stony
-
Posts
34 -
Joined
-
Last visited
Content Type
Profiles
Forums
News
Store
Posts posted by stony
-
-
Hello, I just tried v0.8.10 & 1.15rc2 and placing the grindstone assembly is crashing the game.
SpoilerRunning on 64 bit Windows with 16 GB RAM
Version: v1.15.0-rc.2 (Unstable)09.07.2021 17:09:37: Critical error occurred
System.MissingFieldException: Feld nicht gefunden: "Vintagestory.GameContent.BlockEntityAnimationUtil.render".
bei necessaries.src.SharpenerStuff.BEGrindstone.InitAnimator()
bei necessaries.src.SharpenerStuff.BEGrindstone.Initialize(ICoreAPI api)
bei Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack)
bei Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack)
bei Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack)
bei Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack)
bei Vintagestory.GameContent.BlockBehaviorHorizontalOrientable.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, EnumHandling& handling, String& failureCode)
bei Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode)
bei Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode)
bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode)
bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
bei _X4oiR3U2XxSx0gxbsosopSbJxlG._uhfxS2TdR49jQLYiobD3W6vbSqA(Single )
bei _TCvfZRHOSTvvIGLFUBoTr70UaIB._aN1SqkxDPvAUoiRD2Zzh6ho2GXb(Single )
bei _TCvfZRHOSTvvIGLFUBoTr70UaIB._fHCxxoIlSqbT6h4EgNktyNt2m9d(Single )
bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
bei OpenTK.GameWindow.DispatchRenderFrame()
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
bei _lQfc4qK0H0CxXxZeh5z4bde6UoS._RKyCnMSkLS8JAfO4ZbshWWWSELg(_amCdeQmOWwCsyohZxvSdF6gCT2W , String[] )
bei _GxxfHWxIWwVb1Y9wUYSrP1oCoUX._RKyCnMSkLS8JAfO4ZbshWWWSELg(ThreadStart )
------------------------------- -
Both modes crash as soon as the chat window should open. Win7, no mods.
Running on 64 bit Windows with 16 GB RAM
Version: v1.14.0-rc.1 (Unstable)23.11.2020 10:36:31: Critical error occurred
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Vintagestory.Client.NoObf.HudDialogChat.UpdateText()
bei Vintagestory.Client.NoObf.HudDialogChat.OnTabClicked(Int32 groupId)
bei Vintagestory.Client.NoObf.HudDialogChat.OnFinalizeFrame(Single dt)
bei Vintagestory.Client.NoObf.GuiManager.OnFinalizeFrame(Single dt)
bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
bei _5hCAkcR0qGwiw0p1Od3dkPNJr9m._k0IPcsxgDzTj2TKJ7rcHT9FrHio(Single )
bei _FaGPIoRIMmPde5LK617lMxGGqKO._ew8jFTkG0bv7vcU0TlSh3xJDYqG(Single )
bei _FaGPIoRIMmPde5LK617lMxGGqKO._hnsBUFFLbZEdYv6HeBM3aBRg9abA(Single )
bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
bei OpenTK.GameWindow.DispatchRenderFrame()
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
bei _tmN9JRMGK1p9Dl3DgNFsY2RcT7g._5B5vSMOrXjTPzrPEOuZxX9h6nsF(_2c8ErjpCBXuzdsmRdi2lVfNAkXQ , String[] )
bei _QJXScnkCUbxSWiShTSbTSz77sLA._5B5vSMOrXjTPzrPEOuZxX9h6nsF(ThreadStart )
------------------------------- -
No it´s peridotite, and it was fixed in pre.11
-
-
I tried black bronze, meteoric iron and steel caps.
-
I had the same issue with generation 0 ewes. But it works with gen 3. Haven´t tried gen 1 & 2.
