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Marlim

Vintarian
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Marlim last won the day on December 28 2023

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About Marlim

  • Birthday June 3

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  1. If you are looking for a server where you can join forces with your friends, interact with other groups, create your own nation, dive into RPG and even participate in some healthy competition The Atlas Civilizations could be a good option! Our world is intentionally smaller to promote closer group interactions along with improvements in world generation. By default, we enable PvP, aiming to provide a unique experience compared to the typical PvE Vintage Story server. Now, you might be wondering if joining our server means immediate danger of being ambushed by other players. Contrary to any stereotypes, rest assured that such incidents have not occurred (at least not yet). We're proud of our respectful and welcoming community, with systems in place to make your journey from the spawn point a little smoother. At The Atlas Civilizations, we believe that Vintage Story is most fun when experienced with a group of friends who can complement each other and collaborate towards a common goal. In our philosophy, this goal could involve the founding of a city, nation, tribe, or civilization, whatever term pleases you. Solo players are also welcome, and some have thrived in this dynamic setting. Roleplay is at the heart of our server. You can build your own city, establish trade networks, build roads connecting multiple settlements, organize events, form alliances, and even wage war if the situation demands it. The choices are yours, but remember that your actions will have consequences, whether good or bad. It's up to you to determine your destiny. Our server recently underwent a reboot and our dedicated team of developers are hard at work leveraging lessons learned from the previous iteration to provide a quality server experience. We are actively engaging our community through polls and accepting suggestions to ensure we are aligned with what our community wants. Join us on our Discord server to stay updated on our development progress. History: Write your story: The Atlas Civilizations is a server that offers a unique experience for players looking for interaction. The focus is on creating cities, nations or civilizations, encouraging role play, with trade, road building and events. The server is open to community feedback and an experienced team works diligently to deliver a high-quality experience. Join the Discord server to stay up to date with developments and participate in community polls to contribute your ideas. Your journey in Atlas Civilizations will be filled with opportunities to form alliances, compete, and make your mark in a dynamic and expansive world. Mods: The server has more than 40 mods carefully chosen by the team that improve gameplay and offer more exploration and objectives: For interaction we have trade mods and voice chats, for wars we have cannons and weapons, for builders we have new mechanics and blocks, among several others, the complete list is on the discord server. PvP: This doesn't mean the server is chaos, despite PvP being enabled, the community is welcoming to newbies, promoting an easier journey from spawn. This gives the player more freedom in interaction, but be careful with your actions, your enemies go beyond Drifters. No claims: Don't worry, the server was also designed for builders, there are some ways to defend your great monuments or your base, such as the reinforcement system, the Bulwark mod, agreements and alliances but remember: Don't create enemies bigger than you. Content: Mods PVP AntiCheat All languages LandClaim Rules Cracked Games Info: Version: 1.18.15 IP: 167.160.93.172:42420 Invite: Join our Discord server for more interaction and information. We have guides and channels to assist you: https://discord.gg/nExgYemF7M
  2. Where are the brown woods? Don't get confused, think with me, in the game we have different colored woods and that's great, we have green, orange, red, yellow, white, purple wood and other tones, but what about brown? You could argue that yes, we have brown woods, like oak, kapok, ebony or walnut, and yes, maybe this really is a brown, but I'm referring to more specific colors and tones, walnut has a more gray tone. a cool tone and ebony is a mixed wood. My suggestion is to add new wood with darker tones, or brown in color, like the spruce or dark oak in Minecraft, I know that like me, other players feel this lack of darker wood, especially those who came from Mina or who usually build, perhaps a new spruce forest or a new rare dark oak would be a good idea. This would provide more construction possibilities, allowing the construction of cozier or darker and gloomier environments.  An example is the SpucedUp (https://mods.vintagestory.at/sprucedup) mod that changes the texture from pine to spruce. (I'm not asking for a texture change, just the addition of a new tree with dark brown tones) Suggestion on discord: https://discord.com/channels/302152934249070593/1187945677817380935/1187945677817380935 Images:
  3. Marlim

    Grass!

    If you completely clear a large area, the plants will not grow back ever again, which is quite unrealistic as nature if unchecked would grow until it overwhelms your house, giving the impression of an abandoned house.
  4. My suggestion is to make the snow more dynamic. Currently, when winter comes, the game automatically puts snow on the ground, do you think this is normal? I'm walking and out of nowhere snow appears. The solution I propose is simple: snow only appears when it's snowing. When the blizzard starts, the layers of snow will gradually appear, and the stronger the blizzard, the more snow will accumulate, this simple mechanic would make winter more dynamic and alive. I find that always having snow on the ground is repetitive, it's like I'm playing in a scenario. I understand that it may not be a priority right now, but I don't think there would be a right time to add something so specific. In addition, this mechanic is present in Minecraft Bedrock Note: A new "snow" item would be nice, with the possibility of making snowballs and throwing them
  5. "What was this?" "You feel something passing by and the dust rises" When the oceans update comes, monsters and legends cannot be left out. My suggestion is that the developers take advantage of the mysterious atmosphere that Vintage Story has and invest in it, making the oceans something challenging and mysterious, not just colorful corals. I emphasize that a good suggestion of inspiration would be the recent thriller game "Iron Lung"
  6. Not only the plaster block, but the boxes as well, they use generic wood in some parts.
  7. It's just a suggestion...
  8. I refer to differences in color tones.If you look closely you will see that in the boxes, in the aged wooden blocks and in the plaster blocks there are different shades, I cannot see harmony. The colors don't match
  9. It would be interesting not to show all the information about the mushroom, to preserve the surprise. "Do I eat? It can be toxic" A simple detail, but that can improve immersion
  10. Maybe you didn't understand my point, but if you want to understand, there's the conversation on the official discord, on the channel "suggestions-forum"
  11. I built a lot in Minecraft, and when I got to Vintage Story I felt a huge difference, it's obviously not the same game. I noticed some difficulties during the game, such as the lack of dark wood, and what is available is difficult to obtain. I also found discrepancies, too many details, exaggerations, visual pollution, which makes the game seem a little disharmonious and visually heavy. Maybe it's just me, but it bothers me. Please don't get me wrong, I love Vintage Story and I recognize that it's not complete, it's in early access, I'm just worried about the future of the game, which maybe when it's more famous it will be harder for the community to be heard. I know that the game is in development, I also know that this is not the current focus of the developers, I see a lot of suggestions asking for new additions, such as items and mechanics, but I don't see players asking for changes to the graphics, that's why I created this topic. I see a huge lack of harmony and several details in models and textures that bother me during the game, but especially when i'm building. This lack of harmoniousness makes the construction process more overwhelming, as attempting harmonious construction is difficult. Like I said, polishing textures and models may not be the developers' focus right now, but if they want to promote the game I suggest they do a lot of polishing first. I know that the focus of this game is on realism, and not on cartoons, so below I will mention some details present in the game that I noticed that do not match the game's proposal or that cause discomfort. Link to the full suggestion on discord, as there is a limit on images here: https://discord.com/channels/302152934249070593/1206413820504051762/1206413820504051762
  12. Marlim

    Fishing?

    The idea of making an ice hole in ponds sounds cool, it matches igloos hehe
  13. I didn't understand the connection with my answer, maybe the translation got in the way of understanding
  14. To solve this, just make sure that the broken blocks are not dropped and that the merchant when dying does not respawn, or just respawns with a medicine. It doesn't have to be that way, there must be more ways to solve this problem. My english is not good.
  15. I think the wanderer's proposal is that of a simple, primitive and unintelligent mob, seeing one of them using spears or any kind of more advanced items doesn't match.
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