Jump to content

Stroomschok

Vintarian
  • Posts

    7
  • Joined

  • Last visited

Everything posted by Stroomschok

  1. That croc is much too grey to properly camouflage among thick reed patches.
  2. I'm trying to add an 'transitionablePropsByType' attribute to firewood (similar to what the driedpeat mod does), but because it's in the root of the object, it seems I can't seem to get the path right. '/', and '/-' neither work (but according to the documentation, addMerge shouldn't care?) and they give the error: "[Error] Exception: Unable to cast object of type 'Newtonsoft.Json.Linq.JObject' to type 'Newtonsoft.Json.Linq.JArray'." How can I fix this? Also does anyone know what the 'freshHours' attribute does? [ { "op": "replace", "path": "/combustibleProps/burnTemperature", "value": 600, "file": "game:itemtypes/resource/firewood.json", "side": "Server" }, { "op": "addMerge", "path": "/", "value": { "transitionablePropsByType": { "*": [{ "type": "Cure", "freshHours": { "avg": 0 }, "transitionHours": { "avg": 120 }, "transitionedStack": { "type": "item", "code": "game:agedfirewood" }, "transitionRatio": 1 }] } }, "file": "game:itemtypes/resource/firewood.json", "side": "Server" } ]
  3. I'm trying to fix a few spelling errors in another mod. But I can't get to seem to get the necessary path right as the game's language files aren't formatted in the kind of array you'd usually use the 'replace' operation on (single dimensional key-value, instead of key-value inside an array), so I'm guessing that's failing my attempts. For the code example below, what would be the required path to change the value of "farewell", if that is even possible? } "greeting": "hello", "farewell": "goodbye" }
  4. VS fixing it's poor enemy progression gameplay by taking a page out of Terraria would be a nice way of fixing it. Problem however is that VS has very limited depth to play around with for linking of increasingly challenging monsters, gate-keeper loot and biome progression. In this regard the game is quite heavily handicapped by its conventional realism.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.