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pennedgalaxy

Very Important Vintarian
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  1. Currently having issues with the Creatures and Critters config, we turn off certain mobs and they disappear for a while only to come back later- despite the setting staying the same in the config when we look. Speaking of critters though is there anyway to turn off mosquito sounds? Because we can't turn the mob themselves off we're trying to find a work around to mobs that our server's players find annoying.
  2. Can't post the entire log as it unfortunately gets erased if the server restarts but I can give you a full list of the mods. The server is 1.16.5 and here's the list of mods: Advanced Smithing Alchemy Ancient Tools AnMiTech Backpack Pack Better Drifters Bricklayers Bullseye Carry Capacity Cat Taming Cave Content CivBooks Creatures and Critters Fancy Doors Fields of Gold From Golden Combs Hammer's Ringing Fall Lands of Chaos Lichen Medieval Expansion Meteoric Expansion More Animals More Classes Neccesaries Outlaw Mod Oxygen Not Included Pack Animals PetAI Player Corpse Primitive Survival Compass Mod (though it has been tweaked by a friend to fix it breaking on being added to 1.16+ versions) Spear And Arrow Head Recycling Spyglass Stone Quarry Th3Essentials Trade-o-Mat Useful Stuff Wild Craft Wild Farming Wolf Taming Workbench Expansion xRowboat We also recently added your Compatibility Fix mod to see if that'll help prevent the crashes. Luckily I've avoided them thus far since I now know dying whilst aiming seems to be the cause though why that is the cause I have no idea.
  3. Found a bug that kept overloading on the server I'm a part of, if I died whilst still aiming my bow there's a high chance this would get thrown at the server and I'd be unable to join plus the server would simply repeat this until a shut down resolved it
  4. Oh my god XD Thank you, the issue is fixed now, can't believe the issue was so simple XD
  5. I crash when I try and enter a server with any version of this mod after 2.2.4 crash.txt
  6. The mod doesn't seem to work in regards to placing the compasses! It crashes the client when trying to do so. crash report.txt
  7. Hey I was wondering if you were considering adding the ability to name your compasses? Thst way it'll be easier to track which compass goes where, it can get very chaotic and confusing once you end up having more than one or two relative compass and I feel like this would be an excellent quality of life addition to your mod.
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