Thorfinn
Vintarian-
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Everything posted by Thorfinn
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I wondered the same thing, but the bowl uses the same key/values and they only stack when empty. The team might have special handling in the code for bowls they didn't do for crocks, but it seems unlikely. But, no, I did not test it. I don't want stackable crocks.
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From Golden Combs gives you Langstroth boxes, which is what you are talking about, I think. But have you tried out vanilla beekeeping yet? It is absurdly easy to produce vastly more honey and wax than you can possibly use.
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Probably pretty easy. Open up .\assets\survival\blocktypes\clay\crock.json scroll down to maxStackSizeByType: { "*-raw-*": 8, "*": 1 and change those numbers to whatever you like.
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"Discussion" is not the ideal subforum for this anyway. That said, you need to give a whole lot more information than that if you want help from anyone. What specific "save folders" are you talking about? Is this a default install? Is this your own computer? School and work machines often have limits on the user directories. Are you logged in as the same user? What OS?
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Interesting idea, @Tabbot95, but I disagree. It's simple to lure a bear into a pit trap. You could easily contain all the bears around your homestead within a few hours of game time. The reason they added the feature to despawn after a while (14 days, I think?) is because people were abusing the system. This way, from time to time they go *poof* and respawn somewhere outside the cage. Might still be worth it if bears bother you overmuch, but probably a better approach is to either get better at fighting them or avoiding them. Or both.
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Can I disable seasons while my friends are offline?
Thorfinn replied to BasedMontgomery's topic in Questions
You could also /time calendarspeedmul 0.016666667 to have things go real time. One day takes 24 hours of real time. I think crop rates would be slowed dramatically, since those are calendar based, but I don't think it would affect healing, as I'm pretty sure that is handled by /time speed. I suspect if you set calendarspeedmul to 0, no days would pass at all. -
That's not a bad thing. It's vastly simpler to wreck something than to create something. People choose a life of crime because it's easy. PCs are by definition exceptional. In most systems, anyway. And all they are trying to do is outsmart commoners and NPCs? That's beyond boring. Give the PCs stats in the 3-8 range, commoners 12-16, and NPCs the 15+ across the board that PCs often show up with and maybe it would be a bit of a challenge, assuming the PCs had to play their stats. Very much this! Making fire clay requires making charcoal, and each takes time away from other actions. You balance your fireclay usage on how much effort it takes. Maybe just get by with the one oven instead of the 4-6 you used to use. Maybe not everything needs to be made of iron, and you should carefully consider how much steel you really need. Is using that steel axe to split firewood really the best use of all the charcoal that went into it, when you could either knap something or cast a bronze axe with a trivial outlay of charcoal? Before it was too easy to have it all. Now, you have to increasingly look at development of your homestead and equipment as tradeoffs. Personally, I'd rather see more of this.
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I'd add that you can try turning the uplift all the way down and get a much flatter map. I kinda like the rugged terrain, so I can't give you an idea what to set it to. But just be aware that the flatter you make it, the more easily brown bears can make a snack out of you. For bear evasion, you want a lot of single-height block steps in pretty much every direction. Another alternative is StepUp. There are a couple versions of it out there. I know players who use it all the time, not just while learning the game.
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The boiler only requires plates from a forging perspective. That needs no mods at all.
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My first ticket, back in 1.14 or so, was resolved in about half an hour as I recall, but that was also a much smaller player base, and I submitted it about 10am on a weekday, Anego time. Like @Diff says, make sure to think about their time zones and European holidays before getting too upset.
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Or, and here's a thought, those who want iron spears just create a mod and have them? I get you don't think balance is a big deal, so make the game yours rather than insisting on the rest of us playing a game more to your liking?
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Just create your own iron spears, or even steel, and see if you ever use anything else. You have one side that wants iron spears, the other that wants more weapon diversity, both at odds with each other.
