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Mac Mcleod

Very supportive Vintarian
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Everything posted by Mac Mcleod

  1. Oh, but I'm not "mass dirt gravity" with avalanches everywhere ... My suggestion was that when you put a dirt block on top of a dirt block that has no other supporting block on all 8 sides, then that one dirt block will flow down to one of the four orthoganal sides to encourage the use of more attractive, and in game harder, dirt blocks that are basically free. You only have to dig up 6 dirt blocks to craft 6 packed earth or 6 rammed earth. You add a couple sentences to the handbook and bob's your uncle. New players will just see it as normal game behavior.
  2. I honestly don't see how you can feel that digging 6 dirt blocks to make 6 packed or rammed dirt is "grinding" but that could be addressed by making the recipe 3x1 instead of 6x1. For that matter, the recipe could be 2x1 with two dirt blocks next to each other in the crafting grid as there is no existing recipe like that. You add a couple sentences to the Handbook and new players following the progression guide would just see it as normal game behavior. There are *many* other aspects to the game that are much harder on new players. Drawing the line here seems like simple reactionism. Do you genuinely feel it would make the game that much more difficult or are you just resisting change? I say this because in TOBG, I've seen people vehemently resist suggestions made by other players... only to agree with those changes when Mojang made them six weeks later. Simply saying think about your motives and how you would have reacted if that the dirt behavior change had simply dropped in 1.20.4 . I see this as a bit of an almost cliched hostile culture here in the suggestion forum and a reason I haven't bothered making or even looking for any more suggestions to improve the game. This isn't my first rodeo but I was hoping for better here.
  3. Well I tested and it took about 5 minutes but the firewood did eventually burn. As long as it's consistent. the chests do seem to be made of flashpaper tho.
  4. No your options are: 1) Turn off water blocks so when you place a bucket of water, it vanishes within a few seconds. 2) Placed full water source blocks where you can transport one magical bucket of water with you and create a large lake from that one bucket of water. You don't have the option to carry a bucket of water which is a single non-source block of water which fits the game's simulation base much better. There would be no appreciable increase in availability if the odds were: 45/50 = 0 pieces of flax, 5/50 = 1 piece of flax (roughly what it is now) vs 45/50 = 0 pieces of flax, 1/50= 2 pieces of flax, 4/50 = 1 pieces of flax. But when you got 2, it would be memorable. Fixed rewards are boring. Random rewards makes things more fun. The player gets a little variety/dopamine hit. I think you missed the fact i said, "multiplayer". Currently your cherry crops may become ripe *while you are asleep in the real world* and *vanish* before you wake up. On a multiplayer server the game doesn't stop when you log off. If you log off at 9pm and get on the next day at 6pm, 21 days have passed. As you propose, you might need to set an alarm to wake up at 4am to harvest your crop. Server Operators turn off soil instability because of it's impact on the server when a large mass of dirt or rock caves in. I'm talking about something much less impactful. When a player places *one* dirt block, check to see if that one block isn't supported (same as for sand and gravel now) and have it flow down. Very low server impact. Gives a nudge to people to use packed earth and rammed earth instead of building really ugly dirt huts. Also, I think they should minimized floating blocks as a result of players digging. One block that is unsupported after a player digs away it's support should just fall. Don't set off a huge cascade because it will be turned off.
  5. I like your idea about chests burning their metal parts. However, they have the fire spread feature turned off on their own public server. That has to be for a reason. It's an unpopular feature. And the 1.20.X firepits suddenly can set things on fire that are not next to the firepits. I.e. there is an empty block. The earth feature is similar. On their server and other servers, the feature is turned off along with cave-ins. Now that you have packed and rammed earth available for free, dirt should be treated like sand and gravel. I suppose you could let it be 3 high before it started falling over but that would need extra coding. Thanks for responding.
  6. Ah yes... in a world where the cost of leaving a door open is your life. 10) Make a way to a craft doors that will automatically close. Perhaps with a twine and a rock. Perhaps with a metal rod (spring).
  7. I've been playing about 4 to 5 months on two servers. Here are my ideas: 1) Historically accurate neolithic bone axes, shovels, and knives. Ironically, the neolithic bone shovels look *exactly* like the existing shovels in the game. The axes look similar. This would be a white texture for the blade and possibly a lower durability than flint. It would also make "skyworld" playthroughs easier (giving your game more videos on Youtube) as bone tools would be renewable. 2) Accurate creation of clay by putting dirt in water and letting the clay settle out over time. I can see a "firepit" mechanism to start. Dig a hole, fill it with water, toss in X dirt, wait 24 hours, get a piece of clay on the bottom of the water block. 3) Adding some kind of blower mechanism to bloomeries or firepits. This would make them burn hotter. It's a real thing in the real world. You might limit this to certain classes since only certain cultures developed it. 4) Create a new water block. Either make it so you can't pick the block up with a bucket, or make the bucket remove this kind of water block when you fill a bucket from it. Make buckets place this kind of water by default. The magical water source blocks from tobg are destructive to immersion and don't fit the "simulation" nature of the rest of the game. Using a bucket on a block should pick this block up. 5) Add a jonas device that *creates* source water blocks. 6) Make chests immune to flame or make firewood flammable by default. It's silly that chests burn but the firewood next to the firepit doesn't burn. It's really painful to have your chests burn tho. 7) Change drifter drops of 1 fiber to be 1 to 2 fibers... Doesn't have to be 50/50, could be 2/3 one fiber, 1/3 two fibers. But it does give a little dopamine "hit". 8 ) Increase the time cherries and peaches are ripe when in multi-player. They may literally only be ripe from 1am to 7am. I suggest making it 24 hours so players have one real day to harvest. 9) Since you have rammed dirt and packed dirt, change ordinary dirt so it won't stack more than 2 high when placed by players. I have one more that's heavier weight but I can't remember it right now, I'll have to add it when I remember it.
  8. This is late but your probably may be that you are too far south so it is too warm.
  9. Thank you! Hope this isn't too different than modern values.
  10. Flax Twine heals 10% damage. Linen (4x flax twine) heals 50% damage.
  11. My greenhouse wasn't sealing because of *one* cat tail growing in a block of water next to the building. I actually went so far as to build a "mini" 3x3 greenhouse to make sure it wasn't the doors or glass slab placements. When that worked, I ran the perimeter and found the one cat tail on the back of the building. Remember, glass slabs go in the lower portion of the blocks over your green house. You place them this way by looking at the very bottom of side edge of the block before clicking.
  12. I'm around waypoint 75 now. Since it is client side, it's probably a very large number.
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