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CastIronFabric

Vintarian
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Everything posted by CastIronFabric

  1. ok, with much reluctance I am just going to say it. I very much like the concept of traders but I do not like how its being implement and in addition to that I think the most recent traders makes it even more problematic rather than less so. anyway, mods and creative mode fixes it for me but I just want to say this.
  2. because there could easy be cases in which you cant do that. It works a lot better if you never touch any mod but there are mods out there that where broken I think for two major updates before finally getting back up to version, almost an entire year (I think it was). Also, running two different version of the game is not exactly a seamless experience and 'backing up your world' can be 10gig exercise. I do not have a solution to this problem but it is a problem.
  3. I did a test with a copper spear. The number of hits to kill a boar with a copper spear was exactly the same number as before. That, however, is the only thing I tested
  4. please...explain more in depth on that.
  5. well to be honest I do not find it funny sorry. I would though just turn it off
  6. I can not resist a joke, do not take it personally. 'Wait, let me go outside in real life and test that out'
  7. I would suggest just turning it off /worldconfig temporalStability false
  8. To clarify many side tangent conversations that have been taking place here, what specifically do you mean by 'offical mods'. Do you mean a literally a mod that comes in the game by default, or 'modification' to the game that would at most just have a settings that one can optional disable?
  9. I want to try and circle everyone back to the main topic not for a random reason but because I think people are having a debate over the assumption that a game mechanics in question would not be optional. The game currently contains over 100 settings a person can change. Now I do not know what the OP means specifically by 'official mods' but I assume it basically means a setting one can change. So arguments about 'how the game is indented to be played' when said game has an entire mode called 'Explore mode' I think is missing the plot. If 'only as the game is intended to be played' is sacred then why does the developer who created the game also create a setting that turns off temporal storms completely? again, this can turn into a circular logic. 'what the developer sets is sacred' 'ok , well the developer created a setting to turn of temporal storms.' The debate over 'should a game not have options' is a compelling debate but I think that misses the plot of this thread specifically.
  10. I almost never sleep but I use the bed spawn mod because I want to start at spawn and run to 10k collecting all the stuff I need and can carry to start a base in the south. So there is that.
  11. I do not want to invest too much into this conversation but The OP is talking about 'official mods' which I assume would still work like the tons of settings we currently have. I think having a setting is not a violation of the game principles, we already have plenty of settings one can choose to use or not.
  12. On the list for this thread: 8- Lasso and grappling hook for climbing. I am suggesting that if one is going to have a list of 'must have mods' that contains something like 'Lasso and grappling hook for climbing' that perhaps a mod that makes it realistically possible to live somewhere other than within 5000 blocks of your first spawn could be on that list as well given how many of us like to live 10,000 blocks from spawn but also do not want to just start there via the settings. That is all.
  13. They have now added this. I am not sure if the setting was always the same but not working but now it does work. In fact, I have to remind myself to not smash a drifter for grins on my way to do something because they will not attack back if you strike.
  14. Try traveling 10k blocks to a warmer climate with standard settings and no bed-spawn mod. I would add bed spawn mod
  15. I have come to prefer different kinds of challenges myself. I now struggle collating words like 'bad' 'brutal' 'sick' to be associated with the word 'fun'. I understand there can be a connection, challenge and all of that and I used to be into it but now I sometimes think I have been unconsciously wrong the entire time.
  16. Original for sure. The other one makes it look like the game 'style' is more like Hytale rather than what I personally would describe as a 'sepia world' although technically that description would be inaccurate perhaps.
  17. My advise: In my personal opinion, 1. I would start with no mods, as a new player it can get overwhelming to start adding mods right off the bat with no game play experience. The game is already rather overwhelming as it is not to mention if you start adding terrain changing mods you are not going to have a point of reference as to if the game naturally looks that way or not and you are not going to know if the performance is being impacted because you do not have a baseline yet. 2. I would 'down regulate' the game play setting instead of 'up regulating' the settings as a baseline start. In other words, I would make your first play easy rather than hard right off the bat. Some of the game mechanics takes awhile to learn and get used to, there is not really a compelling reason I can think of to be concerned about other factors like monsters, aggressive, hunger while you are also trying to figure out how to Smith for example. Once you are proficient at Smithing (for example) then it makes sense to up regulate your difficulty.
  18. Vintage Story Vanilla creates map files in VintagestoryData\Maps folder and those files grow as you move around and can get rather large. Additionally those files do not delete if you delete the world the map is on, you have to do that manually. I think this is how they solved the slow map loading problem when in full color. How is that different from what you are describing as 'fast maps' I do not know., it seems like the same thing. Side Note: If you delete those files you still keep your markers but the 'fog of war' disappears.
  19. UnpopularOpinion: Temporal Storms and Temporal Stability are not 'broken' they just need to be removed completely. The concept itself is not as compelling as many think it is. VERY UnpopularOpinion: Story and Lore is not very important to a game. Game play is always more important than Lore and as such Lore should not dictate or restrict game play but rather the other way around.
  20. I just want to add a point of reflection. I did not read everything you posted not because I am being rude but because I do not plan to engage much but I did want to add just one thing. Interruptions cause productivity lose and speaking for myself I find it hard to concentrate at work on my work when I am being interrupted often, that might just be a me thing. That said, I am sure there are plenty of studies that back this up but one I refer to is as follows: AI quote: 'Microsoft's research on workplace disruptions reveals that employees are interrupted every 2 minutes—amounting to 275 daily distractions, including notifications, emails, and meetings. Studies show these interruptions cause a significant drop in performance, increase the likelihood of mistakes, and prevent prolonged deep work' Link: https://tctecinnovation.com/blogs/daily-blog/every-distraction-costs-you-23-minutes
  21. I have a restart addiction as such I have a lot of early game play. Here is a short version of what I do every single time. To be fair I play with monsters spawning on day 3 I think. Before finding or building a temporary shelter I wait until I have the following: 1. Enough cattails for 4 hand baskets and 1 placeable basket, two torches made and lit. 2. One stack of clay (64), sometimes two stacks I am I making good time. 3. One stack of peat That way I can immediately start clay forming at night. Most of the time I actually put the pit kilns inside my home made of either packed dirt or rammed earth or if I am lucky a cave. I typically do not make more than 3 pit kilns and I focus on making a cooking pot, crockpot, bowl and crucible (because four small items makes on pit) and a storage vessel. After that it just all depends on the roll. Although I will say I almost never pan for copper.
  22. actually you did by getting into a debate over semantics of what 'sophistry' means or does not mean and like I said, that is not the relevant point and I would agree getting into a deep dive on the definition of that word would not only miss the point I was illustrating as it related to toxic behavior but also way off topic. What I said, was on topic, your reply was venturing off. I think its unconscious on your part but you are actively doing what I was illustrating as being disruptive. So in short, making a reply as to what is or is not disruptive is on topic Starting an argument over the definition of 'sophistry' however is venturing off topic.
  23. I think getting lost in the semantics over if my example over it being 'sophistry' or 'false equivalence' is missing the entire point of the observation. The point is, those examples are something that is very common place in forums and social media and even though they are not directly seen as being disruptive, it baits others into loosing composure and are actually the source of disruption @Teh Pizza Lady (take note)
  24. The example I gave you is word for word copied from Google AI as its example of Sophistry. The second example (the panning example) I explicitly stated 'I do not think is actually Sophistry'. The point in the second example is one in which its not a question of disagreement, its calling out a lie of which everyone knows is a lie. If you do that, its you being disruptive not the person lying. That is where people exploit
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