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CastIronFabric

Vintarian
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Everything posted by CastIronFabric

  1. I would love to see some frank lloyd wright inspired builds. I am finding that firebrick blocks, birch slabs for overhang (instead of using any 'roof' just flat) and polished Chert rocks for corners/accents to be really nice.
  2. Thanks, that confirms what I read online. Regarding the Forge. I was watching a stream and Rhadamant casually just mentioned the fuel sources to not provide external heat. Meaning firepit only for body temp control. Regardless, I will just put the min. in that 'non-room' room and close a door
  3. Waterwheels which is on the roadmap as a possibility, I think should be priority. I know many want polish done first but consider this: When a new feature like Waterwheels is added to the game, that can change your strategy of progress completely. In my opinion projected features that could impact the way a person goes about progressing in a game should be (when possible) addressed first.
  4. From what I have been able to find Axles do not work as a solid block. Meaning, regardless of how you do it all your mechanism will technically be outdoors, so bring that fireplace during winter. Is that correct?
  5. I wish the feature for world creature aggression had a bit more options. Basically: I do not want to be fighting wolves while exploring or staying inside during night but I DO want caves to be a risk. Maybe just make monsters respond if attacked. With aggression off even a fox is more dangerous.
  6. Is there a way to have a modded game file and an unmodded game file without moving/backing up game save files around as per game file played. it appears its 'global'
  7. I do not see that wind direction matters for Windmills in the 1.20 notes. So I assume that this aspect of the game has not changed. I hope not.
  8. 1. Is it realistically possible to create a canal between two large bodies of water if the distances is lets say 20 blocks long? 2. What happens if a body of fresh water joins to a body of seawater?
  9. Notice: If by chance when you say 'clay' you specifically mean Fire Clay well that has been changed. You can still find it but its much harder to find its easier to craft. I have only found fire clay under ground.
  10. I would suggest the most powerful improvement that also happens to be the easiest. A search function. All these tags we put into the map are in a database somewhere, it would not be hard to create a search.
  11. that is a good point. I might make a pit around it only because I do not like high fences. Winter (which is unavoidable) has to have a solution anyway.
  12. The idea is you use one pot for cooking non-foods and another one for cooking foods and never mix and match. you should be able to use your residue covered pot to cook non-food items forever.
  13. My understanding is that currently wild animal can NOT jump over fences of any height. Meaning if I make an outdoor stable for my future domesticated animals I should be safe with fences other than 1. rare cases of a spawn on an edge clipping the animal into the stable. 2. grass growing which can cause spawns? 3. snow which would enable wild animals to jump a fence? Is my understanding correct?
  14. I am nearly positive I have never cooked anything other than food in both of those pots. I do, however, leave it on the firepit empty. EDIT: Maybe candle, both times. I am not sure but that is a possible
  15. I have been unable to clean my residue covered cooking Pot. The description matches the change made to the game, which is we can no longer clean a residue covered cooking pot. My question is, how do we prevent said cooking pot from getting residue in the first place? I used to leave mine on the fire pit. I now do not do that and I put it in water after use but I do not know yet if this prevents it from getting dirty
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