Jump to content

AlphaRay

Vintarian
  • Posts

    38
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by AlphaRay

  1. 1/8.33 per block or per 1/10 of a block? It was maybe more..but not more than 15 blocks. I had sometimes up to 3 ores per block. But only in sand. Gravel drops almost nothing.
  2. Panning about 10 sandblocks should be anought to get minimum of 20 copper. That's how i do it.
  3. For better visibility and debugging (see samples below) i created an own overlay for json files for Notepad++ based on Vintage Story keywords. Some keywords are sepcially colored like "game:"-Items and some of mod items (if someone has a list of mod IDs > please send these to me so i can add these so all mod IDs are highlighted correctly) Download File Date: 2021-03-20 npp_vintagestory_json.xml News 2021-03-20 More keywords added. Actually over 450! If already using: delete the existing user language "vintagestory" first before importing the new file. After import restart Notepage++. 2021-03-13 Added additional Mod ID's (22 now) + several keywords (especially from shape json files) Actual implemented Mod-ID's acorns arplants betterstairs carrycapacity expandedfoods extrachests farmlife game helvehammerext hudclock linenbackpack medievalexpansion morerecipes primitivesurvival survivalcats usefulstuff weaponpacka wildfarming workbenchexpansion xeffects xlib xskills How to install - Menu "Language" - "User defined language" >> "Define your language" - Click on "Import..." and select the downloaded xaml-file - restart Notepad++ - now "vintagestory" is added to the Language-menu at the bottom - Thats all Up now every json file will be automatically formatted by these settings Preview compostbin.json from Farmlife-Mod - On the left the default JSON language settings of Notepad++ - on the right the new one deadfall.json from PrimitiveSurvival-Mod. E.g. here are "game:" strings highlighted in red-yellow - Mod names are highlighted in blue-cyan
  4. Updated ZIP file of v1.0.11 - sorry, wrong packed!
  5. Then explain me why i can correclty right click with the lighter (firestarter?) on fireplace to open it! only the torch is not working...this is a bug.
  6. Have you added "arcotton:" to the item? Try without. The cotton-stuff is in "game:" domain. Like in cottonsack.json: cottontwine is in "arcotton:" (i should maybe move all in game: ...) The cotton*-blocks are all without prefix. It can replace linen 1:1. { ingredientPattern: "T L", ingredients: { "T": { type: "item", code: "arcotton:cottontwine" }, "L": { type: "block", code: "cotton-*" } }, width: 1, height: 2, output: { type: "item", code: "cottonsack" } } waxed cotton recipe (comes with next version): "ingredients": { "C": { "type": "block", "code": "cotton-normal-down" }, "W": { "type": "item", "code": "beeswax" } },
  7. I'm working 40 hours per week in front of a computer. With working on the mod after work i had some days ~15 hours in total - that's nothing i can do every day Updates will come from time to time. Windmill is aleady on my list Bed-stuff will come together. Have some ideas for the hay bed tool. Mining bag will come. Trying to make an food-only bag from waxed cotton actually - maybe only for starage like a chest, but with +xxx % freshness time because it's waxed.
  8. Sounds good! I tink it's better for performance using one 64x64 texture on one object instead 4 x 32x32... And you can use "longer" stuff like 64x8...32 if needed. I read something about atlas (?) i think... About to have to set the picture size in the mod config file. Maybe this accours when you have many of bigger textures.
  9. Some of this is planned - yes Actually working on stuff sack from waxed cotton + some clothes. Bed stuff was also on my list Filled with cotton balls or fleece. About dyeing i was thinking yesterday. This ist not so easy, because the creating of the dye have to be implemented too. It's a fresh mod and will be updated frequently I hope later for some recips from the community too.
  10. v1.0.10 released: - DE language file repaired (now all translations are ok again..sorry for that) - added languages: SV, PL, RU, UK Big thanks to Craluminum2413 for translating RU + UK!
  11. I read something in older post about problems with bigger textures / errors in game with crashes. In my next mod i want to use some bigger textures to add more details + replace here and there existing in-game textures with some "more recognizable" ones.
  12. v1.0.9 released: Corrected spawning of cotton plants in the world. Added cotton sack (based on linen sack) with 5 slots.
  13. First "functional" release (1.0.8) can be downloaded now - Be free to test, comment and develop own receipes!
  14. Actual features - Cotton Plant (9 growth stages; 6 day growth time) - Cotton ball + seeds - Cotton twine - Cotton (fabric) - Cotton sack Coming soon - Poultice and pressure bandage - Waxed cotton (higher durability + waterproof) - Waxed cotton food bag (increases freshness time) - Cotton batting - Cotton food bag - Hemp plant - Nettle plant - ... ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download IMPORTANT: If you are using ARcotton you have to delete the ZIP-file in the mod folder before using ARplants! By swapping from ARcotton to ARplants all existing cotton items will be no more usable. Sorry for that! See for the reason the News from 2021-03-04 [v1.0.11]. AR plants v1.0.11 ARplants_1.0.11.zip [Updated] Languages: EN, DE, PL, SV, RU, UK OLD AR cotton v1.0.10ARcotton_1.0.10.zip ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- News 2021-03-04 - v1.0.11: Updated the ZIP file (wrong type) 2021-03-04 - v1.0.11: - ARcotton is now ARplants! - GOOD news for modder: the "game:" for seeds and cotton cloth are no more necessery. All ARplants-items are accessable with "arplants:" - BAD news for actually players: Because the fixing of the just mentioned problem, the currently existing elements are no longer found. I'm so sorry.. GOOD news for players: In the same step with the correction, I decided to create additional plants! That's the reason for renaming the mod. Initially I wanted only to create cotton - but now i will add some more usable plants. In the near future i will add - among other - hemp and nettle! (i plan to bring them out this month) 2021-02-17 - v1.0.10: - DE language file repaired - added languages: SV, PL, RU, UK 2021-02-16 - v1.0.9: - Cotton plants are now spawning in the world correctly - Cotton sack added (based on linen sack) 2021-02-15 - v1.0.8: First "functional" release. Be free to test, comment and develop own recipes! 2021-02-14 - v1.0.1: I made my first mod today...now you can add cotton to your world First release - I recommend this version for testing + recipe-development only (!) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Linen (left) vs. Cotton
