Thorfinn
Vintarian-
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Everything posted by Thorfinn
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Same as @Streetwind, but I think it was 1.17 and instead of a door, the back wall was ladders. But a method is only 100% guaranteed until it fails. I don't believe I've ever had one spawn exactly on top of me, though a tile or maybe two behind, definitely. If they spawn within 25 of you, that's a 51x51 square. If it chooses a "randomly", there is only a 1/2601 chance of it materializing on top of you. That means you hit even odds of having at least one materialize with you in your 1x1 after 1803 spawns. 50-ish heavy storms. Probably close enough to guaranteed, if those are the rules. If. [EDIT] Yeah, like @idiomcritters. But just a 3-deep hole that I plugged the top so there was always 1 full, solid block between me and them from any direction.
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Never played malefactor. From a game design point of view, the important thing is not damage, nor how long it takes to produce, but damage per second, special abilities, and stacking. Spears are slow and high damage, and deal damage from a distance. This combination is almost certainly why higher-tier spears do not exist in the game. The fast swing is the reason the axe came out so good. With steel arrows, it doesn't matter how long it took, or how many resources, or even breakage or loss. On a PvP server, you can go away somewhere by yourself, get fully kitted out, then sneak in and snipe. If you are sufficiently good, the only counter is other missiles. Fair. Off-hand, I'd think the fletching is the issue. It is for me. Birds do not have nearly enough pinfeathers. Or possibly there are not enough birds. I usually don't play any class, but my weapon of choice is flint spear, obsidian if possible. That's the best trade-off of DPS for the amount of effort I'm willing to put into it. And ranged means no armor, or gambeson at most. Easy peasy. At a guess, probably this. By the time you get a few torches out, spears could have already taken out one or maybe two. This is a great strat for storms, but not general mucking around. Right. Another case where a good game design puts gameplay above reality.
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Sure, but there are any number of game reasons to take a casual attitude towards reality. Especially a game that allows PvP. No real person could survive being run through by a sword or spear, yet we are expected to believe he could survive 3 such almost from the get-go. It's just that one-shotting players all the time doesn't make for very appealing gameplay. Yep. Pick your battles. Foes in caverns are the same as wandering encounters in 1e AD&D -- they exist mostly to punish you for not keeping things moving along quickly enough. Do your caving on Low or Calm rift activity days, and move up when you develop the mad skilz of bob and weave. If you see one of those freight trains, why stick around? Let them despawn (those that do, anyway) and take your chances in a different cave. It's not like you get a completion bonus or anything.
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Welcome to the forums, @KillOrama From Dallas/Ft. Worth? Oh, OK. I was thinking I'm pretty sure I have not seen any of those. Not even a ruin close to in that good condition, either.
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Lot of words to say, "Just for fun."
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Did not know he could be taken by that low melee @Cetasaya . I take it you are talking the honey-sulfur poultices? If I understood you, even the double-headeds? You don't have a lot of wiggle room there in gambeson. What is that, a 2-hit? Iron+ spears would have to be wussed out, @Krougal. The bronze are already serious enough. I'm a little surprised iron and steel arrows are a thing. I suppose the balance point is the breakage, sure, but mostly loss. You can still lose spears, easily, if you aren't paying much attention to where it landed, but arrows are so easy to lose in tall grass. Unless I bring a scythe with me, I count on losing at least 10-15% of the arrows, plus breakage.
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Welcome to the forums, @Padwan Like many games, missiles are OP to the point that no one would bother with melee if there were not some factor to tone them down a bit. Particularly arrows that stack to sixty-flippin'-four! With spears, it's that higher-order ones do not exist. With arrows, its that they break.
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Welcome to the forums, @Izzylalowso! Like @Deaderpan I don't think they fit well with the genre. But there are several firearms mods. Give 'em a whirl and see if there's one that kind of comports with what you would like.
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I do, too. Made it by accident once. Is there some point to the stuff, or is the difference cosmetic?
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Just for fun, or is there a point to it? Genuinely curious. I've just never noticed that bells or locusts or saws were ever defending anything worthwhile. Just more random cave, exactly like the random cave next door which lacks all the nastiness.
