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Enjen

Vintarian
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Everything posted by Enjen

  1. ^ To be honest, I don't think he was being aggressive. His tone is rather direct and lacking of compassion or maybe came across as "too professional" But I don't think he was being rude or aggressive. Some of your comments on the other hand were quite touchy I will agree a few of his opening comments gave the sense of "superiority" which does leave a bad taste and makes it difficult for others to digest with an open-mind. ^ He was pretty thorough in his replies early on. Whole paragraphs defending his viewpoint and how a different playstyle could be developed to work with the long travel times and why he thinks it'd still be a good idea despite your protests. You and Lady agree that it makes for poor gameplay and is more tedious than not and that's absolutely okay. ^ I still don't agree very much with that sentiment. Let's bring back the idea of the Torches burning out. Not super enjoyable but not annoying enough to be needed to be taken out of the game. It's just a mechanic that is a part of the game that players learn to work with. Whether it's crafting a bunch off rip, or turning them off so they don't burn out, or increasing the amount of grass you carry on hand specifically for it, your playstyle kind of changes with the game if that makes sense? I believe that's what @Rudometkin is trying to say. Is that if it's a feature it will just be another thing to learn. I for one am terrified of farming. That is quite an exaggeration but I have not touched farming in the time that I've played the game because it already seems complicated to me. Nutrient Rotation, Soil Types, the option to water or have water nearby. But I still believe his idea (or the OP's idea rather) would still work well to flesh out the system once polished. ^ I see your point, but in that regard I feel that it should be up to the player to plan appropriately. If you know you are getting ready for a big expedition, perhaps you do all your farming beforehand, grab what you need and trek on! Leaving your farmlands empty for when you return. Food Supplies saved up in containers made for preservation and restart your farm after expedition. ^ That is unfortunate that those were responses. Everything has it's relevancy and should be addressed. ^ Personally I'd shy away from a purely Random occurrence. With this mechanic, potential plant disease should not even be seen by a farmer who is taking proper care of their plants. Or maybe there could be a grading system for seeds upon pickup "bad" "good" "great" where bad seeds have a higher chance of growing diseased plants and great seeds a lesser chance. or SOMETHING like that. That's just off the top of my head. I'm sure a system could be come up with where it's not purely RNG. Giving power and choice to the player I think is the right move. I agree with the player learning from their experiences. but then again this goes even deeper. "How often to 'good' seeds drop? how often do those get diseased" etc. This isn't really my suggestion so I won't ponder on it any longer. I just wanted to show my support for an idea being shared. ^ If the current system already does similarly what the Weeds suggestion is trying to do, I would just stick with the one that's already implemented. ^ That's a fair point! Someone well into the late game with a massive farm cannot be compared to someone with a 10x10 backyard farm. A system such as farming should be considered consistently throughout different levels of the game your in. From beginning, middle, to late game.
  2. Hey welcome to the forum!~ I actually think your idea is such a cool concept! I'm trying to create a server with a very similar mechanic. It's lightly modded and wants to encourage community building and player-run systems! Obviously the player count is: me at the moment hahahaha On my server you are given a set amount of "Souls" when you join for the first time after that you can craft more as well as trade Souls with other players! Once you're amount reaches < 0 Souls you are temporarily banned from the server (Still haven't decided on a proper time frame somewhere between 30mins and 2hrs irl time). It has the same feeling of Permadeath but you can return after the God of the World of Vitalismos, Athalos, "finishes restoring your body". In theory, other players can provide materials and food to an "Athalos Shrine" to speed up the "restoring" process, decreasing your temp-ban time. So another reason to have a community that cares about one another!
  3. Even during this discussion in between the back and forth you took Spontaneous Crop Death turned it into Plant Diseases which I think is a fantastic idea! It's a risk that could happen but preventable if you take care of your crops. Innovation. If an idea doesn't land exactly as is, modify it. Continue to improve. Vintage Story is in its early stages and still can be anything! Never stop the conversations. Never stop the ideas. We are one community.
  4. Hey everyone I've read through the posts and frankly agree with @Rudometkin. He is doing exactly what this forum was meant for-- Suggesting. Even though nobody asked for it, in my opinion, whether or not a feature is for everyone is not really what determines a gameplay feature? We cannot underestimate the average gamer/player. Many people play this game for many different reasons with different playstyles. While I see both sides of the argument (which it did spiral into an argument at the end instead of staying as a debate how it started out) its not fair to say "Just make a mod". OP posted an idea and while I think criticism to any idea brings forth innovation and proper change, he was met with "it wont work, people wont like it" The people that mod are much fewer in number than people who play base game im sure. I dont have exact numbers but I can imagine how many people buy the game and never participate in the forums or the modding community. On another note, having suggestions like this one breeds more ideas. A farming overhaul? Cool! Make the system more complex, thats awesome. What if someone else thinks "Whoah thats actually a cool idea, im not much of a farmer but LOVE making weapons, why don't I come up with an idea for a more complex weapons/blacksmithing overhaul system to suggest it!" By shutting down suggestions like this so harshly, it is going to make it very difficult for people to want to share their ideas. Everyone here is in support of Vintage Story and has some level of passion for it. We just like it for different reasons and thats OK
  5. I agree. Any new promises or posts or the like will be met with skepticism. Maybe they will learn from their previous mistakes. It will be hard for them to get off the ground for sure. https://x.com/Simon_Hypixel/status/1938944710334148817?t=Eh9gWJdJ6YXF8_fvHpdiWA&s=19
  6. Agreed! Alot of the vision with none of the delivery! I've been hyped for Hytale since day 1. Vintage Story has completely scratched that itch for me! Hytale is now an afterthought
  7. Enjen

