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Posts posted by Maelstrom
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Not to my knowledge because (to my understanding) the various combat factors make it difficult to calculate damage.
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Occasional freeze is probably view distance, but could be other things. Check your settings to see if you have other settings that use up CPU resources.
As form animals? I just started a world that I have encountered moose, pigs, sheep, carribou, deer, wolves and a bear. All within about 500 blocks of where I settled which itself is about 750 blocks from spawn (on the edge of a lake so don't see much at spawn when I revisit upon death).
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Despawned? I'd say forcibly expired.
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Based on personal experience I can concur that bears don't seem to be so dangerous.
Last play session I was out and about on a wonderful mid-May night with torch in one hand and flint spear in the other. Came running around a two block tall bush and saw what seemed like a statue. A moment later the realization hit that I was not looking at a statue but a bear standing on his hind legs from point blank range (three blocks). I veered sharply to the right and ran fast enough that I didn't even hear the bear, nor have I seen it since. Playing as a blackguard I've survived a first hit encounter with bears but that was with battle jammies and higher health from better nutrition, neither of which applied in this encounter.
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30 minutes ago, Thorfinn said:
Heck, if the best I find is "Decent" I'll dig an exploratory hole or two. Like you say, you need so little to bronze, and it costs very little in terms of pick durability and ladders.
Ultra-high readings for the bronze metals will likely result in being set for the rest of the game. Drop a shaft and you're likely to run into a vein even if it was just 10 blocks from the previous shaft.
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On 2/5/2024 at 9:23 AM, Hacinson said:
Btw i decided to give it a try and i mined down in the "high" reading area (but i was told that it is a stupid idea and one should only mine in the "ultra high" area)
That really only applies to iron since all the other ores have much higher spawn chances. Having said that, I have found iron on a decent reading.
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Yes. Yes it do.
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Yes, crops grow while chunks are unloaded. I believe that is the case for animals and curing foods like cheese.
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Have you ever stood under a tree when it's raining?
The tree's leafy canopy diverts nearly all of the water to the perimeter of the tree's canopy.
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Not to mention procedural alloying would open up a whole universe of min maxing how to get the desired metal, thereby reducing a lot of the challenge which is the heart of this game.
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Sounds like a good mod idea.
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Is 0.01 slower spoilage REALLY worth the hassle of packed dirt? Have you tried a hay block for quicker passage?
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On 2/1/2024 at 9:28 AM, Retsof90 said:
set you landforms scale bigger, should make the terrain less rough.
Reducing upheaval will assist as well (30% or less).
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I would consider using resin if it made resealable crocks. But it would likely be a finite number of reseals - five feels about right. Maybe down to 3.
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A lot of info on the wiki is out of date.
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Dave is the name the community bestowed upon the critter.
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Definitely possible to battle 2 headed drifter naked and flint spears. In my first temporal storm of my last world I was nearly successful, and did so within a confined space amidst a surface ruin (1.17). If I hadn't have derped and darted to grab a spear that was too close to the drifter I'd have been successful. I wasn't going for a story to flex on other, but really wanted that first shiny gear to reset my spawn so I didn't have to run a few hundred blocks from spawn.
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Uhhhh... Why?! Resin is a much rarer than fat or beeswax. Is this some kind of flex thing?
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As an example, an unsealed crock outside a cellar will spoil in a matter of days. Seal the crock and it is now good for a number of weeks. Put the sealed crock in a cellar and it will now last close to or over a year.
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Consider getting the Expanded Foods mod?
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Search the mod database?
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Back to the drawing board to stop unwanted drifter spawnage.
Remember to always spay and neuter your drifters.
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Probably the vintsagestory channel is a good place to start.
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That actually sounds really COOL! I'll have to be build my next home near a small (or large) mountain and sink the cellar far enough inside.
I am not aware of a mod that changes that. It might create a problem in that the cave music may not play in actual caves.
MBGA!!
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I killed three moose with nary a nip. I was pretty surprised when it climbed up the 3 block haybale pillar I was on. But he just dropped off without comment and ran about the countryside being difficult accepting my invitation to be dinner.