-
Running on 64 bit Windows with 16 GB RAM
Version: v1.14.0-pre.10 (Unstable)19.11.2020 09:48:47: Critical error occurred
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei Vintagestory.GameContent.ItemIngot.AddVoxelsFromIngot(ICoreAPI api, Byte[,,]& voxels, Boolean isBlisterSteel)
bei Vintagestory.GameContent.ItemIngot.TryPlaceOn(ItemStack stack, BlockEntityAnvil beAnvil)
bei Vintagestory.GameContent.BlockEntityAnvil.TryPut(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
bei Vintagestory.GameContent.BlockEntityAnvil.OnPlayerInteract(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
bei Vintagestory.GameContent.BlockAnvil.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection)
bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
bei _7xlAfqflmyNWQv9mVdG48hrpRSs._aS86li9lQseS1QuGss8Xk344pYB(Single )
bei _WkjmC8j5TRq5FD4fN3IUAMzFQ5L._iYRGZcQFGGVxdrosCcPtkE6CagN(Single )
bei _WkjmC8j5TRq5FD4fN3IUAMzFQ5L._jP7cEUjgzwgxB0CAyZR3nm08s6K(Single )
bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
bei OpenTK.GameWindow.DispatchRenderFrame()
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
bei _ags0bIdhXbC5vqeEZ91JzIwuHNk._YceH1Dy6Vz88mNkEBfGjgoBMUtc(_2SIgCmQkGsBtYr1pBzpXEZcFKLW , String[] )
bei _5o400u19YmSeZDrcQK6AS4zfvaV._YceH1Dy6Vz88mNkEBfGjgoBMUtc(ThreadStart )
------------------------------- -
I´ve found a copper metal chain while panning bony soil and wanted to melt it to make black bronze.
After adding gold and silver nuggets I got less metal units than expected.
-
I´ve built a steel refractor and ignited it with 2 black cole piles below. After moving back into the area through a translocator the game crashed.
I was not able to replicate the crash a second time. No mods, Win7.
Running on 64 bit Windows with 16 GB RAM
Version: v1.14.0-pre.8 (Unstable)17.11.2020 03:04:52: Critical error occurred
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Vintagestory.GameContent.BlockCoalPile.GetCollisionBoxes(IBlockAccessor blockAccessor, BlockPos pos)
bei Vintagestory.API.Client.ParticlePhysics.<UpdateMotion>b__10_0(Block cblock, BlockPos bpos)
bei Vintagestory.Common.BlockAccessorReadLockfree.WalkBlocks(BlockPos minPos, BlockPos maxPos, Action`2 onBlock, Boolean centerOrder)
bei Vintagestory.API.Client.ParticlePhysics.UpdateMotion(Vec3d pos, Vec3d motion, Single height)
bei Vintagestory.Client.NoObf.ParticleGeneric.TickNow(Single lifedt, Single pdt, ICoreClientAPI api, ParticlePhysics physicsSim)
bei Vintagestory.API.Common.ParticleBase.TickFixedStep(Single dt, ICoreClientAPI api, ParticlePhysics physicsSim)
bei Vintagestory.Client.NoObf.ParticlePoolQuads.OnNewFrame(Single dt, Vec3d cameraPos)
bei Vintagestory.Client.NoObf.SystemRenderParticles.Render(Int32 poolindex, Single dt)
bei Vintagestory.Client.NoObf.SystemRenderParticles.OnRenderFrame3DOIT(Single deltaTime)
bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
bei _VqiJI4DuKgpvydF62e56wP5mRiB._AgvaoVKaZHFSJjs3eINVKRWllvL(Single )
bei _GApKBQhf7bW5aVoKRSUGDZ1viKaA._rMGmCn7H96mcFo2cP4QmrT5sSmv(Single )
bei _GApKBQhf7bW5aVoKRSUGDZ1viKaA._eS99Txb8gRTWDbJkLRADvc56KqX(Single )
bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
bei OpenTK.GameWindow.DispatchRenderFrame()
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
bei _wRmJCunGLReBEeuv2ORdxS5rsYe._QA4Fg8ecmiKIQ8f6a4VDbpaut44A(_s9PM9DCMG5px7dCqSuuZFFSkn3c , String[] )
bei _ELzVGXP3i3cN7BhAWMfuM85U9tL._QA4Fg8ecmiKIQ8f6a4VDbpaut44A(ThreadStart )
------------------------------- -
Das passiert bei mir sporadisch auch und verschwindet sobald ich die minimap (F6) ausschalte. Mein PC ist allerdings langsamer (i3-4150 @3,5GHz, GTX960, 16GB Ram).
