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Martin Horváth

Vintarian
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Everything posted by Martin Horváth

  1. Rafts are not though, and ocean crossing with a boat/raft covers more distance than simply walking or either running as surface isn't flat unlike the ocean where you only have to go forward without any obstruction. not to mention it literally is the best way to travel since it doesn't cost satiety and you are defended from mobs... imo sailing is great if you need for ex. a specific rock strata, it covers a rock layer waaay faster than going on foot around it. A mountain also gives way more readily accesible land as opposed to like the biomes where it's really fucking hard and annoying to even get through 200-300 blocks. not to mention mountains. imo having oceans near your base or spawn is a pro not a con... except if you start like on a small ass island without any resources. but then again, chop down like 2 trees and get vines from it or just cattails to rope and build a raft and an oar.
  2. powerhungry staff, don't recommend.
  3. Not sure if this been reported, but if you craft with a non-consumable like a knife or axe sometimes the UI will bug out ghost consuming your axe or knife. I also noticed when you craft wooden armor with a used knife the armor "inherits" the usage value. So it didn't start at 100% it started with like 85%. This was all purely visual though, and pretty much reset itself when exiting the crafting interface.
  4. I'm a cook but you don't have to be a cook to know that an eating bowl doesn't get 100 degrees Celsius because the food is... holding a bowl of food with tongs makes more sense?????
  5. It makes sense if it's the cooking pot, since that was on the heat, but a bowl shouldn't get 100 degrees just because the food is hot inside.
  6. I think Vintage Story is a more rewarding game because of the learning curve and a more challenging sandbox because of the difficulty of acquiring resources. It is a joy to complete the most basics tasks because you FEEL you progressed and got rewarded for your work. Altough I'm a masochist who played Gregtech:NH and enjoyed it so take it with a grain of salt. I just found your thread but it is a joy to see that you got enjoyment from the game like I did, and your house looks really nice. Big ups.
  7. 1.) Cattail gathering is too easy and somewhat redundant. A mob like the Crocodile spawning near freshwater would spice it up and early cattail or thule or papyrus gathering more exciting & dynamic. 2.) And a strategy to have all carnivorous wildlife pacified. Throwing raw meat to the ground. Of course this wouldn't work if you attacked the animal. Also you probably couldn't pacify animals with cubs and polar/brown bears. Feel free to correct me on anything, I'm a pretty new player.
  8. Devs said that the crafting system will be revamped.
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