Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


goxmeor last won the day on April 4

goxmeor had the most liked content!

Community Reputation

35 Excellent

1 Follower

About goxmeor

  • Rank
    Stone Age Settler

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. A library for creating custom, temporary buffs. I've created a ModDB entry for this library at: https://mods.vintagestory.at/show/mod/633 However, there are no files to download there, because this library is meant to be included in the source code of your own mods. Overview This source code library can be included in your mod's source code to support your own buffs. Buffs can specify their own expiry time, either in game time or real time. Buff expiry is automatically "paused" for players who leave the server, and also when the server is shutdown. Buffs get an OnTic
  2. Please let me know what you think!
  3. Download and Source: https://mods.vintagestory.at/show/mod/600 This mod enables the deconstruction, construction, and linking of Static Translocators. To get started, you will need 3 steel ingots, 2 gold ingots, and 1 rough diamond. To craft new Translocators with this mod, you will need to use the crowbar to destroy Translocators you find in the world, since it is not possible to craft or otherwise find some of the components. All translocation is always two-way. The Crowbar The crowbar can be smithed on an anvil, using a single steel ingot. Only steel is strong
  4. The Auto Rotor was underwhelming. We have 8 full-size windmills and were disappointed that the Auto Rotor didn't seem to provide much torque compared to the windmills.
  5. Wow! That looks like a lot of compasses! There's nothing special about the crafting mechanics in this mod, so I have no idea how this could have happened. It looks from the action bar that this is lots of itemstacks and not a rendering bug. Can you reproduce the issue? Got a video? Can you reproduce it with no other mods installed? We've been using this mod on a couple of modded servers and haven't run into this issue before.
  6. Thank you for this! I have a couple of requests for Xandus Inventory Tweaks that I miss from modded Minecraft: 1. Mouse scrolling to move single items between inventories (I think this was added by NEI.) For example, mousing over a stack in your inventory and then scrolling down 3 "clicks" would push 3 items from that stack into an open chest's inventory. Scrolling up 1 "click" would pull 1 back. I can't remember whether up or down was the standard for pull or push, but maybe it should be configurable? 2. Holding a key and clicking to move a stack into my crafting grid. I'm used to u
  7. Any chance you can upload this to the new Mod Database at https://mods.vintagestory.at/ ? Yours is the only mod our server is using which isn't available through the Mod Database API. Alternately, I could upload it for you if you like? Thanks!
  8. You have torches in your off-hand. Both hands must be empty.
  9. Version 1.1.1 fixes an exploit involving the Survival Handbook (oops)
  10. That's strange. This is definitely working on a well-used multiplayer server I play on. Do you get any errors in your logs? Can you provide the exact /waypoint function you're using so I can double-check it myself?
  11. Download and Source: https://mods.vintagestory.at/show/mod/410 Are you finding it a little too easy to kite drifters by dancing out of their attack range as soon as they start swinging their big, slow arms? This mod makes melee combat more difficult by randomizing attack animation timing (between 1-4 times faster,) while also providing a range bonus after starting an attack. Work In Progress This mod needs testing in the field! And feedback, please!
  12. Yes, it must be on both the and all clients. Did you manually add "StepUp" to ModIntegrityConfig.json? If so, delete ModIntegrityConfig.json, run the server, try to connect with the StepUp mod, get kicked, look in the server console for the command to copy-paste which will automatically add all the mods you just got kicked for, then reconnect. Now everyone can connect with StepUp. ... unless they modify their copy of StepUp from the one you used!
  13. Downloads and source: https://mods.vintagestory.at/show/mod/396 This mod adds three craftable compasses to the game: Magnetic Compass Crafted using 1 (fired) clay bowl, 1 magnetite nugget, and 1 stick. It always points north. Alternate recipe: use 1 metal scrap instead of magnetite. Origin Compass Crafted using 1 Magnetic Compass and 2 Temporal Gears. It always points to the world's default spawn. If the default spawn has a radius, it points to the center of it. This will be the same spot for all players on the server. Relative Compass Crafted usin
  14. You're absolutely right that this would be trivial to circumvent, especially considering that most anti-cheating systems typically also use security-through-obscurity (which is not actual security,) and I seem to have left this thing unobfuscated and open-source. I don't have the free time to start an arms race of measures and counter-measures. However, I expect this will be slightly more effective than a signpost, since players will need to perform the action of circumventing this mod, rather than the "inaction" of leaving various client-only mods enabled which they've been using on oth
  15. Download and source: https://mods.vintagestory.at/edit/mod?assetid=381 Increases the speed at which you "step up" onto a slab, staircase, or snow layer (etc.) to near-instant.
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.