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Mourning_Dove

Very Important Vintarian
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  1. I have the larger stacks mod, could it be something with that? I could try and test weird inventory stuff in single player. In single player it seems to be fine with any weird numbers of items and if I remove the backpack ability. I can access the server on my alt so it is something related to xskills and the server. I also had my server playerdata deleted and it didn't work. I then uninstalled and reinstalled vintage story and my mods but still did not work on my main so the issue is probably in the world file or wherever server side xskills data is stored. Then I tried manually giving myself the backpack related perks and even deleting my data in the xskills world data folder but it did not work. Any idea where xskills holds inventory data? Edit: I may have figured it out I will post some troubleshooting results if I can fix it and maybe figure out what caused it
  2. Not that I know of. I don't know if this could be something related to killing someone who has extra item slots and not having that perk?
  3. Hey I'm getting an xskills error i'd like to report when joining a server (this is from the server logs) 02:44:25 [Server Error] System.NullReferenceException: Object reference not set to an instance of an object at XSkills.XSkillInventoryBackpack.get_Count () [0x00006] in :0 at Vintagestory.Common.InventoryPlayerBackPacks.get_Item (System.Int32 slotId) [0x00004] in <0929cb4a0bf94f28ae863eabe44f778a>:0 at XSkills.XSkillInventoryBackpack.get_Item (System.Int32 slotId) [0x0006d] in :0 at Vintagestory.Common.PlayerInventoryManager.get_ActiveHotbarSlot () [0x00040] in <0929cb4a0bf94f28ae863eabe44f778a>:0 at Vintagestory.Server.ServerPlayer.Init () [0x00033] in <0929cb4a0bf94f28ae863eabe44f778a>:0 at Vintagestory.Server.ServerPlayer..ctor (Vintagestory.Server.ServerMain server, Vintagestory.Server.ServerWorldPlayerData worlddata) [0x0001f] in <0929cb4a0bf94f28ae863eabe44f778a>:0 at Vintagestory.Server.ConnectedClient.LoadOrCreatePlayerData (Vintagestory.Server.ServerMain server, System.String playername, System.String playerUid) [0x00117] in <0929cb4a0bf94f28ae863eabe44f778a>:0 at Vintagestory.Server.ServerMain.FinalizePlayerIdentification (_u5aW6nwI619iz4yHtjn5DN36nRD packet, Vintagestory.Server.ConnectedClient client, System.String entitlements) [0x000d4] in <0929cb4a0bf94f28ae863eabe44f778a>:0 at Vintagestory.Server.ServerMain.HandlePlayerIdentification (_3m7od4q29MuHvvuYUPkoMOhKqzh p, Vintagestory.Server.ConnectedClient client) [0x002e9] in <0929cb4a0bf94f28ae863eabe44f778a>:0 at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <0929cb4a0bf94f28ae863eabe44f778a>:0 at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00150] in <0929cb4a0bf94f28ae863eabe44f778a>:0
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