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Astrayo last won the day on November 21 2020
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I think I remember a game on PS3 which was a parody of Little Red Riding Hood and similar stories that had a similar sort of free-form slashing mechanic. I remember liking it because of that, I think a slashing mechanic like that could be very fun and make combat a lot more dynamic, especially if certain enemies are able to block it. It would also be nice if enemies could attack in a similar fashion, making it possible for skilled players to block/parry certain attacks. Might also be fun in PvP, as players could more dynamically attack each other as well as block each others attacks. Would very likely make combat much more fun and dynamic across the board. A system for limb health/damage and negative effects caused by low limb health definitely seems like an interesting idea, though losing the ability to move or completely losing the ability to attack seems like something that'd be too harsh and make the system unfun. But dying instantly if the head is too damaged seems interesting, and would definitely give emphasis on protecting the head.
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If they could somehow execute it well, that would definitely be nice. Question is though, how would they handle things like certain in-world crafting mechanics like knapping? I'd imagine something like knapping would be very unpleasant and tedious to do on mobile.
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I don't know how it would be off-theme. The game has a big clockwork/mechanical theme, doesn't it? There's the clockmaker class, Locusts are machines, and the player can build their own mechanical things later on as well. Not to mention things like temporal gears and the fact that the part of the UI that tells you your temporal stability is itself a cogwheel. The game taking inspiration from Lovecraft doesn't mean the game has to work exactly like his stories. The developers should be free to add something like this if they think it would fit, and I still think it would be amazing to have something like this. In fact players in a way are already able to use ancient knowledge. They can use temporal gears to fix translocators for instance, which are literally ancient teleporters. If the developers want to expand on the whole "Players fixing ancient tech" thing, this could be a cool way to do it. As for it being overpowered, how would it be overpowered? They would likely be lategame and expensive to create/upgrade/maintain. If it would be overpowered somehow, there's nothing really preventing the devs from making it more balanced, is there? That idea of them being enemies that walk around on walls and ceilings and hanging/dropping down from the ceiling does seem really interesting, though. Would definitely be great for mechanical enemy variety.
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I feel like it's a very bad idea to deliberately make a major element of the worldgen rely on the usage of a bug to make it work.
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Bump, I absolutely love this idea and really want to see it in the game. If it's modular and can be upgraded in different ways, that alone would make it a step up from something like Minecraft's horses. I feel like it'd really fit the style of the game as well, it could also just be a really awesome original idea that helps to make the game stand out. Kinda like how the Endermen and Creepers from Minecraft are really memorable. I also feel like it'd just be plain fun to have these things around and be able to mess around with them. I actually found myself thinking about the idea of these things a few times since I first saw this thread.
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Awesome, I'll be sure to check that out.
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the Enderman attacks the player when looked at. The mob I've described does not attack the player at all, and directly causes stability loss when looked at, and eventually takes health instead. If anything, it would be kinda like a much smaller, weaker VS version of Cthulhu, considering that part of the lore around Cthulhu is that looking at them makes you insane. Though, in all fairness, I can definitely see why people would still see it as a VS version of an Enderman, especially with the shape that I've described it with. When I came up with the idea of this thing I actually didn't think of the Enderman at all, and was just thinking about lovecraftian horror in general. This is exactly how I imagined freeform painting would work. It would probably take some extra work to make it work for certain objects on top of regular blocks, but I'd love to be able to do so. This feature could also be used in tandem with the chisel to paint the things you make via microchiseling. I do think there should be ranged mobs and mobs that climb and such, and yes, I think I did misunderstand you and I apologize for that. Yes, on further consideration, there definitely should be some level of craziness with the lovecraftian things. And when you put it that way, flying and burrowing mobs and such causing a lot of chaos during those storms would definitely make them much more interesting. Now that I think about it, I would love to see things like tindalos.
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A scoreboard would (probably) be kinda weird. Maybe a journal of some sort with multiple other uses that includes in-character stat tracking?
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Is that not effectively what already happens when your stability gets too low? Throw something else into the mix that stops people from simply using pillars, and that extremely cheap and stupid trick no longer works. Regardless, people shouldn't be able to do that anyways because it completely ruins the fun and makes zero sense realistically.
