Cattastrafy
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Iron and some of the other rare metals are actually quite easy to find with a very poor or poor reading. I think limonite and hematite or a bit more reliable than mag though. I get excited when I find very poor reading for iron and I'm looking for it. Just find the "best" spot (even if still very poor) and dig a straight shaft down through the eligible rock stratas till you hit the point it can't spawn (look on the mining wiki for deets). Do a prospect every 10 or so blocks as soon as you're in the eligibility zone. Never have had a very poor reading that didn't have a node down there, usually find it in the first three shafts or so.
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It's probably been said, but I hope we have a solid "learn by doing" skill system in AM!
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Feel like this is fairly untrue. Caving - ultimately an exercise in combat - yields: the "best bed" in the game Easy access to lore scrolls Translocators - debately one of the most powerful tools for accessing new distant lands, giving possible access to possibly elusive ores and rocks in your home territory like bauxite, ilmenite, lime related rocks, better areas for certain livestock like goats/sheep, etc. also requires the drops from monsters to even use (not so useless, eh?) Drops for terminus teleporter (prob the only real useful Jonas item imo) Easy to see ores and minerals sometimes, saving you a trip to mine potentially. Plenty of gears to spend over time found as loot, directly related to your level of "wealth". Certainly easier and quicker to obtain with trade routes but...cherry on top. Then there's temporal storms, I don't think the devs intend on you hiding for 15 minutes doing nothing waiting it out. That's a waste of time. Also doubt they intend on you making mob farms, which, is still the opposite of "avoiding combat" either way. You still gotta murder em when they fall into that hole! Giving increasingly better tools to fight and survive mobs seems....well, it seems like a good excuse to test your mettle against mobs right? The tools giving you the ability to combat them in general vs tools to run away better? The temporal gears being used to sustain yourself longer is caves is funny, contrary to the fact that the nightmare bowtorns that eventually spawn and are easy to kill compared to other nightmare monsters are insanely more effective at restoring stability than a gear. And you require combat to unlock this benefit. All this said, I'd like more variety in combat but can understand and be perfectly happy with it staying roughly as it is in the distant future. More weapon types is really all I'd ask for personally.
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My tip? Don't make lots of food at once...
Cattastrafy replied to Broccoli Clock's topic in Discussion
No doubt at all! I thoroughly enjoy the process too. I'm WAY to lazy to add a crust style lol, all default. But I respect it and love that it's an option. -
My tip? Don't make lots of food at once...
Cattastrafy replied to Broccoli Clock's topic in Discussion
Few days before winter, I just bake a lotta pies. Like 3 or 4 stacks of each satiety type (minus dairy until I get to that point). Half the fruit pies are regular, half are charred. Sometimes if I have a lotta meat I'll char some of those too, but can usually slaughter some pigs mid winter for fresh ones year round. Once ya get fruit trees, no need to char berry pies anymore since fruit stays fine all winter. Pies are just op! Literally never used crocks, but I think they're good for long expeditions (that I have yet to make)? I like cooking pot prior to making quern and ovens though. Wish there was more non modded food options, maybe more healing food under the cooking pot to balance things out. Or other neat benefits. -
1) That this game existed years ago. 2)
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Heya friends! Going to start into cheese making for dairy stat. Figured I'd make cheese pies. Anyways, sad to see such a loss in sat from milk to cheese, but also noticed blue cheese appears to have less sat than cheddar but they require the same mats and is overall harder to make? So what exactly is the point of blue cheese other than selling to traders? "Just because"? Couldn't find any special use other than variety.
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Totally makes sense from a builder perspective to want steel tools. If you want to "legitimately" acquire the resources for said building instead of just going creative mode. That'd be the key for steel armor to have some merit itself, we'd need content tuned for steel armor available (in due time, I'm sure!). Where we currently got ra (t2 tuned?) and new chapter stuff (no idea, heard very little about it, maybe t3?) but that might be a lot of work for such limited content other than caving. Which....has mostly building esque rewards? Seemingly contrary to the type of player that seeks high lvl armor and weapons as their "endgame". Being able to go into something like ra with steel armor and weaps is something I do like about this game, be as op or up as you want for any given content! Id love rng dungeons with specific tuning so you can test your mettle and get tier level rewards, maybe even require tier specific enemy drops for the next tier of metal to slow down progression and force the player to live in each era longer. But I don't think the majority of players want this to be that kind of game
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I haven't done anything with steel other than start to make it in my last playthrough, but on the same game, with iron chainmail (certainly not the BEST iron armor in terms of protection) t4 enemies were tearing me to shreds. I imagine the only sustainable way to manage killing hoards of these is steel and a shield. Can't speak for the tools, idk how good they are compared to iron. As far as making it, I guess there's merit in the long journey to be able to make steel. Feels accomplishing in itself. If that's your thing. My problem last game was I couldn't be bothered to look into the story and was itching to start over new and play differently. As soon as I got the ability to make steel, I no longer had a reason to play, because there was nothing else after that. The "ability to make steel" was the end of that particular journey for me. But that's how it goes with any games end rewards, once you get em you don't need em. Maybe I'm rambling....ahh well.
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I'm a bit biased cause I shy away from mods in general (no hate whatsoever to people that like em) but I dont think it's a bad practice to "do a run" without mods FIRST and then choose mods after awhile. This also gives you first hand experience to know what you'd like to change about the base game to tailor it better to your preference anyways.
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No arrastra or stampmill (pulverizer) to crush ore?
Cattastrafy replied to Cattastrafy's topic in Discussion
That is a good idea! I was thinking, perhaps the higher level ores could take more and more durability from the hammer, to the point that it absolutely pulverizes (hahaha) hammers for even a small amount of, say, iron ore. But crushing copper ore does the standard small durability loss it does currently. Then the pulveriziser is soft required for high lvl stuff but not absolutely required. -
No arrastra or stampmill (pulverizer) to crush ore?
Cattastrafy replied to Cattastrafy's topic in Discussion
Makes sense tbf, I too noticed most of this was a reference to silver and gold for the arrastra anyways. And yeah these are all pretty over the top increases to realism, honestly not sure of the exact level vs devs are going for but I'm down with whatever, having a blast one way or the other! Was just a thought....might increase immersion and add layers to the progression arc if done a certain way but probably just over the top and unnecessary. -
Probably better suited for suggestion forum, but was curious if this ever came up. Couldn't find anything with a Google search. I found it interesting after awhile that, with how immersive and realistic vs tries to be, we are using hammers to instantly and easily crush ores into usable nuggets. Makes sense that copper and other low end ores can be done with just a hammer for progression purposes and maybe even realism, but was curious what y'all thought about the addition of arrastras and/or converting higher end ores to require the pulverizer (pretty much a stampmill adjacent or equivalent right?) to crush the ores into a useable substance. Which realistically I believe then had to be further process to remove the gangue via froth flotation or other methods but maybe that's taking it too far. Arrastra could be another item powered by mechanical power or manual turning, or even powered by an animal! I'm not an expert on any of these subjects but I know other games use these processes for realism and wasn't sure if it historically made sense for most or all of the ores in vs.