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Storyestry

Vintarian
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  1. Can confirm in 1.6.4 it's still been an issue, haven't tried on 1.6.5
  2. Currently it seems like salads hold individual rot values of whatever ingredients are used in them. This is accurate to IRL since, well, it's a salad, but the meal itself does not reflect this in the stated expiry time, causing it to have one rotted ingredient before the rest rot, and the meal no longer edible. I have not observed the same in cold pastas just yet, though usually I don't put about-to-expire-ingredients in pasta. It also just occurs to me that this may also be a result of using herbs from a separate mod - will test this! Broths can be used in breads, but with meat and vegetable broths, the scale seems to be ever so slightly off, giving the following saturation with just plain rice flour + broth: Rice bread with meat broth: +10 HP and +1250 protein sat. Rice bread with Veggie broth: +10 HP +1000 vegetable sat I don't mind this so much since it allows me to make SUPER VEGGIE BREAD, but it sortof saps the fun out of adding herbs and fruit to them - it becomes a waste to add more ingredients to it since it will fill up your bar regardless. I also assume it's a bug since the values don't really reflect in soups/stews if you use broth. For reference, bone broth only gives +10 protein sat to bread. Is Juice meant to give more to soups than broth is? I assume it's somehow related to balancing between saturation and expiration rate. Also, I don't know if it is a bug, but it would be fun to have broth be drinkable from bottles and cups! I play on a roleplay server, and having just straight broth to give to sick characters is nice.
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