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AlphaRay

Vintarian
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AlphaRay last won the day on February 14 2021

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Stone Age Settler

Stone Age Settler (3/9)

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  1. 1/8.33 per block or per 1/10 of a block? It was maybe more..but not more than 15 blocks. I had sometimes up to 3 ores per block. But only in sand. Gravel drops almost nothing.
  2. Panning about 10 sandblocks should be anought to get minimum of 20 copper. That's how i do it.
  3. For better visibility and debugging (see samples below) i created an own overlay for json files for Notepad++ based on Vintage Story keywords. Some keywords are sepcially colored like "game:"-Items and some of mod items (if someone has a list of mod IDs > please send these to me so i can add these so all mod IDs are highlighted correctly) Download File Date: 2021-03-20 npp_vintagestory_json.xml News 2021-03-20 More keywords added. Actually over 450! If already using: delete the existing user language "vintagestory" first before importing the new file. After import restart Notepage++. 2021-03-13 Added additional Mod ID's (22 now) + several keywords (especially from shape json files) Actual implemented Mod-ID's acorns arplants betterstairs carrycapacity expandedfoods extrachests farmlife game helvehammerext hudclock linenbackpack medievalexpansion morerecipes primitivesurvival survivalcats usefulstuff weaponpacka wildfarming workbenchexpansion xeffects xlib xskills How to install - Menu "Language" - "User defined language" >> "Define your language" - Click on "Import..." and select the downloaded xaml-file - restart Notepad++ - now "vintagestory" is added to the Language-menu at the bottom - Thats all Up now every json file will be automatically formatted by these settings Preview compostbin.json from Farmlife-Mod - On the left the default JSON language settings of Notepad++ - on the right the new one deadfall.json from PrimitiveSurvival-Mod. E.g. here are "game:" strings highlighted in red-yellow - Mod names are highlighted in blue-cyan
  4. Updated ZIP file of v1.0.11 - sorry, wrong packed!
  5. Then explain me why i can correclty right click with the lighter (firestarter?) on fireplace to open it! only the torch is not working...this is a bug.
  6. Have you added "arcotton:" to the item? Try without. The cotton-stuff is in "game:" domain. Like in cottonsack.json: cottontwine is in "arcotton:" (i should maybe move all in game: ...) The cotton*-blocks are all without prefix. It can replace linen 1:1. { ingredientPattern: "T L", ingredients: { "T": { type: "item", code: "arcotton:cottontwine" }, "L": { type: "block", code: "cotton-*" } }, width: 1, height: 2, output: { type: "item", code: "cottonsack" } } waxed cotton recipe (comes with next version): "ingredients": { "C": { "type": "block", "code": "cotton-normal-down" }, "W": { "type": "item", "code": "beeswax" } },
  7. I'm working 40 hours per week in front of a computer. With working on the mod after work i had some days ~15 hours in total - that's nothing i can do every day Updates will come from time to time. Windmill is aleady on my list Bed-stuff will come together. Have some ideas for the hay bed tool. Mining bag will come. Trying to make an food-only bag from waxed cotton actually - maybe only for starage like a chest, but with +xxx % freshness time because it's waxed.
  8. Sounds good! I tink it's better for performance using one 64x64 texture on one object instead 4 x 32x32... And you can use "longer" stuff like 64x8...32 if needed. I read something about atlas (?) i think... About to have to set the picture size in the mod config file. Maybe this accours when you have many of bigger textures.
  9. Some of this is planned - yes Actually working on stuff sack from waxed cotton + some clothes. Bed stuff was also on my list Filled with cotton balls or fleece. About dyeing i was thinking yesterday. This ist not so easy, because the creating of the dye have to be implemented too. It's a fresh mod and will be updated frequently I hope later for some recips from the community too.
  10. v1.0.10 released: - DE language file repaired (now all translations are ok again..sorry for that) - added languages: SV, PL, RU, UK Big thanks to Craluminum2413 for translating RU + UK!
  11. I read something in older post about problems with bigger textures / errors in game with crashes. In my next mod i want to use some bigger textures to add more details + replace here and there existing in-game textures with some "more recognizable" ones.
  12. v1.0.9 released: Corrected spawning of cotton plants in the world. Added cotton sack (based on linen sack) with 5 slots.
  13. First "functional" release (1.0.8) can be downloaded now - Be free to test, comment and develop own receipes!
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