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Everything posted by cjc813
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Bowtorn weren't needed or wanted and drastically take away from the game.
cjc813 replied to foebits's topic in Discussion
My bad, bro(?). I was getting a bit cranky. Didn't mean to be a jerk. -
Bowtorn weren't needed or wanted and drastically take away from the game.
cjc813 replied to foebits's topic in Discussion
And these are the folks who are complaining about drifters throwing rocks. Those rocks do literally 1 damage. What are you doing? Walking around in the middle of the night with no armor and 25% health? Maybe don't do that? -
Bowtorn weren't needed or wanted and drastically take away from the game.
cjc813 replied to foebits's topic in Discussion
Literally any game ever, if played with lag, things won't work right. To say, "this mechanic is broken because it doesn't work on a laggy connection" is kinda silly. At that point, it's not a Bowtorn problem, it's a problem with your setup. That'd be like me saying, "omg, Anego, fix your worldgen" just because my potato of a laptop doesn't have enough memory to generate chunks faster than I run. The problem's not with the game, it's with my setup. -
Bowtorn weren't needed or wanted and drastically take away from the game.
cjc813 replied to foebits's topic in Discussion
Do people really not know how to... move? Every time someone calls bowtorn "super accurate" or "snipers" I facepalm. -
It's not that I think mortar is difficult, it's that, after spending hours getting other materials and machines set up, I look and there's one more step that I forgot about that is going to have to run in the background. I couldn't be arsed to go mine more chalk and then cook the shit. I've got a chest full of bauxite and quartz and maybe 30 cooked bricks that I haven't touched since. I decided to do other stuff for a while, because honestly, I was straight up not having a good time.
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This is the way. Get a copper anvil and make shears asap. After that, you'll have more sticks than you can... well... shake a stick at. As an aside, it makes zero sense that you can't make sticks. But I guess it is what it is.
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Do we really need a combat overhaul? What are your opinions on it?
cjc813 replied to Josiah Gibbonson's topic in Discussion
After playing a little bit more today, I kind of agree with the folks who say combat feels janky. I think it's a combination of factors. 1) weapon animations take quite a while, and 2) the mobs jitter all over the place, even the slow ones like drifters. This results in a lot of swinging and, during the swing animation, the mob will zag and you'll miss and have to adjust. It's not *awful,* but honestly, swinging and missing and swinging and missing while a drifter just derps about aimlessly feels kinda bad. I honestly think it's working as intended with shivers. They're obviously meant to dodge your attacks and run and ambush and stuff, and it makes them interesting to fight. But, with drifters and bowtorn at least, having them jitter and derp around while you swing at them doesn't feel great. I honestly think 3 things could be tweaked. First, make the mobs less erratic. The ai/pathfinding seems to just go in random directions and change directions for no apparent reason. They just feel weird and spastic and not really aggressive enough. Lotta times they just end up jittering in a corner while you try to connect. Second, I think melee animations could be a bit faster. Also make the second half of the animation cancelable, so you can switch to a ranged weapon if the most recent hit makes the mob run. Third, implement a collision-based system where if your weapon's hitbox connects at the right time, you've landed a hit. These changes, especially the first two, would probably make the combat feel more fluid and less janky without changing the overall mechanics. -
Do we really need a combat overhaul? What are your opinions on it?
cjc813 replied to Josiah Gibbonson's topic in Discussion
That would at least give Malefactor something interesting to do in combat. I like that idea. -
Do we really need a combat overhaul? What are your opinions on it?
cjc813 replied to Josiah Gibbonson's topic in Discussion
I honestly like the core combat, and wouldn't want to see something too much more complicated than the point and swing stuff we have now. What I *would* like to see, is a more diverse sandbox. a) More mobs, and better implementation of the existing mobs. I'd like to see the enemies attack together more often instead of trickling in one or two at a time. I think the skeleton of a solid mob sandbox is there, but most of the time you might see a couple drifters, kill them. Then go fight one bowtorn, and occasionally get attacked by a shiver. Think something like Doom 2016/Eternal... each mob has a role on the field, and the way you move and fight depends on what mobs are out there and where they are. b) More weapons. I'd like to see different weapon speeds and ranges. Slow warhammers, fast daggers, swords in the middle, stuff like that. Maybe even a battle axe that could cleave, something. Have weapon diversity and make them useful for certain situations. Hell, even just cosmetic differences would be cool. I'm tired of looking at the same reskinned Falx. -
First time working toward steel today. The material processing required is absolutely ridiculous, tbh. And this is in a seed where I have *everything* (short of olivine and black coal) very close to my base. Plenty of trees, quartz, and bauxite, chalk, etc. I even have a huge supply of borax. I didn't have to hunt for a thing, and it's *still* an insufferable grind. From processing all the charcoal and flint, and processing the iron itself, and mining and pulverizing the quartz and bauxite... next I have to fire the bricks just to make the blocks to make the furnace to smelt the g-dang steel. (Which means next I'm going to have to make a scythe and gather a crap ton of grass...) Oh, and NEXT I have to also cook the lime and then mix it in a friggin' barrel to make mortar!? Saw that in the handbook and logged off for the night. Uncompromising survival, blah blah blah. Fine. This game isn't Minecraft, and that's why we're all here. Generally, we love the process and the satisfaction our effort gets us, but this crap is the opposite of fun. There's a line where the tedium required to do something *completely* kills the joy of the game, and @Tyron bloody well crossed it with steel making. Who the heck thought this would be fun? Seriously.
