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Feycat

Vintarian
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  1. Without the forum hosting it. I've got a big build I've been sharing but I've run out of hosting space on the forum and my imgur embeds only show as links. Am I missing a format? [img] doesn't seem to be it.
  2. The entrance hall immediately upon entering the castle. This is where you come in but before you get to the Great Hall. I should make a layout map. Hopefully these imgur links work, I've run out of upload space here! (Drat, they didn't!) https://i.imgur.com/2jCz460.png https://imgur.com/24D1mnN https://imgur.com/TLrpkoV https://imgur.com/i7lKDY7 The doors at the top go to the (as yet unfinished) library. The arch at the bottom goes to the guard room.
  3. Is there any code or debug or anything I can use to un-bug my world? I updated 2 different worlds from 1.21 to 1.22, used commands to regen all the terrain I changed less than 20 blocks of. I sailed to chunks previously not generated and went fishing, using both dough stinkbait and worms. I would fish for about a half hour, then sail a few minutes further and try again. I've been doing this for about 2 hours and have not gotten a single bite. I made a new world using the seed and settings and cheated out a rod and the same bait I've been using and started catching fish immediately, in the exact same biomes and lattitude. So the older worlds are definitely bugged. No visual fish spawn either. Is there anything I can do to fix it? (please do not suggest using world-edit to move my build, it's too big and too integrated into the map for that to work.)
  4. Building the Great Hall. Yes, I will hop from one project to the other so I don't burn out just building any particular thing. There's so much damn chiseling in here >.< The decorated door is going to lead to a chapel with a crypt beneath it. I haven't even started it
  5. Been working on this for.... many, many hours. Thought I'd start posting it here so other people who spend way too much time building stuff can enjoy my pain All built in survival, I built a tent settlement in the desert before moving the settlement to a new 1.22 world where I'd found a perfect hill to build my castle on. The relevant mods are QP's Chiseltools (because I would die without the pantograph,) Chiselpick (because relieving stone is hard but I think Quarrymod is too much,) Better Ruins (because the schematics let me make things like aged ashlar and some clutter,) and Wool & More (because making colored wool blocks is a necessity for some of the decorations I make but they're hard to make so it doesn't feel cheaty.) First, the general castle external build/layout/positioning
  6. Yeah, we were. You might not feel nerfed, but that doesn't change the math. Spear damage was lowered. You can't sharpen spears. You can't quench or sharpen bows or arrows. The game was given ways to buff weapons that specifically don't apply to ranged. Maybe the devs need to make the Blackguard ranged buff bigger instead of nerfing a whole other class.
  7. Feycat

    Windmill house

    Love that staircase!
  8. They added spears but lowered the damage. Even steel spears are damage tier 0. And yes, we can temper/quench them... but so can people using swords and falxes. Spears are just not at all useful in most combat situations. And we can't up the damage on arrowheads. So the spear change is just a straight-up nerf to the way hunters are supposed to deal damage. (yes, I pointed that the spear nerf was actually a hunter nerf when it was still being tested, I'm just really disappointed it went through like this.)
  9. Used /db prune 20 drop confirm command after updatring my world to 1.22. It all worked fine in one world, and in my forever world I now have big black lightless spots everywhere that was regenned. I know I can /db chunk relight but I'm really hoping NOT to do that all over the continent! Any other suggestions?
  10. I'm talking about the vanilla Nadiyans Interesting, do you have any idea where I can read more about that? I looked in the wiki and didn't see it, I'm just looking for the vanilla Nadiyans. And I'm not looking for quests or trades, just life and movement. I use Useful Traders to be able to move specific traders, so they're not an issue.
  11. I'm building a city and I'd love to add some villagers to give it some life, can anyone explain how the villagers path and know which home to return to?
  12. My point is that nerfing spears IS a nerf to hunters by definition.
  13. Save some punctuation for the rest of us
  14. I feel like the spear discussions are ignoring hunters. "Just use a falx," I'm sorry, do I get bonus damage from flinging my sword at things? No? And before you say "but bows," bows are just not as good as spears, not at all. I need to use twice as many arrows as I do spears, which makes perfect sense, but I need to run around with like 4 spears on my bar to do any level of hunting on the regular. I feel like the fact I'm taking up 4+ slots should make them more damaging by a lot than bows, which you only need one bow and a stack of arrows. Devs are also *really* sleeping on wool. The "Wool And More" mod is pretty night perfect. That would help take up some of the slack on the loss of flax without it being easy at all (your sheep/goat have to be like gen 3 to start shearing and the wool needs to be processed.)
  15. I've followed the command instructions here: https://www.youtube.com/watch? /wgen structures list - 106 is 18jumblestonecastle in the structures list I am in creative, target a block and type /wgen structure spawn 106 The game freezes for a BRIEF moment and then nothing has happened. No structure appears. This is not a creative world. What am I doing wrong?
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