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Both are true. Bears are bad at maneuvering through brush, and you can time a sidestep, though I don't see much indication of the latter here. In order to do it, I have to have 3rd person camera running so I can watch his animation and hopefully sidestep just as he begins his attack. However, if I count on that, there is often a branchy leaves block beside me to mess it up. It really only works when you are on plains. And then there's no downside. If you don't try, you die. If you mess up the timing you die. This particular spot has lots of places where the bear has to go over, because there are a lot of 1-wide spots, and that slows him down a lot. Fair. He could have nudged his run speed up. But putting distance on a brown through terrain like that is easy on pure vanilla. You just can't miss a lot of the jumps. Re: the close calls, pretty sure those are just that he strafed after the bear committed to the attack routine. I think the bear attacks a location, and if your hit box is not in that location when the attack happens (about 1/2 sec after he begins the attack animation?) you skate. Happens quite frequently when you turn around and run past the bear. You are out of range before his attack happens. I think that's what he did here. But I think his was intentional, while mine is always a panicked twitch reaction.
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So kind of like the Cloak Invisible from Erik the Viking? They can't see you so they stand around impotently? Not much of an eldritch horror thing then, is it?
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I believe it is intentional. They did take away the ability to do the same thing with barrels.
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Did you mean the other way around? If you force spawns outside your protected area, aren't you by definition creating a safe tower that you are defending? In other news, I did see a streamer who may well take the storms head on. I don't know, as I'm only on episode 2. Almost didn't watch beyond the first few minutes, but there was something in his movement that made me stick around, if at 2x speed and skipping ahead here and there. At about the 40 minute mark on episode 2, though, he takes on a brown bear, and he's clearly better than I am at that. Got some practice sessions ahead of me before I can so nonchalantly dispatch a brown.
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Pretty sure that's how it works now. It goes through all mods and loads all the ones with no dependencies first. Then it goes through the list of unloaded mods to see if any of those dependencies are now met, and loads that tranche. Repeat until everything is loaded.
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I think in this case I'd brute force it, @IAmMoss. Just open up the butchering mod and edit its dependencies to include r.meat, so it forces that to load first. Without looking at the dependencies in each of those, I'm not sure how you could force butchering to be a later load order using your own mods. There may be a more elegant solution, but going in blind, I don't know.
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1.20 clearly upped the BEAR SPAWN count and it's too much
Thorfinn replied to Devkrin's topic in Suggestions
Does that work? Incidentally, I've learned how to deal with bears since then. Always fun to see reminders of how I've improved as a player. -
Maybe? At least in the past, I think it sensed your hardware and selected the most appropriate. I think my last full install on this machine set Very High, and I bumped it from there because I'm not all that put off by framerate. My nephew's copy came up as Medium, but that was several versions ago.
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Make sure not to sit before you go AFK. Hunger rate drops dramatically if you are standing still and have nothing off-hand. You can probably still starve, but it's quite a while. Never actually been AFK long enough to be sure, as permadeath discourages that kind of thing.
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I think I'd prefer if it always lost one category. And that includes the special from sylvite, particularly with any of the potash mods. No cheesing the system by placing a block, adding sylvite so it improves one class, break it, rinse, repeat until it is all TP.
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I think the fact that there is a minimum spawn distance in normal play, but not in storms, speaks strongly to the notion that the intent is not to make another tower defense game. Had they not made that one change, ok, maybe, but this is a step in the wrong direction. I'm ok with the storms as is. I've tried Symphony, and I'd be fine with that, too. Drop rates are fine. There just needs to be enough Jonas tech worth doing to make it worthwhile. Powered armor. Vibroblades. Several versions of that magic motor you can only get in creative. Something. [EDIT] Oh, or how about procedurally-generated tech devices tied to a world seed. It would take some puttering around to discover what you can do with the various pieces parts, so Wiki is no use, and some recipes could even be included in procedurally-generated dungeon loot tables. Might need something other than the crafting grid. A score of different items, up to nine at a time, that all have to be in the right places. OTOH, if there were some indication that the pieces you have in place are good for at least one device recipe -- "OK, in this world the gronkled fribulator is only used in the top center and bottom left" is useful information.
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- temporal storms
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That made a huge amount of sense when TP was the highest productivity soil, and could not be crafted. I'm not sure it still does. Compost is such a slow process that the bottleneck is not the original soil. But, yeah, that was me, too. I'd finish the game with stacks of TP in chests rather than use them. If the growing season wherever I settled was too short, I didn't want to have to leave it all behind. Now, though, it's rather easy to start your second year with pretty much as many tiles of max fert soil as you like. And your investment in barrels is a one-time thing. You can do the same each subsequent year.
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OK, but both systems are not at play at the same time, are they? IOW, do a storm's foes scale by your instability? I think that was the question.