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Everything posted by Brady_The
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Generally you can upgrade the game version and keep on playing on your existing worlds. If you really want to make sure that nothing can go wrong, make a backup of your worlds, before entering it on the updated game version.
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Hello there KrampusKid. I just tested it on 1.21.0 (pretty much Vanilla) and it works for me. Double-check the ingredients. According to the recipe file the mixing ratio is 1:10. 1 part dye, 10 parts ash, browngolden, brownlight, or tan raw daub. It would be useful if you could share a screenshot.
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I am not much of a server admin, so I can't really help much, but the GitHub feedback tracker is a pretty decent source for all sorts of issues. This reads very much like the problem you are having.
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Is it possible to Change where the game keeps saved games.
Brady_The replied to Conscript900's topic in Questions
Hello Conscript, welcome to the forum. It certainly is. Search for "--dataPath" in this thread here: -
Are you sure? I just did a quick and dirty test in the Resonance Archive and was able to add books to my journal.
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Not sure what this means- mods worked fine before.
Brady_The replied to BaronOfCinders's topic in Questions
Double-check versions. With following combinations I have gotten no patch error messages. Vintage Story: 1.21.0 Ancient Tools: 1.6.0-pre.6 Floral Zones Cape Region: 1.0.23 Regarding the "Artillery Culinary" error: It's mentioned on the mod page as a known problem. I guess you have to wait for an official update for this particular fix. -
Not sure what this means- mods worked fine before.
Brady_The replied to BaronOfCinders's topic in Questions
What version of Floral Zones Cape region are you running? This mod is causing the patch error messages. I am afraid, I can't help regarding the "Artillery Culinary" error message. This could be caused by the unofficial version you are using. Edit: "LiquidInfo" is mentioned on that mod page, so it appears to be a known problem. -
Not sure what this means- mods worked fine before.
Brady_The replied to BaronOfCinders's topic in Questions
It would help to know what game version, but even more so the mod versions you are using. I am currently looking at Cape regions 1.0.23 and see nothing wrong with the patches. Patch 2 is printing a particularly interesting error, because it tells us that it's missing a part of the original "Ancient Tools" file, which does exist in version 1.6.0-pre6. These errors are generally not something you should fix, but rather report it to the mod developer. After you made sure that all mods involved are compatible. -
It's there for me. On an upgraded and an unpacked version.
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Can I still get raw "huge hide" from bears in the 1.21.0 update
Brady_The replied to labtop 215's topic in Questions
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I have to admit that I haven't done any animations in the VSMC yet, so I haven't stumbled across this problem yet. Your JSON looks fine. I doubt that this is caused by errors, so I don't think that anything will show up in the logs. Still it'd be my first stop. How does the full animation look in the VSMC?
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They added a button to paste now? Interesting. It's a bit hidden and requires access to the world you want to copy from. Click on the button in the "Your Worlds" screen and then click on the Copy button in the "Playstyle" row.
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What do the logs tell you? If your block stopped working after the change, you might have mistyped something in the file that breaks your asset. Share it here if you like. Btw, in 1.21 clay objects changed a bit. -raw and -fired variations were for some reason moved into separate files. -burned was replaced with -fired. This is just fyi. This change to the vanilla items should not break your block.
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The game account is separate from the forum account.
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Unfortunately that crash report is rather vague. One can find a few of those on the Github bug tracker. What game version are you running? Are you playing with or without mods? Are you playing Single Player or Multi Player? Does "client-crash.log" has any more details?
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There's also https://mods.vintagestory.at/improvedhandbookrecipes for the recipe side.
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Unable to join Vintage Story's Discord Server
Brady_The replied to Axl Krape's topic in General Offtopic
I bet whoever got into your account was a naughty boy and posted crypto scam links. With the inevitable outcome. I suppose you could open a ticket: https://www.vintagestory.at/support/ -
That's it then. Those paths are absolute and don't change. I am just as surprised as you are. It's either a caching thing or the default is somewhere referenced in the game code.
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Another idea. Check "modPaths" in "clientsettings.json" (found in VintagestoryData). This has to point towards the correct folder(s) or mods won't show up in the game.
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Check out https://wiki.vintagestory.at/VintagestoryData_folder#MacOs. Does that information help?
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What appears to be the problem? What are you trying to obtain via command? If it is causing too much trouble, you might find it easier going into creative mode (/gm 2) and getting the item of your choice via the creative menu before switching back into survival mode (/gm 1).
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There are a couple. I can't tell you how good they are, though. https://mods.vintagestory.at/claimkit https://mods.vintagestory.at/starterkit https://mods.vintagestory.at/xiggystarterkit https://mods.vintagestory.at/theessentials (this one is a bit like taking a sledgehammer to crack a nut if you only want starter kits, but I'd be negligent to not mention this tool)
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I don't think so. In the above screenshot I advanced the time by 23 hours 4 times. On the other hand I have no idea what these times are actually used for in the code.