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stony

Vintarian
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Posts posted by stony

  1. Hello!

    Would it be possible to develop a device that can be placed next to a broken translocator and that influences its direction when activated?
    If you place it e.g. on the south side of the TL, the TL looks for a target in the south direction.

    For some reason, held electric lanterns are noticeably dimmer than placed ones.

    dark.thumb.jpg.e11f0ac7064a16a7d03cb37809f4b9ec.jpgbright.thumb.jpg.741e9df78f76af8057a16da6c664ad96.jpg

  2. Hello, I just tried v0.8.10 & 1.15rc2 and placing the grindstone assembly is crashing the game.

    Spoiler

    Running on 64 bit Windows with 16 GB RAM
    Version: v1.15.0-rc.2 (Unstable)09.07.2021 17:09:37: Critical error occurred
    System.MissingFieldException: Feld nicht gefunden: "Vintagestory.GameContent.BlockEntityAnimationUtil.render".
       bei necessaries.src.SharpenerStuff.BEGrindstone.InitAnimator()
       bei necessaries.src.SharpenerStuff.BEGrindstone.Initialize(ICoreAPI api)
       bei Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack)
       bei Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack)
       bei Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack)
       bei Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack)
       bei Vintagestory.GameContent.BlockBehaviorHorizontalOrientable.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, EnumHandling& handling, String& failureCode)
       bei Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode)
       bei Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode)
       bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode)
       bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
       bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
       bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       bei Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       bei _X4oiR3U2XxSx0gxbsosopSbJxlG._uhfxS2TdR49jQLYiobD3W6vbSqA(Single )
       bei _TCvfZRHOSTvvIGLFUBoTr70UaIB._aN1SqkxDPvAUoiRD2Zzh6ho2GXb(Single )
       bei _TCvfZRHOSTvvIGLFUBoTr70UaIB._fHCxxoIlSqbT6h4EgNktyNt2m9d(Single )
       bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       bei OpenTK.GameWindow.DispatchRenderFrame()
       bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       bei _lQfc4qK0H0CxXxZeh5z4bde6UoS._RKyCnMSkLS8JAfO4ZbshWWWSELg(_amCdeQmOWwCsyohZxvSdF6gCT2W , String[] )
       bei _GxxfHWxIWwVb1Y9wUYSrP1oCoUX._RKyCnMSkLS8JAfO4ZbshWWWSELg(ThreadStart )
    -------------------------------

     

     

  3. Both modes crash as soon as the chat window should open. Win7, no mods.

    Running on 64 bit Windows with 16 GB RAM
    Version: v1.14.0-rc.1 (Unstable)23.11.2020 10:36:31: Critical error occurred
    System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
       bei Vintagestory.Client.NoObf.HudDialogChat.UpdateText()
       bei Vintagestory.Client.NoObf.HudDialogChat.OnTabClicked(Int32 groupId)
       bei Vintagestory.Client.NoObf.HudDialogChat.OnFinalizeFrame(Single dt)
       bei Vintagestory.Client.NoObf.GuiManager.OnFinalizeFrame(Single dt)
       bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       bei Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       bei _5hCAkcR0qGwiw0p1Od3dkPNJr9m._k0IPcsxgDzTj2TKJ7rcHT9FrHio(Single )
       bei _FaGPIoRIMmPde5LK617lMxGGqKO._ew8jFTkG0bv7vcU0TlSh3xJDYqG(Single )
       bei _FaGPIoRIMmPde5LK617lMxGGqKO._hnsBUFFLbZEdYv6HeBM3aBRg9abA(Single )
       bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       bei OpenTK.GameWindow.DispatchRenderFrame()
       bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       bei _tmN9JRMGK1p9Dl3DgNFsY2RcT7g._5B5vSMOrXjTPzrPEOuZxX9h6nsF(_2c8ErjpCBXuzdsmRdi2lVfNAkXQ , String[] )
       bei _QJXScnkCUbxSWiShTSbTSz77sLA._5B5vSMOrXjTPzrPEOuZxX9h6nsF(ThreadStart )
    -------------------------------

  4. Running on 64 bit Windows with 16 GB RAM
    Version: v1.14.0-pre.10 (Unstable)19.11.2020 09:48:47: Critical error occurred
    System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
       bei Vintagestory.GameContent.ItemIngot.AddVoxelsFromIngot(ICoreAPI api, Byte[,,]& voxels, Boolean isBlisterSteel)
       bei Vintagestory.GameContent.ItemIngot.TryPlaceOn(ItemStack stack, BlockEntityAnvil beAnvil)
       bei Vintagestory.GameContent.BlockEntityAnvil.TryPut(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
       bei Vintagestory.GameContent.BlockEntityAnvil.OnPlayerInteract(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
       bei Vintagestory.GameContent.BlockAnvil.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
       bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection)
       bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
       bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
       bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       bei Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       bei _7xlAfqflmyNWQv9mVdG48hrpRSs._aS86li9lQseS1QuGss8Xk344pYB(Single )
       bei _WkjmC8j5TRq5FD4fN3IUAMzFQ5L._iYRGZcQFGGVxdrosCcPtkE6CagN(Single )
       bei _WkjmC8j5TRq5FD4fN3IUAMzFQ5L._jP7cEUjgzwgxB0CAyZR3nm08s6K(Single )
       bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       bei OpenTK.GameWindow.DispatchRenderFrame()
       bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       bei _ags0bIdhXbC5vqeEZ91JzIwuHNk._YceH1Dy6Vz88mNkEBfGjgoBMUtc(_2SIgCmQkGsBtYr1pBzpXEZcFKLW , String[] )
       bei _5o400u19YmSeZDrcQK6AS4zfvaV._YceH1Dy6Vz88mNkEBfGjgoBMUtc(ThreadStart )
    -------------------------------

     

  5. I´ve built a steel refractor and ignited it with 2 black cole piles below. After moving back into the area through a translocator the game crashed.

