Thorfinn
Vintarian-
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Everything posted by Thorfinn
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Kind of a chiseling for pottery? Sounds interesting. Definitely no longer stackable, which could be an issue. Maybe not even usable. Or at least not in a manner that's obvious to me at the moment. Re: glazes etc., check out Bricklayers https://mods.vintagestory.at/bricklayers
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Oh, you know where I saw something like that? A machine whose video card couldn't handle the default view distance. If you increase the distance beyond its capabilities, that will definitely at least seem to lock up. I think it's probably just disc swapping, but that can seem like a freeze.
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Welcome to the forums, @Tentarro! So many new players! So for at least a while, you can press ESC and get the menu? Or does that never happen? What system are you playing on? Any mods?
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Futile Bauxite, a fresh start... and losing interest.
Thorfinn replied to Andael's topic in Discussion
A belated, "Welcome to the forums, @Andael! This is the best part of building ladders to the top of the world. There are almost always decent passes through that are not apparent from the ground, or even if you play with the map. -
How Vintage Story made me cry :)
Thorfinn replied to BiancaMoon's topic in Videos, Art or Screenshots
On the upside, salt is not necessary. Meat stews in sealed crocks last plenty long to get you through the winter, and there's always fresh meat somewhere. Though down south, you probably don't worry about winter, do you? -
Futile Bauxite, a fresh start... and losing interest.
Thorfinn replied to Andael's topic in Discussion
Borax is by far the worst, IMO. You need so terribly little, but it stops you cold. Would be nice if it were more common as evaporite in dry lakes. At least then you know you have to explore the deserts, where there is lots of visibility. Maybe in the future one could boil the water from alkali streams and ponds... @Andael, sorry about your woes. Unless you start in granite, there seems to always be bauxite within about 5000 in some direction. Granite, you might be ranging out to 10k. A corollary is if you find granite, you might as well go some other direction because it is going to take hella long to cross it. My best luck has been waiting for a clear day and building a ladder to the top of the world. If you have the graphics card for it, you can crank the view distance all the way up, and it's rare I have to do that more than 3-4 times. -
It's not color. You need it to make fireclay, as fireclay now only exists in nature below some coal seams. This change has made charcoal much more grindy.
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The few times I've played non-permadeath, I haven't noticed bears corpse camping. Wolves, yes. But not bears. But even if they do, you can pretty easily handle them with spears without getting into aggro range. Worst case nerdpole up a few before taking them on. [EDIT] At the moment, the only critters you have to worry about are brown bears, right? Everything else you can just lure away. So what's that, 8, 10 spears to either kill them or make them flee? [EDIT2] And if a brown took you down, you encountered him point-blank. If you are forest or scrub, you should be able to scrape him off. If you were on open ground, kill him, and do a better job scouting next time. It's not like brown bears hide all that well.
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Thinking about it a bit more, "weight" might not be the right one to change. If the game sums all the weights and rolls a number between 1 and the sum, if there's only one possible spawn, it doesn't matter what that "weight" number is. I'd try the fertilization numbers. The terrain that it shows up on is not 255 fertilization, for sure. So try setting the max to 255 and the min to 254. In fact, you could probably get cute about it. Figure out what the fertilization of high fertility soil is, set the values for that, and if you see bushes, you should look for HFS.
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And at more than one coal/charcoal per firebrick, bloomeries are a much bigger investment. Ovens cost 20-ish charcoal. My former standard kitchen costs a stack and a half of charcoal. Has me rethinking tiers of refractory bricks, too. Fireclay, quartz and bauxite were common enough to not care that it was just tier 1, and 5%(?) would be destroyed. [EDIT] Takes me back to my first few games, making tools out of knappable stones because I lacked flint. And for most stuff, (all except missile heads) it just doesn't matter as much as I was thinking it did. And copper isn't a good enough upgrade to make that worth it for most purposes. Trim the leaves and trees don't take that much longer with granite than they do with copper.
