I like the concept, though I wish it was more difficult. If they added mobs breaking down doors or smashing windows that would be a neat adjustment to defense.
Perhaps adding a specific siege/breacher mob that breaks solid blocks would add a lot more tension.
Or something like a chorister that if killed would decrease the duration of the storm, but would require braving brunt of it outside searching/fighting.
Delete button as well. I like my world, and will probably make a lil montage of everyone's different towns and settlements. But starting over is exciting, its just going to be waiting for the mods to update.
I think any concern for possible overuse of trading could be countered by specific containers intended for trade that need much more liquid.
Perhaps a cask that holds 10L that would need some higher tier resources like planks and hoops. Though that would have to be balanced by being worth more gears. Or different traders with different preference for storage vessel. I don't think a small steady stream of gears is really that problematic, though I do see where you're coming from.
Surely those traders get lonely out in the wilderness or bored and could use a nice stiff drink!
Give more use to for alcohol in the game by having it be a guaranteed option for trade per trader. Each trader will have a specific taste so you can somewhat expect what to brew in advance.
Different fruit wines or ales preferred by each trader. Trading a jug of it for roughly 3-5 gears or so.
Commodities could only want aqua vitae cause he wants something useful.
Just something more to spur economy for the player while also incentivizing interacting with the brewing mechanics.
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