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Arash

Vintarian
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Everything posted by Arash

  1. Yeah that's a very fair point! Valheim and Enshrouded both have taken great measures at improving the typical voxel building experience. Valheim gave us a niche smoke accumulation mechanic that meant we had to be smart about how we place our fires and structure our roofs, reinforcing creativity through constraints, as well as it's very nicely done structure system, forcing the player to make smart use of support structures that create very natural and aesthetically looking buildings - while I feel enshrouded help push the envelope in just how gorgeous it all looks. Besides the building, the adventures, the physical based sailing in Valheim especially help elevate it's experience to something timeless and iconic, whereas Hytale I suppose just never got around to actually conceptualizing any new groundbreaking mechanics. Though I personally feel that might have partially been on purpose. It will never sit right with me how Hytale is being marketed, and how it's modding community was always meant to be a monetized platform - with Hytale's creator holding off this first year of monetization to give the community some time to settle. I don't need player made content to fuel the longevity of a game, it needs to stand on it's own, and it seems Hytale was always meant to take over from Hypixel as the new entity where other people could make content for the game rather than the developers of Hytale trully providing a mechanically unique game to begin with. To me Hytale seems to be a blank slate of an adventure RPG, with nothing really there to help it stand out from so many other games. It might get there eventually through it's community, but that'll be something to revisit the game for in the future. It currently seems like an alright game with a money hungry dev behind it, which is something that just doesn't sit right with me... They very clearly tried to bait people into pre-ordering the game by offering name reservations which in my honest opinion is the typical type of "stunt" the average salesmen uses to attract potential buyers, I don't think that's a win for consumers in the least - in such a case they should've allowed name reservations regardless of pre-ordering.
  2. It's astounding to me how folks can see two blocky games and immediately bite into hype and equate them to being the same thing - and thus worthy of having one of the two dominate and kill the other. it's fanaticism at it's finest. Minecraft served it's purpose as one of the original sandbox survival games. It's casual, not too complicated in it's mechanics and nowadays people mostly play it for nostalgia as the devs have shown they don't want to stray from it's original experimental formula that is now set in stone, it is not likely to mechanically evolve in any meaningful way in the future. Hytale was the natural response to a highly profitable online server within Minecraft wanting to grow and branch outwards. I suppose the owner of said server wanted more autonomy because earning money within another entity's videogame is a liability. They have stated frequently that their focus is on player made experiences, and their curated singleplayer experience was going to be non-procedural, a custom made adventure map from Minecraft, if you will, aside from featuring a creative mode that would use procedural terrain for it's world generation. If you look through it's now released internal development material it's quite obvious it wants to be another Roblox. In my opinion it makes a lot of sense if you look at their origins. The original owner of Hytale was running a highly profitable server within Minecraft and was making millions and wondered how much more they could make if they had their OWN game of which they were in charge where others could make their own profitable servers within instead. Currently, Hytale is a copycat from Minecraft / Terraria / Enshrouded within it's designs and mechanics, it is not new or innovative in any meaningful way and like someone stated before has currently been released as a 4 year old dev build now finally being updated together with it's newly re-acquired community. Hytale currently features no drastically different mechanics from it's source inspiration Minecraft, other than it's much more clear focus on RPG style combat mechanics. Vintage Story on the other hand was quite clearly born from the desire to create something new and innovate, as Tyron was quite clearly much more creatively inclined than he was allowed to be during his time with Hytale. From all of the custom mechanics Vintage Story displays such as Smithing, Farming, Cooking, Leather Working, Weather Simulations and more it's quite obviously not a competitor to either Minecraft or Hytale, it merely borrows Minecraft's large voxel-style terrain generation, which had already previously existed even before Minecraft to be fair. None of these games are going to make the others obsolete, each are very distinct and unique games in their own right, though I will personally add to this that my original hopes and visions for Minecraft back when it was being updated was what Vintage Story is today. I had always hoped for a much more in-depth approach to survival and the real mechanics of the world, and after having spent thousands of hours in Minecraft I personally doubt I'd return to it any time soon.
  3. Me and my boyfriend are playing on a multiplayer server together, but since we updated to the latest update he's been experiencing severe rubber-banding. The game won't even register him dying for minutes, only when he quits, and most attempts to open chests only happen minutes later as well. Any other time he'll be fine, and experience no rubber banding at all, there doesn't seem to be much of a pattern. Our internet connections are stable, and nothing has changed about our computers, so I was just wondering if others had the same issue or not, or if there's something we could try out in the server settings or something.
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