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ReGristy

Vintarian
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Everything posted by ReGristy

  1. I’m really excited for waterwheels and rivers and maybe a new brewing mechanic but I think it’s best to want with those. First I think your team should fix the bugs that break the feel for the game. ( items disappearing, elk not attached to the boat but visibly it is, map unloading already loaded parts and so on). I have had to go in to creative multiple times just to fix these bugs and it brings you out of the game. After that I think should do the dejank update (fix more bugs and rework certain mechanics like the fire pit and polish the game).
  2. I thought that now that we have sturdy leather we should have a armor that’s based on this, we already have gambeson (linen armor) and leather armor. This is what chat gpt came up with and I thought why not post it here. There is multiple things I think should be changed with this suggestion but as a base idea I think it’s good. last thing is I also asked if you a suggestion on airships that’s why it also talked about that… Brigandine Armor – Late-Game Leather Reinforced Armor Summary Hardened Brigandine is a high-tier late-game armor, crafted by layering sturdy leather and reinforcing it with steel rivets, linen fabric, and glue. It offers strong protection against slashing and blunt attacks while remaining lighter than plate armor, making it ideal for agile fighters and airship crews. Why This Armor? Provides a midpoint between leather and full plate armor, offering strong protection without full metal encasement. Uses sturdy leather, steel, glue, and linen, making it expensive and time-consuming to craft. Ties into existing mechanics like leatherworking, metalworking, and textile crafting, keeping them relevant in the late game. Crafting Process 1. Steel Rivets (For reinforcing the leather plates.) Materials: 1x Steel Ingot → 6 Steel Rivets Charcoal or Coal (to heat steel in a forge) Hammer + Anvil (or Metalworking Bench) Crafting Process: Heat a steel ingot in a forge. Work it on an anvil into 6 steel rivets per ingot. 2. Sturdy Leather Plates (Heavily reinforced leather sheets.) Materials (per plate): 4x Sturdy Leather 6x Steel Rivets 2x Glue Workbench + Smithing Hammer Crafting Process: Layer sturdy leather together. Use steel rivets to reinforce the structure. Seal with glue. Drying Time: 6-12 in-game hours (like leatherworking, to prevent instant crafting). 3. Hardened Brigandine Armor (Final Assembly) Torso (Brigandine Coat) 6x Sturdy Leather Plates (24 sturdy leather total!) 4x Linen Fabric 2x Flax Twine or Sinew Workbench + Tailoring Kit Legs (Brigandine Leggings) 4x Sturdy Leather Plates (16 sturdy leather total!) 3x Linen Fabric 2x Flax Twine or Sinew Workbench + Tailoring Kit Helmet (Brigandine Coif) 3x Sturdy Leather Plates (12 sturdy leather total!) 2x Linen Fabric 1x Flax Twine or Sinew Workbench + Tailoring Kit Final Material Cost for Full Set: 32 Sturdy Leather (Comparable to 40 for 4 sturdy backpacks—very expensive!) 32 Steel Rivets (6 steel ingots required!) 12 Glue (Doubled glue cost → makes hunting and glue production more important!) 9 Linen Fabric (Keeps flax relevant!) 5 Flax Twine or Sinew (Extra crafting step to increase effort!) Balance & Justification ✔ Massive sturdy leather usage (ensures this is a late-game armor choice). ✔ Increased glue requirement (makes hunting and bone collection much more important). ✔ Steel rivet requirement keeps steel smelting relevant (late-game metal production). ✔ Drying time prevents instant crafting (forcing long-term planning like leatherworking). ✔ More expensive than sturdy backpacks, meaning it's a serious commitment to craft. Why It Fits Vintage Story’s Progression Uses existing mechanics (glue, sturdy leather, metalworking, linen) to fit naturally into the game. More expensive than Leather Armor but more flexible than full plate, creating a viable alternative armor set. Reinforces late-game material loops (flax farming, steel production, and hunting for glue). Drying time forces long-term investment, making it more rewarding when completed. Conclusion Hardened Brigandine would be a perfect addition to Vintage Story’s late-game crafting. It fits naturally into existing mechanics, adds a unique armor alternative, and makes sturdy leather, glue, and steel more valuable in the late game. Would love to hear feedback on balance and possible tweaks!
  3. I like this ide Doesn't need to be so fancy. I think one texture for dead and one growing and the normal/blooming one is good enough.
  4. when they update the inventory system they should think about adding durability to them as well i mean we got clothing that needs to be repaired now. if the durability gets low maybe there is a chanshe that items will fall out if the inventory. but you need a good balence here with the repaire funktion if you need to repaire it to ofen it will just get anoying and not a fell like a nice gameplay feature. i like the specelised bags for diffrent usege idea
  5. Thank you, that would be cool but the first winter will be really hard (not a bad think i like this game becaus its hard.)
  6. I agree that combustion engines, gas and oil are too advanced for this type of game
  7. In the road map it says Seasons and Seasonal Farming. but i fell like thats already implemented. I havent gotten to the winter yet in my world but i dont think i can grow crops when its that cold. So my question is what dose the developers what to add?
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