Silrana
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Silrana last won the day on May 22 2025
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I like the old one. The new one is too busy. Something in between might be better, but you don't want to lose that focus on the clock in the tree.
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In my current game I misjudged how close an overhanging branch was to my first pit kiln and started a massive forest fire that burned for days. Oops. I can report that the ground mushrooms and berry bushes were unharmed, but the wild crops were gone forever.
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I Just Downloaded 1.22. What do I need to do right this minute?
Silrana replied to Silrana's topic in Discussion
I don't think my exploring will be a problem since the 10k is only in one direction. I decided to start in the warm zone for a change, and I made some forays south to see things I hadn't before. I'd never been far enough to find termite mounds, cacti, and all that biome. So there is still lots of black map to run around in. -
I Just Downloaded 1.22. What do I need to do right this minute?
Silrana replied to Silrana's topic in Discussion
I've deliberately delayed getting into a lot of those things to prevent problems when I downloaded the new issue. It gave me time to build up stuff like resin, and I've done a ton of exploring. Can you say 10k travel? I found a chalk desert, a huge ruin made of bauxite, an underwater cave with iron ore, and a large hill that had a meteor slam into the side of it. This morning I've been running around, but I haven't found any of the new mushrooms, flowers, berries, etc. I'm assuming they'll show up in their own good time. -
I Just Downloaded 1.22. What do I need to do right this minute?
Silrana posted a topic in Discussion
Okay, I know that my fat says it rots in two days and I need to do something about that right away. Is there anything else that I need to set right before I go any further into my current game? -
The only one I have any objection to is lettuce. It has next to no nutritional value, so a realistic satiation score would make it not worth growing. Oh, and wild hemp doesn't really have any, um, extras. That is a result of centuries of specialized cultivation. The hard part of having a flax equivalent is the edible component, though cottonseed might work. ETA: Other medieval plants that might be good are salsify, lovage, corn salad greens, "fat hen" and "Good King Henry".
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62 here. If a game has an end, I usually finish it unless A- real life interferes and by the time I get back I forgot what I was doing, or B- I run into something I really dislike. There's one game I've almost finished three times because overall I enjoy it but when I get to this one point my desire to play wilts. I've found over the years that I prefer open-ended games. Though even some of those try to herd me. "You can build this city any way you want. Unless you want to use technology we don't approve of. But don't worry, we'll make sure you don't use it by making it nearly impossible to implement it successfully."
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I play very slowly, too, because I'm addicted to exploring. In my current game I'm building a compound but I also build little shacks here and there to store things I find until I can move them. From what I've seen on the forum, there are a lot of people who race to steel and then decide there is nothing left to do. I can always find a hill or body of water to go see what's on the other side. One of these days I'm going to make it my goal to uncover the entire map.
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In general principle I agree with you. My post was about my overall experience as a newbie to the game, and I consider a wiki a creation of the community. However, if the wiki is locked, then it does become the dev's responsibility. The handbook is nice but only presents data in small bites, at least for everything I've looked up. The wiki has room for more indepth information and explanations. And part of it, I admit, is personal preference. I have a two monitor set up, so I don't have to interrupt my game to check a crafting recipe or consult my spreadsheets.
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Vintage Story download flagged by Microsoft Defender?
Silrana replied to Cuddla's topic in Discussion
If the buyer is American, buying something from a foreign company starts ringing alarms. Heck, if it's for more than a small amount, I get a possible fraud notice from my credit union. I had to tell them just a few weeks ago that my malware blocker subscription was okay to pay. -
First, I'd like to apologize for taking so long to reply. Real life has a way of eating into my scant gaming time. Thanks for all the kind words. I'll leave out the debate about the wiki being a good form for game information. But since we have a wiki, my attitude is that there is no such thing as too much data. For example, for things like the beehive kiln, I would really like exact size information. I'm an incorrigible planner (graph paper is my spirit animal) so anything that lets me know in advance how much space to leave in my hot room is wonderful. I did enjoy the remark about the game ending when you make a cooking pot, because I had just been thinking that the game *begins* when you make an anvil. I have to be honest, though I searched for a survival game, what I was really looking for was a homesteading game. But when you search for homesteading or farming games, you get, well, cartoony substitutes for farming and games that have that 'making fake friends with fake people' I mentioned before. I wanted a game that was just me against a challenging environment, without cutesiness like putting pigs in a sauna to get bacon. About the Minecraft thing - I have no problem with learning new controls. I've been doing it since DOS, so no biggie. The problem for me was the assumption that I already knew the new controls, and didn't need to have them explained. I reallly think that is something to remember, because this game is attracting attention outside the block game genre, and things should be as easy as possible for newcomers. Hmm, what else. Block measurements in the wiki, bog body blocks in peat... I looked at the future plans, and am looking forward to them, especially herbalism and mushroom farming. I'd like to throw in suggestions for food smoking and drying, and looms for more decorative cloth items. I'd really like to see a setting between Aggressive and Passive. A wolf strolling past me feels deeply unnatural, but having one chase me for miles because it spotted me across a valley doesn't feel right either. But I am eager to see what the devs have in store for us. I've had so much fun with the homesteading I haven't tried any of the story stuff yet, but I will soon.
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Every time I dig up some peat, I can't help thinking about bog bodies. I think it would be fun to add a special block to peat along the lines of bony soil. Yes, my mind goes weird places.
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