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I'm actually a bit of a statistics nerd at times, and I would love to be able to occasionally check and see certain stats like how much I've traveled, how many blocks I've broken, and how many things I've killed. I do have some ideas for stats that could be tracked Mobs killed (Maybe an additional menu that gives you specifics on how many of which specific mobs you've killed/been killed by kinda like MC?) Players killed Blocks placed Blocks broken Distance traveled Items crafted Rusty gears spent Items sold Items bought Deaths Crops planted Crops harvested Blocks panned There's most likely more than that, but that's what I can think of off the top of my head.
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In a sense the way it "attacks" is ranged. The idea is that looking at it for too long will effectively trap you in the storm so that other enemies can kill you, or so that they themselves can kill you if you continue to look at them for too long after your stability is gone. Climbing walls is unnecessary because of how it works, if anything those pillars would be a bad idea anyways with these things around because it would just make it harder to not look at them. The way these things should move is just slowly walking around. The threat is looking at them, not them attacking you directly. And if by "regular hostile mobs should have those features" you mean normal hostile mobs should sap stability when looked at, that really wouldn't work very well in practice. The mob that's specifically designed to do this becomes redundant and worthless Things like wolves are technically hostile mobs, even if they aren't like drifters. Them sapping stability just by looking at them would make zero sense. PvE combat would immediately become one of the worst parts of the game, because hostile mobs would easily kill even skilled players without even being anywhere near them. This would mean that people would have to fight things without even looking at them 80% of the time, even with simple drifters. This wouldn't be fun at all. In any case I don't think temporal mobs should be super crazy at all, the whole thing is supposed to play into a "fear of the unknown" horror aspect of the game. Things flying around like crazy and whatnot wouldn't fit this at all, I would think. When it comes to lovecraftian horror, things should be more subtle and terrifying. Things like deep drifters phasing in and out of existence like we have now and things like tall creatures watching from the distance that you can't look at are more fitting for that sort of thing.
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Would actually be fitting to be able to mix paints, because you actually can do that with real paint to create different colors.
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Thread might be a little old, but I do think that villages of this sort would be great. I think that villages should not necessarily be protected from the player messing with them, though. I feel like in a game of this sort, it would be good for the player to have the freedom to do whatever they want in a village, even if what they want to do isn't really that smart. To add to the idea of villages feeling more alive, the player's actions in villages (Especially more reprehensible actions) should have an actual impact on that village and the villagers within. For example, I think players should be able to break/steal things (And get away with it if they aren't caught). Another thing is that villages (if possible) should actually produce things for trading. Like a farmer selling crops, seeds, and food that they themselves have produced, blacksmiths actually taking commissions to make certain tools/weapons (As well as selling some that they've already made, bonus points if you could actually watch the blacksmith creating the tool), fishermen selling fish that they've caught (whenever fishing gets added), etc. Would also be nice to be able to have things like a job board and NPCs offering you different jobs themselves. Would be nice to be able to do different odd jobs to earn some extra rusty gears, and would also make villages that much more worthwhile. Here's some examples of things that would be cool to be able to do in villages. Visit a tavern and interact with NPCs and get food and drinks while also looking for work Steal crops at night or when no-one's looking, lowering the village's food supply and causing food prices to go up, possibly even causing villagers to starve if done too much Break into homes to steal valuable items, using them yourself or selling them at another village, or even the village you stole it from at risk of them realizing that the items are stolen Set fire to the farms or a building and see what happens Might be a bit morbid, but in any case I do think freedom in a game like this is important. If something is messed up, then let the player decide that for themselves instead of arbitrarily limiting them to specific things. Though it probably would be good to give an option to disable it in multiplayer so that players can't just destroy villages so nobody else can use them. One last idea for villages would be the ability for players to start their own villages. I think it'd be a lot of fun for players to be able to start their own villages and build them up to have their own traders and taverns and whatnot.
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I think an underground variant would also be very good. I could imagine people being terrified just by hearing the sound of the distorted wind chimes underground. And yes, it absolutely should not spawn in your shelter. Could paint things to put up pretty much anywhere, really. Would also be cool to be able to paint directly on the chests, for things like symbols instead of text. Would be good for variety and creativity.