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Maelstrom

Vintarian
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Posts posted by Maelstrom

  1. So change the class system to impact what players can do.  Have a base "jack of all trades" class (i.e. commoner) but then other classes can do a specialized advanced skill that the jack of all trades can't.  for example: Commoner can craft basic clothing but the tailor can make advanced clothing that could reduce freezing penalty.  No modification to stats, just specialized ability to do something the base class can't.  It seems that there should be a farmer, miner, explorer, warrior and engineer/blacksmith class in addition to the tailor as those are all some kind of aspect of the game.  Each of these classes should have some kind of unique trait that the others don't and maybe even unable to do something that the commoner can.

    I think muddling around with providing bonuses and penalties is a poor direction to take regarding classes in VS.

    • Like 1
  2. I don't like the idea of grinding metal ingots for trace minerals.  Those trace minerals would have been skimmed off during the smelting process.  It also removes the decision whether to save the raw ore for grinding in the pulverizer or smelt via normal means.  Decisions in VS always have considerations to contemplate, allowing someone to gain trace minerals from a smelted metal removes that consideration.

    I have no problem with the pulverizer creating more raw metal than a hammer.  The pulverizer is a more efficient means of processing raw ore for smelting represented by an increase in smeltable metal.  I'd be ok with a 5 to 25 percent increase in smeltable metal by using a pulverizer.

    • Like 1
  3. Carry Capacity allows you to pick up containers.  Once picked up you can sling it over your back.  If you don't like that second part, you can elect not to use that feature. 

    I personally don't like it having experimented with it on a 2,000 block journey to gather limestone and whatever other rare resources were along the way.  Decided the added capacity reduced the inventory management challenge too much.

     

    • Like 1
  4. Just like IRL.  I would collect maple seeds as child and throw them into the air as high as I could just to watch their wonderfully slow descent to the ground.  

    btw: I STILL love watching maple seeds fall 45+ years later.

    • Like 3
  5. I like challenges, so don't like to modify the default settings.  Only settings I have changed are in assisting me as I learn the game, or delete things that are just unfun (looking at you temporal storms).  Only on my second playthrough (about 100 hours of playtime total) I finally built my windmill and helve hammer.  Got my pulverizer connected but haven't done anything with it yet.  Once I'm done learning the mechanics in this playthrough I'll start my "for real" game where my HP won't be boosted.

  6. Currently there doesn't seem to be a way to speed up panning nor mods that do the same.  I would love to see a mod that provides a shaker box, perhaps an option to automate the shaker box with a toggle setup, and a sluice.

    • Like 1
  7. Perhaps there's other activities you can engage in while waiting for the kiln to finish cooking?  Things like looking for crops, digging out some nearby copper, or chopping nearby trees for wood to turn into charcoal?

    • Like 1
  8. I got really lucky.  Had to jog out about 2,000 blocks to get bees and stumbled across a single sulfur nugget on the surface.  Dug down and found a node of that provided almost 2.5 stacks of sulfur.  Now I just need to find that black coal and do some caving.

    • Like 1
  9. I concur, since sulfur tends to be pretty rare in my experience.  Saltpeter tends to form fairly commonly in deeper caves making it a pain to gather, but not rare.  In my two playthroughs I haven't found black coal yet, and sulfur once.

  10. Do I see a rough hewn gate in the last screenshot?  If it is, that might be the problem.  Try replacing it with a dirt block.

    It can take a while for the game to recognize a greenhouse.  You may want to implement a fix go do something for a bit and come back to see if anything changed.

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