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Everything posted by Maelstrom
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It's a shiver of shivers. duh!
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I'll probably add fishing in the future. But currently it's forage for berries/mushrooms while I sporadically add grains/veggies and the occassional protein from a hunt.
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Fortunately an area of ultra-high copper density is able to supply those copper needs. Everytime I've found such an area I will find three or four different copper deposits practically overwriting each other.
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And then all the piping to funnel it to a single chest. Took me a few weeks to figure out how to weave the power and chutes. Pics can be found here:
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That might be enough It depends on how many chutes, hoppers, lanterns and chests you create. I went through about 5 times that much to make an automated quad-quern grinder.
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Should VS embrace the Immersive Sim in its Story?
Maelstrom replied to Perdido Street's topic in Discussion
That's my point. Unless someone has inside the industry perspective we don't know the specifics of that metric.- 16 replies
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Yep. Been waiting for them wolf pups one can traffick to be tamable ever since 1.14 when I started playing. I just feel so dirty buying that pup knowing I'm just going to turn around and sell it to the treasure hunter.
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Should VS embrace the Immersive Sim in its Story?
Maelstrom replied to Perdido Street's topic in Discussion
I wonder what the definition of "completing" the story is in those studies. I can see a whole bunch of other factors playing into that don't finish the story, like player pretty quickly decided it wasn't the game that was advertised or didn't like some mechanic of the game. Then there's the whole lower attention span of the younger generations to consider. I appreciate that Tyron and Co. have made the game have non-story options. And even in the story option, the story is still optional. Enjoying the vibe of survival? Don't bother giving that one trader that one item and keep on cruisin'.- 16 replies
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Should VS embrace the Immersive Sim in its Story?
Maelstrom replied to Perdido Street's topic in Discussion
I don't have a problem with a single ending regardless of the path taken. I just don't want to feel like It's a case of walking down a hallway with no doors to get to the destination. Especially if I get instances of windows in the hallway such as the speaking to the treasure hunter after the first story location.- 16 replies
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Should VS embrace the Immersive Sim in its Story?
Maelstrom replied to Perdido Street's topic in Discussion
If the devs do intend for the player to figure out what went wrong, I hope that as more story locations are created the treasure hunter will provide maps to them so you can potentionally go out of order, get some information from the "wrong" site but in the end figure out you done gone the wrong way to circle back to the treasure hunter to pick a different location to go to. As it stands the quests to advance the story are pretty much a go hither to do stuff. I wants some meat to chew on and figure out what my next move should be.- 16 replies
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Just find one (maybe two) deposit(s) of tin ore and you should be swimming in tin.
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I haven't actually quenched any iron or steel yet. I haven't gotten to that level on 1.22 yet. I was giving the most beneficiary numbers by using base steel durability vs. bone handled flint knives. But quenching a steel knife for durability only makes the differences even greater and using a stick for the flint knife also increases the disparity
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So you want to wast 15 bones and flint for one steel ingot? Not to mention wasting all the knapping time compared to the time to forge one steel knife. Just sayin'
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You're elkxiety isn't misplaced. Here's an example for it Yep. That happened! Look for Elks like to go Spelunking? at the bottom of the page
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Also be sure that bone flute is NOT in the saddle bags. don't ask me why I know this.
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Yes, chickens can be baited into a pit trap using either a small trough or a basket trap surrounded by a two block deep pit.
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Maybe it's easiest? or best?
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Traders have a pretty large inventory of possible items to trade. From what I can tell it is basically a loot table with some items being more rarely offered than others. The offers for purchase and sale seem like they haven't changed at all since I started playing in 1.14 and they feel they were a bit of a "I'll fix this later" by Tyron, but he (and the expanded dev team) haven't yet circled back to it.
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While that is very punny, it lacks a certain... sardonic joie de vivre.
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So many stories belong in that Humorous Stories thread. Come on people! Put your creative writing skills to use in the name of fun and frivolity!
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It got even worse than that. Just find a village and set up camp. 1. Kidnap three villages 2. Enslave one as a farmer 3. Traffic the other two into producing more villagers 4. PROFIT!!! Within a few short hours one could equipped in diamond everything, enchanted to the max without so much as mining more than wood and stone. Completely and totally skip any time or danger from mining. Every enchanted book can be obtained from the librarians initial trade offers. But we digress.
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That is hilarious how well your comments (or maybe my interpretation of your comments?) aligned with TOBG trading mechanics. It wasn't your suggestion so much as your comments (or how I interpreted your comments) indicated you wanted VS to be more like TOBG. Then again, there's a lot of people that post a "wah VS isn't like TOBG and I want it to be like TOBG" type comment that I may have assumed you were posting such a comment. Please accept my apologies for proving, once again, that my assumptions are wrong 9 times out of 8.
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You are correct. We don't hate minecraft as without it VS likely wouldn't exist, but TOBG is our term of endearment for minecraft. I assumed you played TOBG based on how closely they aligned with villager trading in TOBG. To show appreciation for minecraft there's three homages to it I know of; one of the music tracks, sometimes Vintage Beef can be found in ruins and very, exceedingly rarely an Ethoslab will spawn when digging clay.