Jump to content

Daev

Vintarian
  • Posts

    35
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Daev's Achievements

Stone Age Settler

Stone Age Settler (3/9)

28

Reputation

  1. I've completed the restoration of the structure itself. Only things needing completion is the chimney (because I need to figure out how to make 3 separate fireplaces on each level filter out of the same stack since I'm using realistic smoke mod) furnishings of the first floor and the kitchen in the basement. Once I've done some proper caving I should hopefully have enough decor to fill the empty spaces. So for now I have a functional yet blank dwelling, truly a bachelor pad. Front exterior. I went with the chimney and adding a little balcony. I believe I could improve the balcony but I'm going to save that for when I put time aside for chiseling. First floor. Going to make it guest friendly, though this is designed for one person really. This is what I did for a bedroom (bunk bed supremacy O7 ) I wish it did it justice but believe me the seat is placed for a perfect view of a lovely mountain. This is a night sky view from the balcony. I have a cellar and kitchen but those are not interesting enough to showcase I believe. Maybe once I've furnished them I'll showcase them here or in the builds forum.
  2. I have since added on to the ruins. I have fully restored and renovated the basement. The first floor is mostly complete and the roof trim around the bottom of what will be the second floor ties it together well. I am having second thoughts regarding both the second floor and my tower design which has brought me to a temporary standstill. I'll mine some quartz for glass while I think on it. I may change the tower back into a chimney and turn the section above the front door of the second floor into a balcony since I do plan on fully walling in the ruins and pond it is located next to. Also, just in case anyone is curious this is modded but in a very vanilla plus way. I have walking sticks, backracks, better trees and better sticks, primitive survival and some of the Fauna of the Stone Age and Flora mods. Also Equus cuz honses. I have a good deal more but it's all in that vein of enhanced mechanics mods. Also the world gen settings are slightly altered, I made the world bigger and 70% landcover and tin/copper surface deposits boosted to rare and uncommon respectively. Oh and if anyone has any ideas on what I could do with the tower/chimney and second floor feel free to send some ideas this way! I tend to struggle around this point when it comes to base building. I plan to have the first floor be a common area/kitchen/dining space with the second being dedicated to living space for myself. I still want to retain as much of the shape the ruins left me so I'm fine with cramped = cozy.
  3. Unfortunately after playing with Better Ruins for a while, literally from my third test world on and every long term run after that. I discovered that the mod uses a lot of micro blocks that can do a number on performance, I used to get stutters all the time... I still really enjoy the mod even though I had to axe it. I do feel as though I appreciate the vanilla structures a bit more now though, there really isn't much left of them which allows me to run wild with my imagination and makes restoring them a bigger challenge depending on how much of the original ruin you want to retain.
  4. I started restoring and renovating a ruin near my spawn in my forever world. I'm only around 40 hours in this world and I'm deep into bronze age. While waiting out the winter I decided to spiff up some old ruins that happen to be near a pond I'm planning to live by long term, not sure what the ruins used to be but from the rough outline of what I've deemed the foundation it appears to had a modest space with either a tower or chimney. I am leaning towards a chimney because of a mantle nearby and with the close proximity I guess that this used to be a place people lived, possibly a village. I had very little to go off so I'm turning it into a partial renovation to breathe new life into the ruins for my purposes. The ruins appeared to have some depth indicating a basement which I am adding and expanded staircase and doorway leading into from the exterior. I am also turning the old chimney into a tower for now, unless I decide to return it to its probable former use. The attached screenshot is what was left after removing all rubble and broken blocks. I might update this later when I make significant headway. Does anyone else do things like this during their downtime? Edit: This screenshot also shows the gaps I had already filled with the granite I have a bigger supply off.
  5. I'm on 1.21.1 because I have some mods that are not updated yet. When I make pitch glue it cooks but the pot doesn't move to the next slot, it stays in the input slot but the ingredients become pitch glue. Whether I try to pick up the pot when the glue is hot or hardened the glue always spills without any items. Anyone else run into this? Am I missing something? As to what mods I have installed there isn't anything that should touch the glue or cooking really. I have some creatures from FoTSA and LoTP and Equus along with the needed libraries. I have combat overhaul and some of the other accompanying mods. I have some quality of life mods such as better sticks, carryon and the canoe mod. I also have Primitive Survival and Wild Farming revival.
  6. I have a similar background as you although I don't have as many hours in those games. I love VS and as stated by others it is definitely a game you just "get better at" not because you're bad at the game per se, rather, you don't have complete knowledge yet. The Handbook is personally one of my features, I love that you can choose to trial and error things or you can use the Handbook to learn. I will be the first to admit that the Handbook is not by any means the best designed thing ever but it works and gets the job done, especially so since you can have your crafting menu open with the handbook and even select whether you want the handbook to pause the game or not. I definitely recommend giving the game more time, but try the default mode or Homo Sapiens with edited settings for an easier experience while you learn. Personally the only things I edit is how often surface deposits for tin and copper spawn so I don't have to pan as much. Also, ifoz mentioned playing Malefactor and I agree, the stealth and foraging buff alone is worth it to me since I have literally been no more than 5-7 blocks from predators and just barely noticed them in time to flee unnoticed. High recommendation for new players so you have a better/easier early game.
