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Chrondeath

Vintarian
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Everything posted by Chrondeath

  1. I have never been convinced that the hunger pause is actually tied to the cookpot. This explanation is more plausible to me (roughly: the hunger pause is proportional to the highest nutrition value in the last bite you ate, but most things you would eat before getting a cookpot aren't high enough to really notice it). Pies certainly do pause hunger, I've watched the hunger value drop at a roughly consistent rate in the character pane and then stop dropping after eating a slice of pie, at least in the immediate term. If the linked theory is correct, a red meat pie slice should have the same hunger pause as a 2x red meat + 2x vegetable stew, which is something I vaguely want to test sometime but I'm not sure if I could measure accurately enough. The relevance to spices is that spices can't apply the "special cookpot effect" to other things, because there is no special cookpot effect. Applying a multiplier to the hidden-hunger-pause-nutrition might be plausible but without making it un-hidden it would be hard to explain what benefit the spices were having, though?
  2. Oh, that sounds like an entertaining kind of bug, code-wise.
  3. Well, that sounds like an extra nightmare to add on top of searching for thousands of blocks for limestone and bauxite to make leather and steel.... I do really like Valheim's cart mechanics, but over the distances that are needed for different stone types and with the mountains and hills that generate currently, it seems implausible. Maybe if the 1.21 "more easily traversable" thing works out.
  4. I really liked how Valheim's smoke mechanics required me to incorporate some kind of chimney or smoke solution into my builds. If there's no mechanical reason for me to build something like a chimney, I end up either not building it or feeling a little disappointed that there was no purpose if I do. I feel like cellars are a similar existing nudge. If food preservation and cellars hadn't been a mechanic, I probably would have ended up with all my food stored in a pile of chests in my main room, as usually happen in my minecraft bases. I have a semi-related desire to see fire safety apply to more things than pit kilns; I kind of wish that the standard campfire required a little preparation (maybe an opportunity for the tutorial to teach new players about packed dirt and rammed earth), leading to a mechanical need for fireplaces (though preferably paired with it being easier to recover from screwing up a fire--maybe limited spread, or converting blocks to "scorched" variants instead of destroying things).
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