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You can make it go away and come back in a survival game, but I remember a thread where someone said you could not add it to an exploration game. I don't remember the command string to let you check. Not able to imagine a set of circumstances where I would need to use it, I didn't even commit it to short term memory. Have you looked at the Command Handbook? Hit escape from inside the game, select Command Handbook or something like that?
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I often just choose to remove the overburden anyway. Gravel is the only totally worthless one; sand can become mortar, and dirt either packed or paths. Half-paths for use as above in the next gravel shallow ore And it only takes 7 poor chunks to break even. I've seen fewer than that, sure, but I've also seen a whole lot more.
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There are a few mods that do that, though they operate slightly differently. Which is more the model you seek?
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The beehive has an iron door and 3 iron hatches, or something like that. I only expanded my pit kiln area because I had become distracted in 1.20 and wasn't keeping the pit kilns I had running. [EDIT] So that's what happens when two reply at the same time. I thought maybe the browser locked up, or I lost my internet or something.
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Might as well keep cooking. Means you get by on a lot fewer farm plots. Regular old gambeson, when I bother. Mostly I count on speed and good looks. At the moment, there's nothing really worth fighting, so not much point in making new weapons. Mayhaps if drops changed. I'm not sure what would be a bigger draw to me than starting a new world. [Edit] Part of my victory conditions are steel plate and a full set of tools. I just never use 'em. To my way of thinking, too little bang for the buck.
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I think it is hard to justify using steel tools unless you have a massive black coal mine. It takes more than 10 charcoal to turn iron into steel. And for that you get an axe that is marginally faster with the same durability as two iron axes. Since I always end the game with scads of blooms and ore, not wasting time on steel makes sense for me. YMMV.
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The problem with not knapping axes for the firewood step is you go through your axe nearly twice as fast as you otherwise would. In the time it takes to mine iron, make bricks for the bloom, bloom it, process the bloom into an ingot, and forge it into an axe head, you could have knapped 100x that amount of durability. I'm just talking about the time you spent doing each of those operations, not the run-time. Try it sometime. I think you will be amazed at how much more efficient that is. There is one. Ore blasting bombs. Charcoal is only for times you don't find the resources for bombs, or when you are waiting for something or other to finish up, and looking for something to do.
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Me, too. Charcoal isn't that bad by itself. Iron tools make short work of trees. If you have several stacks of flint axe heads, you can use those to make firewood. But it's not great for trees you planted. The wood/leaf ratio is way too low. Which is why I like to look for old growth and take out those monster maple or oak or pine trees and build pits on the spot every time inventory fills up with logs, because you can carry so much more charcoal than wood. Better yet, redwoods are not that far away, and might have the best ratio of all. Spend a day or two making charcoal with bronze or iron and you will never have to do it again. Coal is faster if you can find black coal to get the bombs going.
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Since you mention wolves, the sides of forest floor soil are the same color as MFS, but forest floor only drops LFS. There can be MFS in forest, near water, but it's not very common. Better off looking for sloughs or fens or moors or swamps or whatever you call them in your neck of the woods. There still exist large prairies of MFS, but most of what's out there is LFS.
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Problem with the beehive is refractory bricks are too late in the game to be of much use to me. Once I process that big slug of a disc or two of iron ore, I usually don't need to do it again. I can build a couple dozen bloomeries if I've been firing bricks regularly, but the beehive is gated behind iron, so by that time, pointless. Also, you never have to worry about replacing damaged bricks in a pit kiln.Hard for me to get too excited about the new tech.
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Preach it, brother! There was some just the other side of my pit kilns. I only stumbled on it yesterday when I was expanding to 24 pit kilns.
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IRL, brassicas (cabbage, turnip) and closely related mustards (parsnip, carrot) all propagate by seeds. If you want the crop, you harvest it the first year, if you want the seeds, you harvest the second year.
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Oh, so it appears there are already two versions of, say, HFS farmland? One that is from base HFS (or possibly crafted from MFS?) and one that is MFS that has been fertilized sufficiently? That would reduce the number of different kinds of blocks, indeed.
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Oh, OK, I don't feel like such a loser for not finding anywhere near as much HFS. "He's only been playing for a week. How is he that much better than I am already?" Works for the lower level soils too. I never tried it before, and never brought things up that highly before, but I had excess fertilizer, so decided to see if I could make it grow even faster. Don't know if it goes back. Suspect it probably does.