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Nirvana

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Wolf Bait

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  1. So your proposing potter class should beable to make more pottery at once? Sounds epic.
  2. I don't know what causes this, but to share a bit more information, I (host) was not able to get my brother to join MY server. However if my brother (host) made the server, then everything worked fine. We are on the same connection for context. I really believe it has to do something with the Firewall or the wifi settings in general. Hope this gives more people some ideas on whats going on.
  3. I feel as if to make classes better, they should add classes that either intrinsically change how you play ( not in core progression-wise) or make certain tasks somewhat easier to do i.e pottery, cooking, mining, etc. For example, let's say there was a class for farming (Called botanist for example): It can work by either giving the player a passive or an item that allows it to grow crops slightly faster or get somewhat more from a harvest. or Give it buffs and perks that would benefit the need to grow crops like being able to get more durability when you make farming equipment at the cost of a bit of speed or something. Example 2: Pottery-type class: Giving it a passive that lets them harvest slightly more clay and the speed of harvest at a 5%-10% rate or something or Give it an additional tool mode that allows them to make and save 1 specific pattern to make specific ceramics faster at the cost of the usual debuffs that are currently in the game. To summarize, make new / tweak classes that focus on changing your "overall playstyle" rather than giving you a better advantage progression-wise. I'd really like to see what others think of this.
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