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Maelstrom

Vintarian
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Posts posted by Maelstrom

  1. Correct.  That is the missing texture image for blocks.  Seems that 1.19 has had an infestation of this as patch notes from Tyron indicates other missing textures were fixed.  It is highly encouraged to update to the latest release, which may fix the missing textures.

  2. I intend on doing so.  That seed was a beaut!  Multiple chunks reading UH for copper, sphalerite, bizmuthinite AND cassiterite!  Nothing within 1,000 blocks was better than decent for iron (which didn't have a deposit) but given the massive richness of bronze, getting to iron wouldn't have been a big concern. 

    Now I just need my son to get me that seed since I ran that world on his computer.

  3. @streetwind - a related question: Is the heat map for ores dependent on the seed or does that also get randomized when the world is first generated?  I have a 1.17 seed that had an amazing concentration of all metals for bronze within about 500 or 1,000 blocks of spawn and would like to retain that for a 1.19 world.

  4. Sounds simple on the surface, but pop the hood and the coding would require either reworking the existing item framework or creating unique items to capture the data in a useable way, which means another data field in the code for each unique trait.

  5. Like isn't a good enough reaction to your idea.  I absolutely LOVE it!  

    It would be even better if tied to low temporal stability.  Not every time the stability drops below 10% but occasionally to increase the WTH?! reaction that will last the rest of ones life.

    The Betweenlands mod for that other block game does a stupendous job of creating a creepy, horror atmosphere.  There's something like Dave called "Them" which are giant humanoid shadows that fade in as they appear (sometimes apparently just a dozen blocks away) but fade out if you approach them or after just a few seconds.  Usually you'll catch it out of the corner of your eye and it's gone before you have a chance to focus on it.  Youtubers reactions to this are absolutely hilarious!  Even though that event happens regularly, and becomes familiar it still provides the horror setting of the world.

    To dovetail on this, another thing Betweenlands does to set mood is ambient sounds.  Different biomes have unique sounds.  In caves you get the occasional water drop falling into a pool of water.  tree frogs and insect sounds in the tree covered areas.  Barren areas are devoid of sound.  I would LOVE to see just ambient sounds added to the game.  It would give so much life infusing immersion to VS.

    • Like 1
  6. On 1/12/2024 at 3:48 PM, IEATDIRT said:

    Iron and Steel should have spears too, I'm not sure why they don't exist in already, spears are still very useful into the iron age and beyond. Maybe they could be called javelins if spear is too primitive of a name.

    I suspect the absence of those items is a game balance thing.  Based on the damage progression of spears, the iron and steel variants would likely allow killing bears with just 2 or 3 spears instead of the half dozen plus.

    • Like 1
  7. On 1/13/2024 at 8:38 AM, sushieater said:

    You can spend a month or two exploring (peeking into caves to see what the rock layers look like), looking for a good spot to settle.

    If playing in a colder climate this can be a setup for a brutally difficult winter.   Two months of running around might give you a single harvest of crops for winter preservation.  Hopefully sufficient seeds were gathered during the 2 months of nomadic lifestyle.

  8. RNG can be such a malicious b***h on steroidal PMS!!!  One of my first test run worlds (maybe even the first) in 1.14 had a whole whopping 12 or 15 reeds in a couple hundred block radius of spawn despite copious tracts of lakefront property.  Only had one basket by nightfall and it was a particularly dark night and I hadn't collected enough resources to light up the night.

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