metalworking
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I really like how neatly everything's bulilt
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That's really cool! How much time does it take you?