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cjc813

Very supportive Vintarian
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Everything posted by cjc813

  1. BLASPHEMER! HOW DARE YOU MENTION THE OTHER BLOCK GAME!
  2. make a bunch of flint spears if you want to kill them all. the wolves might not be able to get to you, so like the other person said, focus on the bowtorn (big skeleton shooty boy) first. A few flint spears should bring him down. You'll hear him scream when he sees you, then about a second later he'll fire. If you get the timing down, you can dodge most of his attacks. If you get too low on health, fall back and heal up.
  3. Finished RA with pretty minimal spoilers beforehand. Holiest of cows in all of India... that was phenomenal. So much fun. I was *not* expecting a dungeon of that scope out of a little block game, nor was I expecting them to pull off environmental storytelling and atmosphere the way they did. It's pretty insane. Gonna move on to the next location next weekend, probably. This time I'll make sure to bring more than a few slices of pie to eat.
  4. Haven't gotten far enough for my first elk yet, but this is super disappointing to hear. Sounds like elk have the same problem as horses do in that other game. I ended up never using them because once you hit a forest, river, or ravine the mount is practically useless. Here's hoping VS can eventually make mounts viable unlike that other game.
  5. I, on the other hand, will 100% ruin it. He means dig a big hole and then chase them into the big hole. It's super helpful for a variety of herding/hunting/domestication.
  6. Few hundred hours in and have literally never found halite. I always buy it.
  7. I could have sworn we were getting leashes for domesticated animals, but I can't seem to find anything? Am I overlooking it? Did it not get implemented?
  8. Bruh, sometimes a crap ton spawn within like a minute. They're easy enough to work around, even without pre-made defenses, because as long as you stay moving, they're not going to hit you, but it's still not super great. Found myself in a situation where I decided to just wait out a storm. Was blackguard in full iron chain. Offhand shield. Temp storm was coming at night so I laid out a ton of torches. As soon as the storm hit, it started raining and put out most of the torches. I had a lantern in front of and behind my base, and a trader to the side. That was all my light. Within the first minute or two, there were at least a dozen bowtorn behind my base. Tried to go after them. Each one I chased managed to get far enough into the darkness that I didn't follow. Probably could have dropped my shield for a lantern, but I didn't want to risk it. I just chased 2 or 3 and then decided to camp in my base. Nothing else seemed to be spawning. I'm all for new tactics and stuff, and honestly think individual bowtorn are really too easy (they warn you before firing and as long as you move, you're fine). But, even so... having *that* many spawn isn't super fun?
  9. agreed. love that they added bowtorn, and they're actually pretty fun to fight, but fiddyleven of them spawning during a temporal storm is excessive.
  10. same. one night it just stayed light all night long. then, the next night, it stayed twilight until like midnight, and then got pitch black out of nowhere. before that, on another world, i kept also kept having random bouts of darkness in the middle of the day, lasting for maybe 3 to 5 seconds. was actually kinda neat.
  11. Lmao, can you *imagine* the salt if people started being hunted down by entire packs of wolves? It's a clever idea, but honestly... it doesn't sound fun to me. I rather like that wolves eventually stop being a threat within the first year. (Once you get leather/gambeson wolves are trivial). It gives you a sense of progression. And I think that instead of development time being spent on wolf pack AI, I think it's more important to continue adding new/different monsters to the game. I do think it'd be better if angry animals didn't follow you into water, though.
  12. lol, what? I've played for close to 200 hours and literally never had sticks and rocks not stack on their own. Perishable items, yes, but that's the only time I've seen it. What version of the game are you playing?
  13. I will for the sake of curiosity. I'm already prospecting just fine, but I want to understand how it works. I also don't think you said much to address my questions, other than describing something that sounds similar to what I discussed a little bit further down in my post. Thanks for responding, though.
  14. Ok, so here's what I understand, based on the Wiki and on @Streetwind's guide, etc. You don't really need to understand the number exactly, just understand that if it's higher, your odds are better. Density search tells you about the column above/below the first block you broke in your search. The results don't guarantee ore will be there, they just give you an estimate of how likely it is to spawn. The numerical result is in parts per 1000 blocks, not parts per 100 (i.e. percent) Okay, cool. So you don't need to correct me on any of that, please. But... here's my question: out of every1000 blocks... what... exactly? I guess the number could mean "out of 1000 blocks, X blocks have the chance to generate ore Y." i.e., a cassiterite reading of 0.15%o, for example, would mean that out of 1000 blocks, 0.15 bocks could possibly generate cassiterite. First, let's convert 0.15%o into a more intuitive number. If we're only going to find 0.15 of something out of every 1000 searches, how many searches do we have to do before we're almost guaranteed to find one? 0.15 multiplied by what is 1? About 6.6. So we multiply 1000 by 6.6 as well and end up being able to say "that's about one block out of every 6.6k blocks." So, if we go back to our "only this many blocks have a chance to spawn ore," we can pretty easily tell that this isn't what it means. Only one (on average, in aggregate) blocks in 6.6k blocks could even POSSIBLY spawn as cassiterite, you'd end up searching dozens of thousands of blocks, and you might find one or two. That doesn't match experience. However... You could interpret a 0.15%o cassiterite reading to mean, "out of every 1000 blocks, you will, on average, find 0.15 cassiterite blocks." Or, "you'll probably find about 1 cassiterite block in every 6.6k blocks you search in this area." Just some quick math, here. Node search mode, by default, goes 6 blocks in every direction, even diagonal. (I just tested this in creative.) In other words, every time you node search, you get results 6 blocks up, 6 down, 6 north, 6 south, 6 east, and 6 west. That ends up being a 13x13x13 block cube. Soooo... if you are digging straight down, all the way to the mantle, and then prospecting every 6 blocks as you go back up, you're going to be searching a 13x13x120ish (with normal worldgen) column. For the sake of simplicity, let's say it's a 13x13x100 column. That's just under 17,000 blocks. And most of us know what'll happen if you search 13x13x100 blocks underneath a "high" cassiterite reading. If you *don't* get positive hit on node search, you're unlucky af. And with each positive hit, you're probably going to find at least a handful of ore blocks once you marco-polo your way to them. So that "one in 6.6k, on average" interpretation of "High Cassiterite 0.015%" seems to too low. It really seems like there is *more* than one in 6.6k (on average, not guaranteed, I *know*). So what gives? Anybody know? Am I doing math wrong somewhere? Is that number telling us something else about the probability of finding ore in an area? Do I need to stop overthinking it and just play the darn game? What does everyone think?
  15. Really starting to like you two. When I read your posts, I usually end up understanding the game better. Thanks for the helpful, thoughtful answers.
  16. I feel like the answer's pretty obvious, but I wanna be 100% sure before I devote dozens of hours this week to yet another new world... I wanna check out all the new stuff y'all are talking about, so I'm bout to download rc8. BUT, if I start a new world on the release client, will I 100% be able to move that world over once 1.20 goes live, or should I just keep chugging on my 1.19 world(s) until release? Any chance of something breaking?
  17. Can anyone explain exactly how density search works? I know it's supposed to be at least 3 blocks between samples, but no more than 16 between samples, but for me that only seems to work if blocks are in a straight line. How do you reliably get propick results if you don't have 9 blocks in a row? Easiest way I've found is to dig out a 9 block line and just prospect every 4th block, but -- to OP's point -- that gets tedious. I'm a couple hundred hours in across multiple worlds, so I have an okay understanding of how it all works. And I think overall the prospecting mechanic is super interesting, but I still dread prospecting early on when I'm working with flint shovels and only a small supply of copper starting out. Is there a better way that doesn't take as much time and/or durability?
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