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Overall, very creative. I quite like it. It has paladin vibes. I'd at least consider trying it out, unlike Malefactor, Tailor, or Clockmaker. RP folks could have a lot of fun with it, too, I think. I'd say definitely include at least tier 4. (And maybe bears? Just for funzies? Lore-wise, nobles hunting bears for sport makes sense.) Side note: Doesn't feel like it'd fit The Noble, but think it would also be neat to have a class that got better prices at the traders.
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I don't even necessarily mind how they handle inclines, considering the alternative: spamming spacebar and placing/removing rope ladders. It's an upgrade in that way, imo.
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I really like this idea! Rope ladders are nice, but a bit tedious. Some sort climbing system would actually be pretty neat.
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I understand that we want to balance the increased speed with drawbacks, otherwise the elk would just fly through all environments and be too powerful. I'm not asking for that. However, there is *zero* reason that turning 180 degrees should take every bit of 4 seconds. I imagine this is to avoid trivializing rough terrain, but here's the thing: we could probably double the turn speed of an elk (2 second 180 degree turns are still *extremely* slow) and rough terrain would still slow you down plenty. You have to slow down to navigate trees and leaves, swim through or go around bodies of water, and slow down to avoid running off cliffs or into pits. All of these things will still require the player to be engaged and careful (and will punish carelessness) with a faster turn speed. As someone who loves this game, I still have to say this is honestly ridiculous and makes the elk extremely disappointing. Add to this the fact that first person view feels jerky and unpleasant, and riding the elk on anything other than an open field feels awful right now. I'm honestly not 100% sure I wouldn't rather just go on foot, even if it'll take longer. That's a problem. The elk should be a useful upgrade for long-range travel. EDIT: are there mods/config files that allow you to change the turn speed?
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Yeah, I kept reading about that one, but when I tried it recently it didn't work. Must've been nice for early flax fibers.
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All I'm saying is that any well designed block game would include such a feature.
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Was getting harassed by a bear earlier, so naturally I made a raft so he'd board it and get stuck and I could take him out easily. I dropped it in front of him, but he ran right passed it and killed me anyway. This can't possibly be intended behavior? Haven't tested it on wolves or drifters yet. I'll check back with those results, but it looks like rafts might be bugged?
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Bro, I just want ice to melt at a reasonable rate.
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I think this is the crux of the issue, tbh. My gut response is, "don't wear plate." Which isn't really a very good response, to be honest, because (a) it's in the game, it should have a purpose, and (b) you put in the effort and should get value out of it. And I think you're right on that point, honestly. Vintage Story as a game is all about putting in effort and getting a satisfying payoff. That's kinda the whole point. We don't *like* pounding out 40 braziillion plates to make armor, but we do it assuming that it'll pay off and we'll get to have fun with it. And, honestly, it seems like that's not currently how the game works. With the way the mobs currently are, it makes more sense to wear chainmail than plate, and that makes plate kind of irrelevant. Chain is better. And I could be a douche and just be like, "hurr, just wear chain, dummy," but at the end of the day, it doesn't sound like the game provides a great experience for people who went through the trouble of making plate.
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Gotta respectfully disagree with y'all here. Building just a hole and standing outside of it to stab them with spears? Yeah, that feels a bit cheap. And building a "boiler room" over a hot spring to cook mobs automatically? Yeah, that's pretty cheesy. But building arenas, forts, etc? That's not cheese, bro. That's just being creative and prepared. The sandbox has changed. Combat has changed. (IMO, for the better.) Ya gotta adapt. My "house" has an upper level with windows I can shoot out of, and I lit up the surrounding ground and cut all the grass so I could see 100% clearly for a whole area. That alone has covered all my bases. Surrounded by bowtorn? Head upstairs and get into a shoot out. Lots of drifters? Head down stairs and go to town. Get caught with my pants down by a nightmare shiver? Run inside to heal up and re-engage. I got my bases covered. I think of it as strategy, not cheese. It's a building game. Why wouldn't you use building to prepare for temporal storms? And dude, my first bowtorn storm was heee-larious! I'd pop into the window to snipe 'em one at a time. And all you'd hear is SCREAMSCREAMSCREAMSCREAMSCREAM, and then about a second later, after I'd darted out of sight, just THUNKTHUNKTHUNKTHUNKTHUNK. Got done, and the entire side wall of my base/house/fort was just RIDDLED with spikes. It was a blasty-blast. (As an aside, ya wanna know what *is* cheese? Spawning with 76 of your buddies and filling a lone enemy with spikes. The mobs are the cheesy ones! )
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Real talk though, resin is the one time consuming feature of the game that I wish was just... not there. I sincerely think resin could just be removed completely and the game would just be better. Ohhh nooo... now I don't have to carry a freaking cooking pot to this ruin and cook some damn glue just to bring home a stupid decoration... my experience is ruined...
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You're speaking my language. Absolutely. Dying to wolves because you're running through the forest and get blocked is no fun, and neither is not having sticks when you need them. So shears are a permanent part of my kit. And yes, I, too, have been inconvenienced by an entire forest and just burned it down. RIP frame rate.
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Oh, 100%. It's my favorite way to cook and preserve and carry food. Salt? Never heard of it. Can confirm, though, that 5 pieces (even of red meat pie) isn't enough to get *to* and *through* a casual jaunt in the RA in full iron chain. Especially when you can't figure out where the giant gear is supposed to go and explore the whole thing at *least* twice.
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Is he canonically the Thunder Warden? Is this written somewhere I've missed?