    As a Whole

    I got to stop treating Vintage Story as a straight survival game. Or perhaps maybe just as that survival game. VS has a story that I have not even thought about until now when I read a post about it. I'll judt continue to play at my snail pace and may come across the story elements a real life month from now
  8. AHHHH I love it!! So creative! What's the inspiration for this piece? What made you decide to try all the types of glass? How did you come to the decision to name it Application? I love the little rose in the middle portions
  9. I suppose we are having a sort of "meta-conversation" hahaha Doing the thing we are discussing. I totally get that!
  10. Interesting! Thanks for letting me know your approach. I'm very much the same way in wanting to see how things work to understand how to do something.
  11. I guess there's talks of Simon buying back Hytale as an IP? Talks of 25 Million USD investment. Thoughts?
  12. Hahaha I totally get it man! It's like something niche in your head and you think "How for it forumlate this into a forum post for discussion?" Or something along those lines. I'd love to see pictures once your design comes to life! I'll take what you said to heart miss dragon I agree leaving footsteps or a paper trail would not only be fun to look back on but also allow new players to follow!
  13. i can agree the biggest thing for me is the loneliness. I am very much an introvert BUT I do derive comfort from seeing others playing online at the same time in the same world. Also having a bunch of different communities that you can visit throughout everyone's playthrough on the SAME world is really satisfying.
  14. I am in a state of being and not being. I am a person who has immense passion for this game and what will become of it. I believe in the developers and have no doubt their vision will come to fruition! I have not progressed far in the game (I barely made Charcoal for the first time yesterday! Ha!) and keep finding myself wanting to participate in the forums but have nothing of substance to add because I'm so inexperienced! I just wanted to share how strongly I feel for the game but can't do anything with this feeling Hahaha. I'm currently doing my best to learn C# though, so that's something! Does anyone else feel this?
  15. I'm confused? I didn't even make a post? I would never "piggyback". I was showing you support in your idea, bumping it naturally so others would see your post...
  16. Before I answer I've a question for you; How do you count your hours played??
  17. Oh you were hoping for a more official channel for updates. Yeah I don't think there is anything like that
  18. In my personal experience, bunny hopping does not make me ANY faster LOL I'm reallllyy bad at running away, and most things catch up...
  19. Hahahahah I can see your long queue of "Things I have to React To" in my mind's eye I'll have to make a mental note as well. Preserve the reactions! Cheers, miss Dragon
  20. Ahhh yeah. I surmised it was some sort of detterent, but it's sad when I can't quickly react to something and instead do a full on reply lol
  21. I see what you're saying. I enjoy behind the scenes updates and be in the know about specific things, so I get the appeal of a Live News. I say it'd depend on a Modders way of doing things. There isn't one place for updates on all mods unfortunately. Perhaps the Mod forum? Otherwise, if they have their own discords maybe they have more frequent updates there? What's your idea of Live Updates? Where do you think it'd be convenient to see such a thing?
  22. I got this a few minutes ago. I didn't know there was a limit on reactions HA!
  23. So this is where it all began huh? I found this game 8 years after its creation. Very happy for it's existence!
  24. Oooo picking up your Chiseled creation and making a mold does sound immersive! Although, i can't imagine how difficult it'd be to create a Modular mold for every unique combination of a person's chiseled creation
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