Ive noticed the game crashes when i try to pick up a super that is full of frames, this is the crash notes
Running on 64 bit Windows 10.0.26100.0 with 15711 MB RAM
Game Version: v1.20.4 (Stable)
3/15/2025 4:15:56 AM: Critical error occurred in the following mod: fromgoldencombs@1.8.11-rc.5
Loaded Mods: aculinaryartillery@1.2.3, bettertraders@0.0.9, buzzwords@1.7.0, chickenfeed@1.1.6, domesticanimaltrader@1.1.0, farmcrops@1.1.1, firestarters@1.4.3, floralzonescaribbeanregion@1.0.11, floralzoneseastasiaticregion@1.0.6, long-term_food@0.2.1, mushroom@1.0.2, oils@1.2.3, pigfeed@1.0.7, primitivesurvival@3.7.5, qolcraft@2.1.2, reallynomonsters@1.2.0, sticksfromfirelogs@1.3.0, game@1.20.4, vsimgui@1.1.7, alchemy@1.6.48, ancienttools@1.5.19, bedspawnv2@1.4.0, butchering@1.7.8, carryon@1.8.0-pre.1, configlib@1.5.1, coreofarts@0.2.3, expandedfoods@1.7.4, foodshelves@1.5.0, fromgoldencombs@1.8.11-rc.5, herbarium@1.4.0, hudclockpatch@1.0.0, hydrateordiedrate@1.9.2, kevinsfurniture@1.6.4, lavoisier@1.3.1, petai@3.1.0, simplecloth@1.0.2, stonebakeoven@1.1.6, creative@1.20.4, survival@1.20.4, alchemistry@1.0.2, artofcooking@0.2.4, artofgrowing@0.4.0, bookbinders@1.3.1, cats@3.1.0, detailedanimals@0.4.0, wildcraftfruit@1.3.0, wolftaming@3.0.4
System.InvalidOperationException: Nullable object must have a value.
at System.Nullable`1.get_Value()
at FromGoldenCombs.Blocks.LangstrothSuper.GetPlacedBlockInteractionHelp(IWorldAccessor world, BlockSelection selection, IPlayer forPlayer)
at Vintagestory.Client.NoObf.HudElementInteractionHelp.ComposeBlockWorldInteractionHelp() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 278
at Vintagestory.Client.NoObf.ClientEventManager.TriggerBlockChanged(ClientMain game, BlockPos pos, Block oldBlock) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 501
at Vintagestory.Common.BlockAccessorBase.MarkBlockDirty(BlockPos pos, IPlayer skipPlayer) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 653
at FromGoldenCombs.BlockEntities.BELangstrothSuper.OnInteract(IPlayer byPlayer, BlockSelection blockSel)
at FromGoldenCombs.Blocks.LangstrothSuper.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 874
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 617
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 79
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 992
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93