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Taffer

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Wolf Bait

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  1. I definitely want to add more biodiversity to the game, starting with little things that mimic current entities within the game to learn the API of VS and C# generally, for instance squirrels could behave similarly to vanilla rabbits. But that is besides the point. Poking around the goblin code it seems they mimic wolves in many ways. It'd be a good learning tool for me and hopefully a contribution to the community. I'll check back in a couple weeks after the semester ends and my schedule opens up (stay at home father of 3, woooo)
  2. Is one allowed to pick up a mod and run with it or is that frowned upon? I am looking into the entity code and it doesn't look bad at all. Adding some flint tools to their drop tables would make them a good early game source of tools for some risk, as well as dropping some cooked meats or grains (as the code indicates they raid gardens). As for spawning in settlements I am not sure about that at the moment. But expanding the scope of the mod seems doable.
  3. These are lovely! Well done, mate!
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