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jun1per

Vintarian
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Everything posted by jun1per

  1. I've been trying to make a recipe that turns Antler Mounts back into planks and leather, but I've been having some trouble getting the value in the "materials" attribute of the mount to work with the "name" function. I'd prefer not to do individual recipes for each type of wood for the sake of file size and compatibility with other mods that add more wood types. So if someone knows how to format this properly please let me know! Here's the code I've been using:
  2. Hi again! I'm trying to add combustablePropsByType part into trunk.json via a patch. It works properly, but all 4 types of trunks use the same code despite having different parameters. I assume this is because trunks are differentiated by "type" instead of "variant". In short, I can't figure out how to format the code for it to properly identify the different types. If anyone knows how or has an idea of where I can start please let me know. Here's the patch so far:
  3. Sorry about the confusing title, I'm not very familiar with coding terminology. I'm trying to add a custom arrow type but the arrowhead's model is stuck as the stone one instead of metal. The code to add it into the shapeByType list already works, but I theorize it's being placed at the bottom of the list so it gets overridden by the line above it. Which turns any prior undefined arrowhead type into the stone model. If anyone more knowledgeable about patching and knows of way to move my custom item higher in the list please let me know! I imagine this is how it is laid out: And this is the patch I made:
  4. Thank you! I didn't realize that having files with the same name and pathway would cause problems. Just changed the file names and it worked like a charm.
  5. I'm updating my mod with new recipes and so far its been pretty straight forward. However, some of the recipes I've made (specifically to create Chests) seem to override the vanilla recipe despite me not telling it to do so. I'll keep plugging away it, but if someone more knowledgeable in modding could point out where I went wrong it'd be appreciated! Here's the code:
  6. Oh ok, any idea what it is or what its supposed to be?
  7. I found this strange light blue block randomly in the middle of a gravel plains. No idea what it is but I'm pretty sure it's not intentional. Image of the thing below:
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