- 1
-
-
I´ve harvested Reeds and after harvesting ~40 Reeds and some grass the Game crashed. Win7, no mods. Let me know if you require more logs.
Edit: Moving the crosshair while the scythe animation still plays seems to trigger the ctd, but I'm not quite sure.
Running on 64 bit Windows with 16 GB RAM
Version: v1.14.0-pre.3 (Unstable)27.10.2020 10:56:25: Critical error occurred
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Vintagestory.GameContent.ItemScythe.OnHeldAttackStep(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSelection, EntitySelection entitySel)
bei Vintagestory.API.Common.CollectibleObject.OnHeldUseStep(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
bei _mO1OMh8kncBt6cjOWOIAi4uKXfh._tqCBmo91Iso0C6Z4MxE3pGk9BGm(Single )
bei _bLYKVt0OIIpbDM9s6d78wEvV4kh._T6ntkYAYy93JTmMeUW5BPEb2H9g(Single )
bei _bLYKVt0OIIpbDM9s6d78wEvV4kh._9wnG1I0dv2nE1qiCj4WtSykSuSBA(Single )
bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
bei OpenTK.GameWindow.DispatchRenderFrame()
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
bei _Af9KcMdBp4FV1bF3d63CYMzaRzM._hX3i5Vm8yHkCuhYPtFN3CuEBTRN(_Ky6UZsVVbxXy26d1FTibdLqrMyI , String[] )
bei _slFJfYF3pqJDCES83egtGxsoWTD._hX3i5Vm8yHkCuhYPtFN3CuEBTRN(ThreadStart )
------------------------------- -
-
Hello everybody.
I tried copper and tin bronze. Shift - right klicking the mold with the crucible does nothing. Singleplayer, no mods.
-
-
Edit: does not happen anymore in 1.13 stable
Temperature was within range.
At my first harvest I got 1 from 5 mature cabbages, the second try was 5 from 6 and the third 4 from 6.
-
-
18 minutes ago, Sparkle Kitti said:
What causes this? I haven't seen anything in the info hud saying they are not ready
should look like this...
-
Afaik the hens just weren´t ready to mate and therefore could not get saturation levels. Tyron added that status to the animal info hud in 1.12.9.
I think sows get pregnant once they reach saturation level 8. Boars don´t get saturation levels. Not quite sure if they're even needed to impregnate sows.
- 1
-
Its working again. I set the time speed to 2400 and waited and after 9-10 days, my gen2 sow started to eat from the troughs. But I have no idea why it took over 10 days before it starts eating after it became an adult. I usually play at game speed 30.
-
I made this post on monday https://www.vintagestory.at/forums/topic/1730-do-chicken-get-saturation-levels-like-pigs/
Now all other Animals refuse to eat from troughs too, except boars. Rams make the eating sound without actually consuming anything.
I generated another world, spawned everything necessary in creative mode and the issue persists.
I reverted to version 1.12.6 where it used to work, generated a new world and the issue persists.
I updated to version v1.12.9-rc.1 again and went back to places I did animal keeping succesfully and guess what, the sows and ewes I left there eat from troughs as usual.
How is that even possible? Please Help!
Still no mods. Haven´t messed around with the game files. Singleplayer. Win7
- 1
-
Ich hab das gleiche Problem im Singleplayer mit Version v1.12.9-rc.1. Wenn ich die Waypoints pinne erscheinen sie in der unteren rechten Ecke der Karte.
-
-
It may work similiar to chiseling by coloring single Voxels. I would like to use this when exploring bigger caves to leave notes, arrows and the like. Ruins may have lore/messages written on walls...
Temporal Tinkerer-new tools and armor
in Mod Releases
Posted
Hello!
Would it be possible to develop a device that can be placed next to a broken translocator and that influences its direction when activated?
If you place it e.g. on the south side of the TL, the TL looks for a target in the south direction.
For some reason, held electric lanterns are noticeably dimmer than placed ones.