Jump to content

hstone32

Vintarian
  • Posts

    245
  • Joined

  • Last visited

  • Days Won

    1

hstone32 last won the day on November 5 2025

hstone32 had the most liked content!

Recent Profile Visitors

1528 profile views

hstone32's Achievements

Ironsmith

Ironsmith (7/9)

304

Reputation

6

Community Answers

  1. For the past few days, I've been thinking a lot about what the purpose of enemies in VS is. To make a long story short, I believe the purpose of enemies in this game is to keep up adrenaline levels. Every time a player leaves their house, they should be conditioned to be at high alert for potential threats. They will be listening for wolf howls in the forest, scanning the landscape for bears, checking behind their back for shivers, and of course, always be listening for that characteristic shriek of a bowtown readying an arrow. This ever present sense of danger is the salt to VSs gameplay loop in my opinion, and it makes things like building a house where the player may finally relax without fear of being attacked, all the more meaningful. But there is one place where none of these threats are present: oceans. Considering that traversing the ocean has historically always been risky, it's feels strange to me that in VS, sailing the ocean is the safest place you could possibly be outside your home. As a matter of fact, the ocean is actually a safer place to be than your house, particularly during temporal storms. Now in-line with the rest of VSs progression system, I think that the danger of any area should be alleviated by technological progression, but never entirely eliminated. In other words, I think the danger in the ocean should depend on how you choose to cross it: swimming: extremely dangerous. Not likely to survive unless you get very lucky. raft: Survivable, but you really got to be on your A-game. Should only be attempted for short distances sailboat: Only dangerous if you aren't paying attention. Here's a couple of ideas I have for monsters that would fulfill that role: A shark-like enemy (or perhaps just an actual shark) that chases the player. If the player is in a raft or a sailboat, the enemy will ram against it, attempting to capsize. A sailboat is more than fast enough to outrun them, but a raft would require the player to skillfully juke its ramming attack. A large stationary enemy that is tall enough to be seen above the water. Fires ballista bolts at the player at a fairly large range. Tends to spawn in swarms. A barnacle-like enemy that hides just below the water's surface. If touched, it attaches itself to the player and does steady damage until dislodged. If the player is in a raft or a sailboat, it will attach to that instead, causing it to slow down. Will cause the raft or boat to sink if too many attach to it. Sailboats take a lot more barnacles to sink than a raft.
  2. Jokes aside, I don't think Anego has a hard and fast roadmap/release schedule. It's not like they have to coordinate absolutely everything with a massive marketing department, such as with a certain other block game. From what I can tell, their current plans can be described as: "We're thinking of doing it next update, unless something else comes up."
  3. Matrix seems to be the goto. Many of the former discord communities I used to be a part of have migrated to Matrix. Those that haven't, well, I've sorta decided they aren't worth my time anymore.
  4. Well hey. What else are you gonna use flax bread for? I like to keep track of whenever traders restock. Then, if its convenient, I run over to see what I can sell. Preparing goods to sell traders has become a fun little weekly side-quest to pursue in between working on the main progression.
  5. Just thought I'd add my own two cents. Most people here are mentioning just trapping pigs, wolves, bears, etc. I contend that you should be trapping all animals. Then, when you want to harvest, don't kill them yet. Instead, visit the hole, throw something the animal eats in (you don't need to place a feeder, just throw the food into the pit). Come back in two days, and the animal will have good weight, and you'll harvest more off them.
  6. I don't normally scrutinize every single video thumbnail to make decide whether or not it's AI generated, but I immediately noticed the little honey pools at the bottom of the skeps were kinda suspicious. Can't say why, but this trips off my internal AI detector.
  7. This one is from my most recent world: Very close to initial spawn was a surface cassiterite deposit, which are very rare by default. By picking up the surface pieces, I managed to gather just enough cassiterite bits to make enough tin-bronze for a pickaxe and hammer. To this day, I pride myself in the fact that I have still never once casted anything out of pure copper.
  8. You might have a hard time starting a VS club from scratch, but chances are your university has a minecraft club. You could join it, work your way up the ladder, and then find a way to introduce a VS server as a sort of secondary side thing under the minecraft club umbrella. I've been trying to spread the good word of VS among my fellow students. Problem is, we're all in engineering, and therefore have precious little free time during semesters. People with limited time to relax are not as likely to try new games as they are to play ones they already own. I do believe though that the depth of VSs systems has an appeal for engineering students. Either that, or they would prefer an escape from that sort of thing.
  9. I'd be very interested in trying this once Valve's new vr headset releases. I bought a Valve Index years ago, but the linux support on that thing is hopeless.
  10. Why FreeBSD? I don't know anything at all bout the BSDs, or why one would prefer to host a server on FreeBSD vs linux.
  11. No, that tracks. It's been the better part of a decade since I last used windows, but from what I can remember, that's just how it is.
  12. What happens when you try to run the .exe from the terminal? That might give a more detailed error message. If that still doesn't tell you anything, try running it with the --logPath option set to get a printout of the log, or else locate where the logs are saved by default.
  13. Wait, are they really? I've been pretty disconnected from the minecraft community for years, but I figure a bombshell like that would have hit my ears at least by now. If it is true, then that's actually kind of hilarious. Before I withdrew from the minecraft community, I was warning people that exactly that was going to happen eventually, but no one believed me. I was always told things like "Microsoft would never do that, They're not stupid. Microsoft can't do that, the java modding community is too well established." Because Microsoft, as we all know, has never ever been known to make decisions that ruin the quality of their products. Not once.
  14. Create a creative mode world, and place both types side-by-side.
  15. I love just about everything about this post. Was kinda hoping for new lore content in 1.23, but a combat update is also very welcome. The story trailer you're working on tells me you haven't totally given up on it. I quite like the story a lot. Very pleased with how you decided to handle the AI controversy. It's a good example of the lost art of compromise. Since much of modern day society has seemingly forgotten how to compromise, I expect there will be some vocal few who are very unhappy, but I believe capitulating to one side or the other does irreparable damage to a community, both online and IRL. I quite like the Vintage Story community. Would hate to see it ruined like so many others. Some will claim that anything less than taking a hard non-compromising stance on a divisive issue will ruin the community, but I have yet to see that happen. Been so curious about the other projects, like Glint and etc. Glad to hear they've not been forgotten about. There is just one thing that worries me, and that's the creator program. @LadyWYT has already sorta touched on my concerns on that. While I do not at all believe VS is at risk of turning into the minecraft marketplace, I still struggle to think of a case where funding, either through monetization or official license, ever actually benefits a modding community. Who knows though, maybe Anego will be the ones to pull it off. In the mean time though, I sure hope you guys elaborate on what you're planning.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.