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JamesB

Vintarian
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Posts posted by JamesB

  1. OK I think you got me on the path I want to be on.  I have the game running and the trampoline block in game and it's working.  After going through this I feel my biggest issues are the Visual Studio dev environment.  I'm so used to banging away with compiled languages like Python that I get confused when having to consider all the things required for C programming in VS.  I'm sure I'm going to continue having issues with it, but for now I know how to get some code working in the game via VS.

    Thanks a megaton for this too! 

    • Like 1
  2. 22 minutes ago, Pamela Wild said:

    So, I'm confused about what this is?? How is it different than what you get from pine trees and what is it used for??

    You can use the spile from this mode and plug it into a pine tree and place a bucket below it to gather "soft resin".  That soft resin should eventually turn into the same resin you get from the side of pine trees.  I have yet to see that happen in game as l33tmaan set the curing time to something like 6 in game months.  I've just been tweaking the times in the json to try and witness the soft resin turn into hard resin.

  3. @l33tmaan Just an FYI.  I reduced the cure time for the soft resin down to 10 hours to test it.  Nothing really happened after a few days.  If I'm storing the "fresh resin" in a barrel.  How exactly does it come out?  Is it supposed to turn into "resin" and put itself in the barrels inventory slot?

  4. I'm trying to learn the C# modding process for the game but I'm finding the guide on the wiki to be not very helpful.  I'm a developer myself (mostly Python), so I thought I'd be able to pick this up pretty quickly.  But it feels like the guide assumes a lot of prior knowledge.  Especially when it comes to setting up a Visual Studio project and getting started with the mod.  It starts off with walking through how to code for a trampoline, but it doesn't mention importing the libraries.  It only shows that at the end with the full code example but doesn't explain why you need it.  Plus, it doesn't really walk you through how to test out this code in game.  Any ways, it's not a very comprehensive guide and seems to require some advanced knowledge.

    Granted, I've only done a handful of C based projects in the past, so I am missing some knowledge.  But I was hoping for more of a basic step-by-step guide for writing a C# mod.  So does anyone know if a more comprehensive guide exists?  I'm really interested in learning the modding system as there are things I'd like to try and add.  But this has been a bit of a wall for me.  Maybe I need to go and take a few C# courses first?

  5. 24 minutes ago, l33tmaan said:

    I didn't want it to be too easy, but... yeah, I might've gone overboard.

    Go to assets/expandedfoods/itemtypes/liquid/softresin.json and change transitionHours to 432 instead. That's 2 months in game.

    Cool.  I'll try that out and see how it balances.  Totally get not wanting it to be too easy.

  6. 29 minutes ago, l33tmaan said:

    I don't even think you need to put it in a barrel, although it's a good place to store it. You don't need to do anything to it except wait for 61 days.

    61 days?!!  That's 6 months in game (for the default 9 day months).  Is that a real life number?  For as little as I'm getting from the trees that curing times seems long for in game.  Just my opinion, but you might want to tweak that to make it feasible for in game farming of resin.  

  7. 1 minute ago, l33tmaan said:

    Yes. The bottles are a bit weird, you can't be looking at anything in order to drink from them. They operate sort of like the Carry Capacity mod.

    I think you have to have the hammer above the meat, specifically?

    Yup, you're right.  Looking at the sky allowed me to drink.  Good to know.

    And yes, the hammer above the meat.

    • Like 1
  8. 7 minutes ago, l33tmaan said:

    You can drink carrot juice. Soup is a vanilla game meal, just throw vegetables and juice in a cooking pot.
    You can already use a hammer to smash meat.
    I... don't know what's up with that bug yet. 😟

    So can you drink from the bottles?

    And sweet!  I guess the last time I tried I did something wrong with the hammer.

  9. I was under ground pretty deep mining some copper.  When I started hearing this really creepy music that reminded me of a saw running.  I've never heard the music get that distinctive before and it seemed like it meant something, but I booked it before I could find out.  Does anyone know if that meant anything?

    • Wolf Bait 2
  10. Hey a few things.

    1. How do you make soup?  I made carrot juice but thought I could drink it.  Says it's used for soup.
    2. Is it possible to make it so we can use a hammer to make flattened meat?
    3. I was getting the stone slab, meat bug I saw mentioned above.
  11. 1 hour ago, Rhonen said:

    no there is no public git of my mods, cause of bad experience by try to manipulate and then calls for "bug support".
    But if you need some code snippets, i can send you some snippets from the gui implementation.

    That would be helpful thanks!  Just sent me a message to my profile here.

  12. @l33tmaan Is lard part of your mod?  I'm still trying to figure out how to make candles.  The Handbooks says "one handful of fat in the saucepan".  If it is then I'm having trouble rendering the fat into lard.  I made a saucepan but nothing happens when I put fat into it.

    Edit:

    Huh, so the old "3 wax" recipe still works.

  13. 2 minutes ago, Streetwind said:

    That is not the default recipe. One of your mods is making a mess of things, it would seem.

    Hmm, I was wondering if that's what was happening.  Do you know what the default recipe is?  It's not listed on the wiki.

  14. 21 minutes ago, Saricane said:

    I think it's a good feature. If you could have iron/steel spears, how would you play ? You would stack iron and steel, and produce all your weapons out of this. And you would forget about bronze age.

    I don't think the point is to make you play through each age.  The first map I played I couldn't find any tin or any other alloys of bronze.  But I had a lot of iron deposits.  So I had to buy a bronze pick to jump start the iron production.  The second map I play was filthy with tin but I had a hard time finding iron.  It really comes down to map gen as to what type of game you'll be playing.

  15. 7 hours ago, Streetwind said:

    Spears stop at bronze. It's intentional - but I personally don't know why.

    There are mods that add higher metal tier spears.

    Yeah I saw those and am using one.  I was just curious about the decision.

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