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AustinH15

Vintarian
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Everything posted by AustinH15

  1. Your eyes slowly creak open as the world shows itself around you. You feel the cool breeze against your skin as you slowly come to your feet. With nothing to your name, not even rags on your back, you realize it's time to start anew. The Homestead awaits. Server Description The Homestead Vintage Story Server is a hardcore Vintage Story experience tailored to feel more "real" while offering a number of additions to the base game to enhance the player's experience. Players should expect to take longer to progress through the early, mid, and late game, and feel a larger sense of accomplishment upon reaching progression milestones. The Homestead server has removed the traditional 'class' system and places each player on the same footing to begin their journey. Player collaboration is strongly suggested for survival; however, make sure to determine whether your collaborators are friend or foe. Notable Gameplay Features Time scaling is updated to more closely match real-life (6 real-life hours per in-game day) Minimap and all forms of location tracking are removed. Players are given a 'Spawn Compass' upon joining which points back to spawn. All classes are removed and replaced with XSkills for player progression Crop, berry, tree growth, and burn times are adjusted to be more realistic Multiple late-game progression mods added (e.g., QPTech) Outlaws and Creatures added for increased wilderness difficulty PvP is enabled for all players outside of spawn To Join the Server: Join our discord here: https://discord.gg/Dqk7Myns5z and follow the instructions left in the #Server-Guide channel. IP address is included in the discord.
  2. I haven't touched XSkills itself, nor have I downloaded any mods that alter XSkills. I really wish I had more to give, other than I had a hunch, and by uninstalling the Outlaw mod from the server, this crash is no longer happening. It was consistent too, if you were trying to dig charcoal, you were going to crash. Once again, I'm sorry I can't provide anything else other than that anecdote. WAIT. You're totally on to something. Charcoal doesn't have gravity by default, even with all settings for gravity turned on. This mod here does that https://mods.vintagestory.at/danatweaks, specifically the unstable soil portion.
  3. Xandu! I figured it out! When you started speaking of the player that didn't exist, it got me thinking. The mod that would closely relate to that and has had problems in the past regarding these issues, has been the Outlaw Mod. After removing the mod from the server, it appears that the charcoal is now working correctly. Your mod was just the one throwing the error. I would probably note somewhere that there is incompatibility with the Outlaw Mod, but just figured I'd circle back and let you know.
  4. Interesting, even more strange is that it works on single player but not on multiplayer. When you release this I'll make sure to come back and report on any changes. Thanks for your time looking into this!
  5. Single-player seems to work with no problem with the mod pack, though you are correct there is a large number of mods here. From what I can tell (and you know way better than me so tell me if I'm wrong), it seems the server is expecting a certain value different than what the client is expecting on the charcoal drop? Tests were done both in single-player and both with the mod pack and without the mod pack, both did not crash. The crash only seems to be happening on the server.
  6. server-main (3).txtHere's the server main, with me reproducing the crash myself.
  7. I sadly don't see one in my FTP, nor in any of the directories. I can confirm that everyone on the server does crash however when digging charcoal. Disabling the skill in Forestry doesn't seem to help either.
  8. I didn't clear any cache on the server side, actually I'm not quite sure where the cache file is on the server side.
  9. Looks like it's still crashing after the cache clear. Thanks for the info on the Metalworking skill, that helps clear things up.
  10. Got a neat little crash here for you. Seems to happen while digging charcoal and the extra charcoal chance from forester happens. The user in question does not have the perk, if that assists with the debugging process. I'm more than happy to assist in any way I can. Server Main Logs: 4.4.2024 12:08:40 [Event] Player WaterhouseHawki got removed. Reason: Threw an exception at the server 4.4.2024 12:08:40 [Error] Exception: Object reference not set to an instance of an object. at XSkills.XSkillsCharcoalBehavior.GetDrops(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single& dropChanceMultiplier, EnumHandling& handling) at Vintagestory.API.Common.Block.GetDrops(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1175 at Vintagestory.GameContent.EntityBlockFalling.Initialize(EntityProperties properties, ICoreAPI api, Int64 InChunkIndex3d) in VSEssentials\Entity\EntityBlockFalling.cs:line 248 at Vintagestory.Server.ServerMain.SpawnEntity(Entity entity, EntityProperties type) in VintagestoryLib\Server\ServerMain.cs:line 2330 at Vintagestory.Server.ServerMain.SpawnEntity(Entity entity) in VintagestoryLib\Server\ServerMain.cs:line 2275 at Vintagestory.GameContent.BlockBehaviorUnstableFalling.TryFalling(IWorldAccessor world, BlockPos pos, EnumHandling& handling, String& failureCode) in VSSurvivalMod\BlockBehavior\BehaviorUnstableFalling.cs:line 143 at Vintagestory.GameContent.BlockBehaviorUnstableFalling.OnNeighbourBlockChange(IWorldAccessor world, BlockPos pos, BlockPos neibpos, EnumHandling& handling) in VSSurvivalMod\BlockBehavior\BehaviorUnstableFalling.cs:line 109 at Vintagestory.API.Common.Block.OnNeighbourBlockChange(IWorldAccessor world, BlockPos pos, BlockPos neibpos) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1339 at Vintagestory.Server.ServerMain.TriggerNeighbourBlocksUpdate(BlockPos pos) in VintagestoryLib\Server\ServerMain.cs:line 2167 at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockPlaceOrBreak(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 346 at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 138 Also I haven't been able to prove it, but there is another bug I am experiencing that causes metal to go to it's melting temperature when you start hammering it, I have a feeling this is caused by the metalworking skill, but no proof. More just throwing it out there if anyone else has experienced it.
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