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CastIronFabric

Vintarian
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Everything posted by CastIronFabric

  1. then the answer is obviously yes. So I will state my opinion again, in my view the travel distances to other biomes is borderline to far as it is so I do not support longer travel times than what already exists. Nor do I support making the map smaller if that is what would be needed to 'match' reality. I think its fair to assume that a statement regarding the 'distance' to the equator would be an assertion that would affect the travel time to said equator, OR make the map about 1/5 the size it defaults to. thanks
  2. So you want it so that you have to travel 50,000 blocks before seeing redwoods instead of 10,000. I am not a fan, I personally think the travel distance to different biomes is actually far enough if not too far personally.
  3. ironically we are using the same logic to do the exact opposite. I think monsters and temporal stability does not pair well for a game like this so I turn those features off, I think hydration is an obvious pair for a game like this so I add a mod. I like a challenge, I just do not like monster challenges and super natural fiction to tell me where I can and can not build while at the same time I think adding hydration to a game like this not only does pair is self evident and obvious. but we can agree to disagree.
  4. I am confused, how is it done poorly in this game? Its seems to be doing exactly what you describe
  5. a few things -. in my opinion there is no such thing as a casual player of Vintage Story BUT..with that said, I do agree it does make everything more challenging. Does it make it more challenging then what you are suggesting? I do not know. -. I personally think it pairs well with Vanilla and I am unclear why you think it would not but regardless I will take that as your view.. as is. - I do not know if it has a config or not but it would be pointless to 'omit the thirst system' because that is 100% what it is. So I doubt it
  6. Hydrate or Dedrate mod. Its balanced that if you let your thirst go to zero you start dropping health quickly and it is balanced depending on how hot it is outside (I think). Its a pretty cool mod, you also have to boil your water or build a well.
  7. I approve of getting rid of the crafting grid. When it comes to more granular details on primitive tech, I also prefer more detail however in the context of this game I would rather they go 'vertically' with game design at this point rather than horizontally. Whereas, as an example, the game Rising World is progressing horizontal in tech to fast and they should go more horizontal in new features (in my opinion).
  8. sorry I have a hard time collating 'this should all be resolved similar to the way Terraria did it' and 'I agree I would rather have zero battles at all' because for me I can not even invest the brain energy into coming up with possible solutions to how something should operate that I think should not exist in the first place, to much of a contradiction to me. Its a bit like me trying to figure out the best way to drop a tree on a house that I know I should not be doing in the first place, kinda hard to come up with ideas on that one. So I am tapping out on this one.
  9. well as I have shared my opinion on this before I think the way it really should be resolved is to remote 'boss fights' completely from the game but I know I am on outlier.
  10. yes and I use bedspawn and teleporter translocator. So in the case of the RA by that time I would be able to drop a Translocator.
  11. fair point. I have rejected the spawning mechanics in this game for so long I forgot about that.
  12. when you describe the sour point are you sure that is accurate for many? I am not saying that to be pedantic, I say that because I heard as long as you know the path its fairly easy adventure but does not provide much loot worth the effort. To be fair what I am saying is anecdotal but that is what I heard. I could be way off.
  13. Sometimes I wonder if the developers put in some code to count how many people have finished that part of the story and then decided not to bother to improve it because the numbers where not that interesting.
  14. regarding the controversy which although I admit I intentionally know nothing about. I have enough pattern recognition on reading the various thread titles to come to the conclusion that we should all be avoiding the topic like the plague and go out of our way to know as little about it as possible. Nor will I be inadvertently lead down a path related to any word I have used in this statement I am asserting that position now and will no longer mention it in this thread. This is a one off.
  15. from my understanding Steam powered trains which I was speaking of is not in the plans. The plans for Steam as I understand it does not include trains but I might be wrong. Regardless, lets move on.
  16. yes, we are talking about steam trains though
  17. basically 'Jonas Tech can give us whatever we want and it will not violate 'lore' " ok..I will knock it off, back to regular programming
  18. that would be great. I think some where telling me in the past that trains would not be possible because it would violate lore somehow but I might be misremebering
  19. All I can say is that we can have gilders but we cant have Steam powered trains because of...lore?
  20. I am also very much against resources being allocated to a combat overhaul. Not remotely interested. In fact, I doubt I will even update the game when it comes out until all mods are working with the update with zero issues.
  21. Debates over what is or is not 'end game' in a sandbox game is always a hard debate for me not to mention I often can not find the demarcation for myself. That said, I think its reasonable to say at least for this game having done all the story missions in the end game.
  22. I highly endorse number 1. I would put that top of my list of things to change. Granted if it was my game I would remove all monsters but if I would keep them I would have such a setting as you have described.
  23. have you studied Wurm combat mechanics? I think you would find that very interesting. Although implementing that in a real time twitch based engagement I think would be a huge challenge. In Wurm combat is almost turned based.
  24. For me, if this was 100% my game and I built it with my vision of what I have wanted for decades. I would remove all combat threats others than hunting completely from the game again, I would not expect everyone to like that, its just what I would do.
  25. ok, let me be more concrete as it applies to this specific game rather than all the games I play. I have not and likely never will, finish all the story missions. I consider that to be a late game objective. At least for the games I play the vast majority of them I would struggle in a debate over if those game have or do not have 'end game content'. I am not sure when that starts or ends for the games I play. Lets take for example Space Engineers
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