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Has anyone tried https://mods.vintagestory.at/localrespawn? It supposedly makes you respawn near your death point, the radius set by your configuration at game creation. Being within 50 or 100 blocks of your death point sounds like what many are looking for. You can spawn in, and take precautions to deal with the bear or wolves or drifters or whatever took you down.
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I guess I'd rather this than having the next update "break" something, like what evidently happened with peppers...
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At a guess, open treegenproperties.json, go clear to the bottom to "dwarfbirch" and change weight to 1. I think that will make them as rare as purpleheart or ebony. I wouldn't go 0, in case it does a divide by weight somewhere. Start a new game and see if that does it. If so, go to the wiki and learn how to replace keypairs instead of overwriting them.
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using the Reduced Grind mod it is considered like cheat?
Thorfinn replied to el-zorrito-vintage's topic in Questions
Oh, I don't use that. I consider it cheating. I wonder if maybe it was just something weird in the first pre-release. I've been all over the large plains area that was about 1000 from my spawn, several times, and while there was plenty of other stuff, not a whole lot of flax. But pre-4 came out by mid-June, and when I did the loop to find lime and do some iron prospecting, flax was about what I expected based on previous versions. -
Oh, mark @Khornet for sure. That's the one that others will want to see.
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Welcome to the forums, @AlexPalex! @Khornet is probably right, but in my game, it took longer to swarm. In 1.19, it would be ready by the time I put together a small charcoal pit, but my one-and-only 1.20 game took several days, with several pits smoking and 4 full stacks of charcoal in inventory. 'Course, fire clay has me rethinking what a lifetime supply of charcoal means.
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using the Reduced Grind mod it is considered like cheat?
Thorfinn replied to el-zorrito-vintage's topic in Questions
Speaking of which, has flax been seriously reduced? As recently as 1.19, I could usually fill all backpack slots in the first couple days. I only have one game in 1.20 to compare it to, but it was well into June before I replaced all the handbaskets, and I wouldn't have made that without the temporal storms. Veggies seem to be going bad quicker, too. Or maybe it's cellars that changed? Bring a couple stacks of turnips straight from the field, put them in a storage vessel in the cellar, and it's going bad in under 40 days? -
OK, so chiseled blocks are not the problem. What is, then? [EDIT] I say this because in 1.19, I was able to make a greenhouse, and now, evidently, I cannot. So what's the deal?
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Can i start a petition to move hallowcraft.ogg to combat music?
Thorfinn replied to NastyFlytrap's topic in Suggestions
No, I was talking about how driving music like that was kind of appropriate for where there might be a brown bear behind the next bush... -
Can i start a petition to move hallowcraft.ogg to combat music?
Thorfinn replied to NastyFlytrap's topic in Suggestions
Dunno. There's always a brown bear RIGHT FRIGGIN' THERE! Black bears, yeah, whatevs, dude, but brown bears are a cut above. Or were in 1.19, anyway. I don't hang around in 1.20 to see if they are still able to outrun me on level ground. I want every advantage I can get. -
Clothing durability factors? 100% to 0% in 2 days
Thorfinn replied to ArcticWarfare's topic in Questions
Pretty sure that's how it works. I've seen clothing die after going into combat, though, to be fair, I don't recall a situation where it died until after my armor did, too. [EDIT] I don't actually hang around to take damage from ore-blasting bombs, but I suppose it is possible. -
Chiseled blocks do not count as solid blocks. Occasionally, in some circumstances they do, but I've seen way too many instances where they do not. So, even though chiseled blocks are one of the major features of VS, I avoid them in any critical use.
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Now I feel cheated. I'm into August, and I still have yet to meet one. Though possibly I've heard one. There are several new sounds out there...
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It's more than that, @Feycat. The same exact seed, same exact settings result in different locations of ore discs. That's a good thing, IMO. Otherwise we would have streamers who do the same damned thing that happens with Stardew Valley, where they have exact knowledge of which garbage cans to loot, and when in the day, and where the clay deposits are. The surface landforms may be determined by the seed and the game settings, but IME, that's about it. Which is a good thing. BTW, Welcome to the forums, @Aztec40k