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RowanSkie

Vintarian
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  1. Vintage Story is reaching the part where it's become more like GldSrc/Source: Base Vintage Story game, and another spin-off using the same engine. At least the Hytale devs got things to do.
  2. Do we have examples of both types in use?
  3. The idea for the mod is to introduce crop rotation by making crops that say, use N for their nutrients, give back P and K in small amounts. and so on for the other two nutrient variations. Is this good enough to be made on content mods or does it need code?
  4. Is this what this mod is fixing about?
  5. So, the idea is similar to the "batteries" you would find in the game Timberborn. Basically pulleys with heavy items that slowly drop down, the pulley height from the ground being the stored energy. Something I saw in some playthroughs with windmills is how sometimes they seem to be inconsistent due to placements, and this might potentially help newcomers have something like a consistent (yet slow) speed of turning for automated things.
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