  7. I haven't made it all the way through the tech tree or story yet but i've put in over 60 hours just doing my test runs up to late copper until I finally tweaked the game to exactly what I wanted. The modding capability and world modifications available to you offers so much I just couldn't settle on something. Anyways I tend to do a lot of exploring as I make my way a few thousand blocks south until I find somewhere that tickles my fancy, marking all the POI I come across and collecting early materials. After I settle in a nice hobbit abode I start up my clay molds and either hunt/forage while they fire and maybe start a small garden if I can. After that I do another exploration of my further surroundings, mainly keeping an eye out for things like native copper and tin or lime and borax. I then make all my copper stuffs and begin mining and leather working while focusing on the farm and storage matters. Furthest I've made now is prospecting for other ores like tin. I haven't made it to bronze yet, mainly because I just love the joy of exploration, even if it's just walking aimlessly, I love the early hunter gatherer type vibe. I now have my second world that I am committing to fully (last one was modded and I was afraid of the update breaking the save and I had some new mod combos I wanted to try anyways.) I think I've got the perfect mix of quality of life mods and a nice serving of vanilla+ with just a dash of more fantastical stuff (dinosaurs and Fauna of the stone age) Sorry I got a bit rambly!
  8. Agreed, one of my favorite things in the game and it definitely needs a better introduction. I don't know how I'd go about that myself but the tutorial spawn idea sounds promising. Maybe make it a feature you can toggle so that you can decide based on preference and experience. I personally do like the idea of it being somewhat like a physical item but without costing inventory. I do wish we could use it for note taking but I think this game has paper/parchment so that might be a no no.
  9. Thank you. I agree with that sentiment on the handbook and I hope it gets some love, it's a great tool to have and I think it definitely be implemented better. Also apologies for the poor structure of my larger posts, I was too focused on describing the thoughts and neglected the actual structure. (Might edit them later to be easier to read) Thanks for starting this post as well! Always exciting to see this game get some boosts in engagement and even better when the community wants to capitalize on it.
  10. I find this interesting as a new player. I haven't made it into the iron age and am only getting into the dawn of late copper, but I feel like it's a pretty uncompromising experience, but then again as I thought on it I can see what you mean. Maybe once I've experienced more and figured out my workflow it probably will feel much the same to me. However from what I do know mechanically about the later game I assumed the difficulty scale would be coming more so from engaging the story and having to prepare for travel. Although I will say some of the difficulties in this game can be viewed as "self imposed" depending on how you approach progression I don't get a sense of artificial difficulty, at least not the way I understand it. One generic example I can think of would be random bullet spread in shooters, no skill involved just upgrading the weapon to be more accurate or using perks. I don't think I've noticed anything like that, if anything I think there's potentially a lack of consequences represented by a direct mechanic rather than just the inconvenience of not having done the task sooner or with more care. I also don't find that I have gotten just screwed over by a bad design or randomness. I have suffered the occasional nonsensical mob spawn but I can't really count that as anything but a glitch in the matrix and if it is intended then it needs to be much more fleshed out. As an aside, bases should either be your safe zone without worry or safer but not completely with a more logical way to sus out compromises in the base and being able to at least react if not outright prevent intrusions even if they can still just spawn inside. Still I am new and these thoughts and opinions are bound to change as I learn and experience so I'm going to just keep in tune to my elders here!
  11. I started out in 1.20 and I agree, even with the Handbook somethings were a rather vague without going to the forums or wiki, I wasn't turned off because I was already digging in the wiki before I even bought the game which most people will not do and shouldn't have to. I did see a recent post that they may be giving the handbook some love which is most welcomed. Other than that, for me it was the lack of direction and near impossible to find treasure hunter. I was only really blind to the story but I eventually had to cave and look for some kind of hint and learned that I was likely to never stumble upon a treasure hunter because I simply could not find one when I was trying let alone stumbling around aimlessly. Other than that I have had little to complain about, my only complaint (As I have only progressed as far as a bronze saw) is the panning by default being grindy and the knapping tedious. I do enjoy both mechanics and I feel the game smartly allows the player to choose how to divy such time up. I maintain flint tools when I'm doing base chores and the same goes for panning, usually if I'm firing clay and can't progress until it is done. So I do see the reasons for why most people unfamiliar with the game are put off initially, but from what I've experienced it feels like it's mostly polish that it's missing. I personally like how the food is with the current formula and design. It's treated with importance but once you've established your food stuffs you can let be just a min max sustenance thing or be really into it and seek out different ingredients and come up with recipes, I wouldn't be upset if they did more with it but I don't think it's out of place or ill-designed. Even before I truly knew how much you could min/max by rushing the food mechanics I felt it was well balanced and just punishing and rewarding enough for where the game is currently, I don't think it should be completely lerft alone as is but I don't really know what I would to change only what I wouldn't do. I hope my thoughts were conveyed clearly and I hope the influx of interest helps bring more to the table and that more people take advantage of how customizable the game.
  12. I feel this sentiment a lot! It's been a couple months since I've hopped on but the passion is still their and it still felt like christmas to see an update pre-release come out! Probably gonna hop on it just to see the new ocean ambience. The screenshots looked really promising in Tyron's update.
  13. This would be a very interesting build project... I can already see my self getting jumpscared by a lowly surface drifter lol
  14. A bed table perhaps? Maybe a chair by the window or you could chisel up a dresser or even just a chest at the end of the bed.
  15. It is kind of hard for me to tell, but is that building just one big room or is it divided by inside walls? You may have exceeded the room size limit. It could by the slabs though if there are no other full blocks between it and the outside. EDIT: I looked at the what counts as a room and your build should definitely fit the 14x14x14 bounding box. Try replacing the slabs or changing orientation maybe?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.