    I was not able to replicate the crash a second time. No mods, Win7.

     

    Running on 64 bit Windows with 16 GB RAM
    Version: v1.14.0-pre.8 (Unstable)17.11.2020 03:04:52: Critical error occurred
    System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
       bei Vintagestory.GameContent.BlockCoalPile.GetCollisionBoxes(IBlockAccessor blockAccessor, BlockPos pos)
       bei Vintagestory.API.Client.ParticlePhysics.<UpdateMotion>b__10_0(Block cblock, BlockPos bpos)
       bei Vintagestory.Common.BlockAccessorReadLockfree.WalkBlocks(BlockPos minPos, BlockPos maxPos, Action`2 onBlock, Boolean centerOrder)
       bei Vintagestory.API.Client.ParticlePhysics.UpdateMotion(Vec3d pos, Vec3d motion, Single height)
       bei Vintagestory.Client.NoObf.ParticleGeneric.TickNow(Single lifedt, Single pdt, ICoreClientAPI api, ParticlePhysics physicsSim)
       bei Vintagestory.API.Common.ParticleBase.TickFixedStep(Single dt, ICoreClientAPI api, ParticlePhysics physicsSim)
       bei Vintagestory.Client.NoObf.ParticlePoolQuads.OnNewFrame(Single dt, Vec3d cameraPos)
       bei Vintagestory.Client.NoObf.SystemRenderParticles.Render(Int32 poolindex, Single dt)
       bei Vintagestory.Client.NoObf.SystemRenderParticles.OnRenderFrame3DOIT(Single deltaTime)
       bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       bei _VqiJI4DuKgpvydF62e56wP5mRiB._AgvaoVKaZHFSJjs3eINVKRWllvL(Single )
       bei _GApKBQhf7bW5aVoKRSUGDZ1viKaA._rMGmCn7H96mcFo2cP4QmrT5sSmv(Single )
       bei _GApKBQhf7bW5aVoKRSUGDZ1viKaA._eS99Txb8gRTWDbJkLRADvc56KqX(Single )
       bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       bei OpenTK.GameWindow.DispatchRenderFrame()
       bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       bei _wRmJCunGLReBEeuv2ORdxS5rsYe._QA4Fg8ecmiKIQ8f6a4VDbpaut44A(_s9PM9DCMG5px7dCqSuuZFFSkn3c , String[] )
       bei _ELzVGXP3i3cN7BhAWMfuM85U9tL._QA4Fg8ecmiKIQ8f6a4VDbpaut44A(ThreadStart )
    -------------------------------

  6. I´ve harvested Reeds and after harvesting ~40 Reeds and some grass the Game crashed. Win7, no mods. Let me know if you require more logs.

    Edit: Moving the crosshair while the scythe animation still plays seems to trigger the ctd, but I'm not quite sure.

     

    Running on 64 bit Windows with 16 GB RAM
    Version: v1.14.0-pre.3 (Unstable)27.10.2020 10:56:25: Critical error occurred
    System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
       bei Vintagestory.GameContent.ItemScythe.OnHeldAttackStep(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSelection, EntitySelection entitySel)
       bei Vintagestory.API.Common.CollectibleObject.OnHeldUseStep(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
       bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
       bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       bei _mO1OMh8kncBt6cjOWOIAi4uKXfh._tqCBmo91Iso0C6Z4MxE3pGk9BGm(Single )
       bei _bLYKVt0OIIpbDM9s6d78wEvV4kh._T6ntkYAYy93JTmMeUW5BPEb2H9g(Single )
       bei _bLYKVt0OIIpbDM9s6d78wEvV4kh._9wnG1I0dv2nE1qiCj4WtSykSuSBA(Single )
       bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       bei OpenTK.GameWindow.DispatchRenderFrame()
       bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       bei _Af9KcMdBp4FV1bF3d63CYMzaRzM._hX3i5Vm8yHkCuhYPtFN3CuEBTRN(_Ky6UZsVVbxXy26d1FTibdLqrMyI , String[] )
       bei _slFJfYF3pqJDCES83egtGxsoWTD._hX3i5Vm8yHkCuhYPtFN3CuEBTRN(ThreadStart )
    -------------------------------

     

     

    client-main.txt

  7. I made this post on monday https://www.vintagestory.at/forums/topic/1730-do-chicken-get-saturation-levels-like-pigs/

    Now all other Animals refuse to eat from troughs too, except boars. Rams make the eating sound without actually consuming anything.

    I generated another world, spawned everything necessary in creative mode and the issue persists.

    I reverted to version 1.12.6 where it used to work, generated a new world and the issue persists.

    I updated to version v1.12.9-rc.1 again and went back to places I did animal keeping succesfully and guess what, the sows and ewes I left there eat from troughs as usual.

    How is that even possible? Please Help!

    Still no mods. Haven´t messed around with the game files. Singleplayer. Win7

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