  15. I will look on the stone / metal BEFORE i get it up and without searching in manual "What is besser for xy...obsidian...or this one..." .... In no game - i playing games for over 30 years - i had to check the manual to know what to do with this oder this. Some items has values in tooltip. Some less some more. But there are some without not values at all. Compared to burning: you put "something" in the oven and wait for temperatur raising to check the maximum temperature of what you put in oven. No - the value stand on the item before you put in in the oven. Wow...! "If you look at a stone, you get the infos for a stone" - the only info you get ist the name. Not strength and so on. The oly source for this is the wiki. Not the handbook. Fromt wiki i know that firestone is harder then other. And obisdian little more. But nowhere in the game. Look at food - here you can see all you need. But a stone - is a stone. Obsidian hasnt the same values as other stones or the flint. This can be only read outside the game. Sure you can post the knife-values for the blade - because it's only only this one possibility for this. It's not for burning, eating... it can only be used to make one specific knife. If i have a blade made of flint and one from obsidian i have actually to produce both to see which is better. Thats the wrong way. Blade/knive was only an example. There are many crafting stuff without knowig before what i'm doing here. "If you look at a log, you get the burning temperature for a log. Not for firewood, charcoal, pans or whatever." - i don't know what game you are playing. I have the burning temperature and time on ALL burnable stuff:
  16. I know - but thats not i want to Title: "....Tool-Values per material before crafting"... in Tooltip and not by searching these values. For the burning temperatures you have only to look in tooltip. For all materials. Why not for other too? Why so inconsistent and not like in every other game all over the time? In the handbook i can't compare between two specific materials! I want to build xxx and have material a and b - now i have to search in the handbook for both materials and then for the tool i want craft. So i have remember all parameters of a weapon from the first, search the second and compare.. Why not in tooltip like i showed - move mouse over material a and then b - yes, it will be with material a! Done in 2 seconds.
  17. It would by nice to see the values of materials like stones/metals to know before crafting what i doing here.. (ok - i can see it one step before it's done) I still don't know which stone is harder and what the durability/strength of the tool will be. Almost every item has a burning temperature/-time - but these more important values can't be seen... Here is for example an wonderful table for the axe - with all values i can't see before crafting it. A visible durability or "hardness" value in tooltip for every material would be very nice. https://wiki.vintagestory.at/index.php?title=Axe And for the "intermediate products" something like this:
  18. 14.7 + 14.8RC1: - Torches can't be placed when holding SHIFT (to not fall down - trying to place a torch on a wall from top) - Right-Click on fireplace it not possible when holding a torch. But with aaall other items it's possible. Feature-request: - picking-up a torch with right-click instead knocking over with left + right click to pick-up. Would be more "naturally".
  19. It was the experimental function "immersive first person"...it is activated by default. I would recommend to let it deactivated. Not i can do things which were almost impossible - like creating stone tools! This immersive-think ich much too shaky...
  20. Aah...i see. thx But i can't find anything here or in the wiki. Is it new? The height is one block. Is this stackable - or is the block above "blocked" so creatures can't come in? My suggestion was here for houses - not an improvised door, but one which can be done from the beginning in full height of two blocks.
  21. American maple looks for me like the europe one..very bright an white-yellowish. Can't say why it looks so greenish and dark in game. Click on picture on the right for zoom in. Thats the american maple: https://futureforimport.com/en/american-hard-maple/ Green it becames from algae when lying outdoors a while...
  22. Thanks for the tip i have some quartz stuff..i think two powdered and two "nuggets". But these was two different i mean. From washing of basalt sand or so. Can glas be build down and used again or it's "lost" like in minecraft?
  23. It could be the one i tried to kill a day before the first attack. It was mostl dead and runs away. The problem of attacking me is, that this one has superpowers. I saw it running - maybe 20 blocks in a second. After it kills me the third time (waiting in may house for me) it never comes back. Should the aggressive values not be resettet after killed by the animal..? "i killed the stupid human...now we are ok"-reset I've minimized the window width to one block and put a torch in the middle. I hope this is enought. Windows like these would be nice - but i think i need a saw for it?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.